Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run.
https://magusmarisa.itch.io/doomreal
- GLSL 100%
- Corrected selection order of all weapons. - Rewrote flaky reloading code. Should be more robust now. - [flak_m] manually triggered player animations no longer happen while dead. - Protomag whip damage changed to 15, instead of same damage as Doom fist. This matches the Unreal 0.83 default melee damage. - Adjusted dual-wielded weapons to try and prevent spin/reload from triggering right when the second gun is brought up. - Razorclaw no longer stunlocks and can gib. - Razorclaw damages increased (5/20 → 6/30). - Dispersion Pistol alt splash damage radius reduced (120 → 80); - Fixed Dispersion Pistol switching out instead of releasing when out of ammo. - Dispersion Pistol will only autoselect if it has at least 10 ammo. - Increased Fireblaster alt projectile damage (50 → 60). - Fireblaster no longer forces an autoswitch when trying to altfire with less than 30 ammo. - Increased Autocannon ammo capacity (30/50 → 32/64) and pickup ammo (20 → 32). - Increased Autocannon hit damage (150 → 300) and explosion radius (50 → 120). - Adjusted Impaler bolt damage formula (2*amplifiermult**3 → 10*amplifiermult**1.5). - Impaler bolt seek range now affected by Amplifier. - Reduced Impaler base explosion radius (120 → 80). - Impaler altfire drain also affected by Amplifier too. - Removed the ability to put out fire by moving very fast. This was a dumb idea as it would make fast monsters harder to burn. - Increased Quadshot per-trace damage to fixed value (Random(4,8) → 11). This matches the 0.83 damage value for it. - Doubled the damage boost of Razorjack charging. - Fix Stinger altfire only firing 4 shoots. Was supposed to fire 5 with the first being always accurate. - Adjusted Stunner damage and charge range so it matches Unreal Bible values (0-6/1-6 → 0-5/1-20). - Reduced Stunner ammo consumption for a full charge (20 → 10). - Stunner now also flagged as a "wimpy weapon". - Reduced Eightball splash damage radius (200/200 → 120/140). - Dispersion Pistol and Stunner always have at least 1 ammo after each shot. - Added option to disable Impaler beam self-damage. |
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| brightmaps | ||
| fonts | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| palettes | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| credits.txt | ||
| cvarinfo.txt | ||
| decaldef.txt | ||
| fontdefs.txt | ||
| gameinfo.txt | ||
| gldefs.txt | ||
| GunLore.md | ||
| ItemLore.md | ||
| keyconf.txt | ||
| language.txt | ||
| menudef.txt | ||
| modeldef.asmd | ||
| modeldef.automag | ||
| modeldef.betamag | ||
| modeldef.biggun | ||
| modeldef.bonesaw | ||
| modeldef.dpistol | ||
| modeldef.eightball | ||
| modeldef.female1 | ||
| modeldef.female2 | ||
| modeldef.flamegun | ||
| modeldef.gatling | ||
| modeldef.impaler | ||
| modeldef.male1 | ||
| modeldef.male2 | ||
| modeldef.male3 | ||
| modeldef.napalm | ||
| modeldef.olsmp | ||
| modeldef.peacemaker | ||
| modeldef.quadshot | ||
| modeldef.razorjack | ||
| modeldef.rifle | ||
| modeldef.stinger | ||
| modeldef.stunner | ||
| modeldef.ubiorifle | ||
| modeldef.uflak | ||
| modeldef.uminigun | ||
| modeldef.umisc | ||
| modeldef.utranslocator | ||
| NOTCH.dat | ||
| ProtoNotes.md | ||
| Readme.md | ||
| sndinfo.txt | ||
| STARTUP.dat | ||
| textures.asmd | ||
| textures.automag | ||
| textures.biggun | ||
| textures.dpistol | ||
| textures.flamegun | ||
| textures.gatling | ||
| textures.impaler | ||
| textures.napalm | ||
| textures.peacemaker | ||
| textures.quadshot | ||
| textures.stinger | ||
| textures.umisc | ||
| trnslate.txt | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of Doom Tournament (currently the devel branch is required).
Currently Implemented
- Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- Projectile bouncing from 0.866 and below
- Tarydium charge & explosion described in Unreal Bible
- ASMD (slot 4) (replaces shotguns)
- Eightball (slot 5) (replaces rocket launcher)
- Single rocket mode for Eightball
- "Hold up to 2 seconds" feature from Unreal Bible
- Flak Cannon (slot 6) (replaces rocket launcher)
- Razorjack (slot 7) (replaces chaingun)
- Hold fire to increase blade speed (from Unreal Bible)
- Make Razorjack altfire actually seek where player is aiming (toggleable)
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- "Hold up to 2 seconds" feature from Unreal Bible
- Biorifle splashes like UT (toggleable)
- Rifle (slot 9) (replaces plasma rifle)
- Restored rapid fire
- Restored flashlight
- Minigun (slot 0) (replaces chaingun)
- SMP 7243 (slot 0) (replaces bfg9000)
- Teleport Capsules (slot 1)
- Razorclaw (slot 1) (replaces chainsaw)
- Protomag (slot 2) (replaces pistol)
- Dual Protomags
- Quadshot (slot 3) (replaces shotguns)
- Stunner (slot 4) (replaces chainsaw)
- Fireblaster (slot 5) (replaces rocket launcher)
- Flamethrower (slot 6) (replaces plasma rifle)
- Impaler (slot 7) (replaces plasma rifle)
- Peacemaker (slot 8) (rare spawn in backpacks)
- Demolisher (slot 9) (replaces bfg9000)
- Autocannon (slot 0) (replaces bfg9000)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
- Jump Boots (replaces radsuit)
- SCUBA Gear (replaces radsuit if map has swimmable water)
- Motion Detector (replaces computer map)
- Light & Dark Flares
- Minigun Sentry (rare berserk replacement)
- Light Sentry (rare spawn in backpacks)
In progress
- Beta testing
Planned
-
Impaler "slice" animation for melee alt
-
Separate proto content into an add-on (if people want)
-
RTNP add-on
-
Monster pack (someday)
-
Map pack (maybe? who knows)
Known bugs
- The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation.