Sentry partially implemented. Motion Detector implemented. Light/Dark Flares implemented.
195 lines
6.3 KiB
Markdown
195 lines
6.3 KiB
Markdown
# Standard Items
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## Universal Translator
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"Provides you with vital information, clues and hints about the game. Whenever
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you encounter an item the Translator can analyze and interpret, a message will
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display on your screen and your Translator icon will begin to flash. Hit F2 to
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activate your Translator and read its analysis. Hit F2 again to deactivate the
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Translator when you are done."
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The Universal Translator is the main item for reading text logs and others in
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the original game. Here, it's up to the mapper to provide such functionality so
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this item isn't really given to players. It may get use if I or someone else
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recreate Unreal 1 maps.
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This mod's version of the Translator has additional features:
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- Vertical scrolling for long messages, just use the up/down arrow keys,
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mouse wheel or drag along the bar.
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- Toggling hint display, if there's a glowing icon on the bottom right, press
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page down or click on it. Press page up / click on the bottom left to return
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to the message.
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- Going through previous messages, by pressing left / right or clicking the
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arrows next to the page numbers.
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## Amplifier
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When active, dramatically enhances the power of the Dispersion Pistol and ASMD.
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## Dampener
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Deadens the sound of emitted from your weapons, making it much easier to launch
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sneak attacks.
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This item was pretty much useless in the original game, but here it really does
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have a considerable effect.
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## Flare
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Provides temporary light in dark areas when lit and tossed on the ground. You
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cannot hold onto a lit flare.
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Lit flares last up to 10 seconds, after which they will detonate, dealing some
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damage. They can also be shot to detonate manually.
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Flares can also alert enemies of your presence, so be careful.
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## Flashlight
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Use a flashlight when you need to carry your light source with you. Flashlights
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have limited battery life, however, so keep an eye on the power meter.
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## Force Field
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Creates a temporary impenetrable barrier. Useful for blocking entryways and
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narrow corridors, and for use as a protective shield.
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The barrier is also solid enough to be stood on, so it can also be used to
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cross over large gaps.
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## Invisibility
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Makes you temporarily invisible. But remember, even the wind can be heard.
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Combined with the Dampener it'll make you virtually undetectable, unless an
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enemy is already aware of your presence. Note that when firing your weapon you
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will be visible for a split second.
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## Jump Boots
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Activating the boots enables you to jump much higher than normal. Once picked
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up the Boots only last for a short period of time, so take advantage of them
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while you can.
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In addition, the Boots can provide resistance to damaging floors.
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## Scuba Gear
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Gives you the ability to breathe while underwater. Lasts around 2 minutes.
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## Searchlight
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Provides considerably more light than a flashlight and has around half an hour
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of battery life. Definitely worth keeping around.
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## Nali Fruit Seed
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Plant one of these to grow a Nali Healing Fruit. Once the plant grows to full
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size, it can give you a 29-unit health boost. If you eat the plant before it
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is fully grown, your health gain will be less substantial.
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## Voice Box
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Creates a sound diversion to distract your enemies, so you can make your
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escape while they attempt to get rid of the annoying noise this device emits.
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## Bandages
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These provide limited healing (+5 units of health), but do little to reverse
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the effects of major damage.
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## Nali Healing Fruit
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This native plant has natural healing properties. When eaten, it can give you a
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29-unit health boost. In multiplayer games, Nali Healing Fruits re-grown soon
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after they are picked.
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## Health Pack
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These give a somewhat moderate boost of health (+20 units) and are always a
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welcome sight after a hard battle.
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## Super Health Pack
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Boosts your health by 100 units. Don't waste these by grabbing them when you
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are close to full health (200 units). Wait until you really need the boost
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before you pick it up. (Note: this is the only way to get over 100 health).
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## Assault Vest
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Standard protection. Can take up to 100 points of damage before breaking, but
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only soaks up 90% of what you receive.
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Unlike in standard Doom, most armor items don't overwrite each other, excluding
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the suits (see below).
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## Kevlar Suit
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Works in conjunction with the Assault Vest to provide even greater protection
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from damage (100 more points, 80% absorption).
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## Asbestos Suit
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Provides resistance to fire and heat damage.
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## Toxin Suit
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Prevents damage from Slime pools and other toxic areas.
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## Shield Belt
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Generates a protective barrier around you that can completely block out up to
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100 points of damage. Takes priority over normal armor items.
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## Power Shield
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A much more potent version of the Shield Belt. This one, rather than degrade
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with damage taken, wears down based on the NUMBER of hits it takes. So ideally
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it can eat up 200 attacks from anywhere.
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By default, it also drains slowly over time for balance reasons, but this can
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be disabled for the original behaviour.
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## Dispersion Pistol Powerups
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These capsules contain upgrade parts for your starter weapon, allowing for
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increased damage and ammo capacity.
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The Dispersion Pistol can be upgraded up to four times. Any more of these
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picked up afterwards will simply replenish your ammo supply.
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# Misc Items
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## Backpack
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Like in Doom Tournament, these will double your maximum ammo capacity, and also
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provide you with some spare ammo for all weapons. In Doomreal they can
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sometimes give you additional items like Flares, Seeds and other usables.
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## Keys
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Identical to Doom Tournament.
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# Prototype Items
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## Light & Dark Flares
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Special flares that can provide additional bright light to an area or dark,
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thick fog to darken a specific spot. If enabled, the player starts with an
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infinitely regenerating supply of both, but only one can be used at a time.
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These merely existed as a gimmick to show off dynamic lighting in Unreal
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Engine, so they're not very practical or balanced.
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## Minigun Sentry
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A deployable little helper that will gun down any enemies that stand in its
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view range. Starts with a full 200 bullets, and must be replenished by players.
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In deathmatch, the Sentry will "switch owners" to whoever last replenished it
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with ammunition, like the Turrets in ChaosUT.
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## Motion Detector
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This pocket device will allow you to spot nearby enemies. In addition each one
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you find will give you full automap data for the current level.
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