stinger_m/zscript/spawners.zsc
Marisa Kirisame d3b11d1ef2 Oh boy, here comes a big one.
Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
2019-08-10 22:15:56 +02:00

195 lines
3.2 KiB
Text

// Unused dead code, kept for reference
// Tier 1 (chainsaw)
Class Tier1Weapon : RandomSpawner2 replaces Chainsaw
{
Default
{
DropItem "Stunner", 255;
DropItem "UnrealTranslocator", 255;
}
}
// Tier 2 (pistol, clip)
Class Tier2Weapon : RandomSpawner2 replaces Pistol
{
Default
{
DropItem "Automag", 255;
DropItem "OldAutomag", 255;
}
}
Class Tier2Ammo : RandomSpawner2 replaces Clip
{
Default
{
DropItem "UClip", 255;
}
}
// Tier 3 (shotgun, shells)
Class Tier3Weapon : RandomSpawner2 replaces Shotgun
{
Default
{
DropItem "Stinger", 255;
DropItem "ASMD", 255;
DropItem "Quadshot", 255;
DropItem "Impaler", 255;
}
}
Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
Class Tier3Ammo : RandomSpawner2 replaces Shell
{
Default
{
DropItem "StingerAmmo", 255;
DropItem "ASMDAmmo", 255;
DropItem "QShells", 255;
}
}
Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
// Tier 4 (chaingun, ammo box)
Class Tier4Weapon : RandomSpawner2 replaces Chaingun
{
Default
{
DropItem "Razorjack", 255;
DropItem "UMinigun", 255;
}
}
Class Tier4Ammo : RandomSpawner2 replaces ClipBox
{
Default
{
DropItem "RazorAmmo", 255;
DropItem "UMiniAmmo", 255;
}
}
// Tier 5 (rocket launcher, rocket ammo)
Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher
{
Default
{
DropItem "Eightball", 255;
DropItem "UFlakCannon", 255;
}
}
Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo
{
Default
{
DropItem "RocketCan", 255;
DropItem "UFlakAmmo", 255;
}
}
Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox
{
Default
{
DropItem "RocketCan", 255;
DropItem "UFlakBox", 255;
}
}
// Tier 6 (plasma rifle, cell)
Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle
{
Default
{
DropItem "GESBioRifle", 255;
DropItem "Rifle", 255;
DropItem "Flamethrower", 255;
}
}
Class Tier6Ammo : RandomSpawner2 replaces Cell
{
Default
{
DropItem "BioSludge", 255;
DropItem "URifleShell", 255;
DropItem "NapalmCan", 255;
}
}
Class Tier6Ammo2 : RandomSpawner2 replaces CellPack
{
Default
{
DropItem "BioSludge", 255;
DropItem "URifleAmmo", 255;
DropItem "NapalmCan", 255;
}
}
// Tier 7 (bfg9000)
Class Tier7Weapon : RandomSpawner2 replaces BFG9000
{
Default
{
DropItem "GatlingGun", 255;
}
}
// Misc.
Class BerserkSpawner : RandomSpawner2 replaces Berserk
{
Default
{
DropItem "Amplifier", 255;
DropItem "WeaponPowerup", 255;
DropItem "UPowerup", 255;
}
}
Class LightSpawner : RandomSpawner2 replaces Infrared
{
Default
{
DropItem "Flashlight", 255;
DropItem "USearchlight", 255;
}
}
Class RadsuitSpawner : RandomSpawner2 replaces Radsuit
{
Default
{
DropItem "UJumpBoots", 255;
DropItem "ToxinSuit", 255;
}
}
Class BackpackSpawner : RandomSpawner2 replaces Backpack
{
Default
{
DropItem "AsbestosSuit", 255;
DropItem "VoiceBox", 255;
DropItem "ForceField", 255;
DropItem "UnrealBackpack", 255;
DropItem "MinigunSentry", 255;
DropItem "Peacemaker", 255;
}
}
Class BlursphereSpawner : RandomSpawner2 replaces Blursphere
{
Default
{
DropItem "UInvisibility", 255;
DropItem "Dampener", 255;
DropItem "ChameleonHeart", 255;
}
}
Class StimpakSpawner : RandomSpawner2 replaces Stimpack
{
Default
{
DropItem "Bandages", 255;
DropItem "NaliFruit", 255;
}
}