Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame da224bcfae Beta 2. Changes are as follows:
- Corrected selection order of all weapons.
- Rewrote flaky reloading code. Should be more robust now.
- [flak_m] manually triggered player animations no longer happen while dead.
- Protomag whip damage changed to 15, instead of same damage as Doom fist. This matches the Unreal 0.83 default melee damage.
- Adjusted dual-wielded weapons to try and prevent spin/reload from triggering right when the second gun is brought up.
- Razorclaw no longer stunlocks and can gib.
- Razorclaw damages increased (5/20 → 6/30).
- Dispersion Pistol alt splash damage radius reduced (120 → 80);
- Fixed Dispersion Pistol switching out instead of releasing when out of ammo.
- Dispersion Pistol will only autoselect if it has at least 10 ammo.
- Increased Fireblaster alt projectile damage (50 → 60).
- Fireblaster no longer forces an autoswitch when trying to altfire with less than 30 ammo.
- Increased Autocannon ammo capacity (30/50 → 32/64) and pickup ammo (20 → 32).
- Increased Autocannon hit damage (150 → 300) and explosion radius (50 → 120).
- Adjusted Impaler bolt damage formula (2*amplifiermult**3 → 10*amplifiermult**1.5).
- Impaler bolt seek range now affected by Amplifier.
- Reduced Impaler base explosion radius (120 → 80).
- Impaler altfire drain also affected by Amplifier too.
- Removed the ability to put out fire by moving very fast. This was a dumb idea as it would make fast monsters harder to burn.
- Increased Quadshot per-trace damage to fixed value (Random(4,8) → 11). This matches the 0.83 damage value for it.
- Doubled the damage boost of Razorjack charging.
- Fix Stinger altfire only firing 4 shoots. Was supposed to fire 5 with the first being always accurate.
- Adjusted Stunner damage and charge range so it matches Unreal Bible values (0-6/1-6 → 0-5/1-20).
- Reduced Stunner ammo consumption for a full charge (20 → 10).
- Stunner now also flagged as a "wimpy weapon".
- Reduced Eightball splash damage radius (200/200 → 120/140).
- Dispersion Pistol and Stunner always have at least 1 ammo after each shot.
- Added option to disable Impaler beam self-damage.
2019-09-27 22:59:53 +02:00
brightmaps Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics More stuff before public release. 2019-09-27 14:20:00 +02:00
maps Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
models First round of fixes before the beta release proper. 2019-09-27 08:40:53 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
shaders/glsl Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
sounds More stuff before public release. 2019-09-27 14:20:00 +02:00
sprites Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
decaldef.txt Implemented Autocannon. 2019-09-20 19:40:05 +02:00
fontdefs.txt Overhaul to how reloading works, not much else has happened. 2019-09-17 02:47:13 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
GunLore.md Stunner implemented. 2019-09-22 15:20:52 +02:00
ItemLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
menudef.txt Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.betamag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.biggun Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.bonesaw Razorclaw implemented. 2019-09-20 21:02:55 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
modeldef.gatling Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.impaler Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Flamethrower is done now. Please shout at me if it's too op. 2019-09-26 15:15:33 +02:00
modeldef.olsmp Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.peacemaker Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
modeldef.quadshot Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Stunner implemented. 2019-09-22 15:20:52 +02:00
modeldef.ubiorifle Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.umisc Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.utranslocator Teleport capsules added. 2019-09-15 19:57:12 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
Readme.md More stuff before public release. 2019-09-27 14:20:00 +02:00
sndinfo.txt More stuff before public release. 2019-09-27 14:20:00 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
trnslate.txt Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • Beta testing

Planned

  • Impaler "slice" animation for melee alt

  • Separate proto content into an add-on (if people want)

  • RTNP add-on

  • Monster pack (someday)

  • Map pack (maybe? who knows)

Known bugs

  • The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation.