stinger_m/zscript
Marisa Kirisame da224bcfae Beta 2. Changes are as follows:
- Corrected selection order of all weapons.
- Rewrote flaky reloading code. Should be more robust now.
- [flak_m] manually triggered player animations no longer happen while dead.
- Protomag whip damage changed to 15, instead of same damage as Doom fist. This matches the Unreal 0.83 default melee damage.
- Adjusted dual-wielded weapons to try and prevent spin/reload from triggering right when the second gun is brought up.
- Razorclaw no longer stunlocks and can gib.
- Razorclaw damages increased (5/20 → 6/30).
- Dispersion Pistol alt splash damage radius reduced (120 → 80);
- Fixed Dispersion Pistol switching out instead of releasing when out of ammo.
- Dispersion Pistol will only autoselect if it has at least 10 ammo.
- Increased Fireblaster alt projectile damage (50 → 60).
- Fireblaster no longer forces an autoswitch when trying to altfire with less than 30 ammo.
- Increased Autocannon ammo capacity (30/50 → 32/64) and pickup ammo (20 → 32).
- Increased Autocannon hit damage (150 → 300) and explosion radius (50 → 120).
- Adjusted Impaler bolt damage formula (2*amplifiermult**3 → 10*amplifiermult**1.5).
- Impaler bolt seek range now affected by Amplifier.
- Reduced Impaler base explosion radius (120 → 80).
- Impaler altfire drain also affected by Amplifier too.
- Removed the ability to put out fire by moving very fast. This was a dumb idea as it would make fast monsters harder to burn.
- Increased Quadshot per-trace damage to fixed value (Random(4,8) → 11). This matches the 0.83 damage value for it.
- Doubled the damage boost of Razorjack charging.
- Fix Stinger altfire only firing 4 shoots. Was supposed to fire 5 with the first being always accurate.
- Adjusted Stunner damage and charge range so it matches Unreal Bible values (0-6/1-6 → 0-5/1-20).
- Reduced Stunner ammo consumption for a full charge (20 → 10).
- Stunner now also flagged as a "wimpy weapon".
- Reduced Eightball splash damage radius (200/200 → 120/140).
- Dispersion Pistol and Stunner always have at least 1 ammo after each shot.
- Added option to disable Impaler beam self-damage.
2019-09-27 22:59:53 +02:00
..
asmd.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
automag.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
betamag.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
biggun.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
bonesaw.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
dispersionpistol.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
dtspawners.zsc Wow looks like I got a lot of stuff in here. 2019-08-15 02:38:46 +02:00
flamegun.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
gatling.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
impaler.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
miscitems.zsc Impaler primary fire and melee mostly implemented. 2019-09-26 16:51:13 +02:00
napalm.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
olsmp.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
peacemaker.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
quadshot.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
razorjack.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
rifle.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
stinger.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
stunner.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
uarmoritems.zsc Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
ubiorifle.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
ueightball.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
uflakcannon.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
uhealitems.zsc Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
uminigun.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
unrealcommon.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00
unrealhud.zsc More stuff before public release. 2019-09-27 14:20:00 +02:00
unrealmenus.zsc Partial implementation of Autocannon. 2019-09-20 16:03:06 +02:00
upowerups.zsc More stuff before public release. 2019-09-27 14:20:00 +02:00
utranslocator.zsc Beta 2. Changes are as follows: 2019-09-27 22:59:53 +02:00