Update README.
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@ -26,22 +26,22 @@ Some of these are unfinished, but I keep the code here anyway.
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* **mkssao:** Make an array of SSAO samples. Also for shader development.
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* **mkstartup:** Tool for creating Hexen startup screen graphics. Originally for Demolitionist, now deprecated since full-color graphics can be used.
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* **mkvolume:** Old program for making LUT volume maps.
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* **mkwall:** A program I use on a daily basis to set my wallpaper on every Linux machine.
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* **mkwall:** A program I used on a daily basis to set my wallpaper on every Linux machine. Currently abandoned, but might be eventually updated w/ Wayland support.
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* **osnorm:** Experiment for generating object-space normals from an .obj model.
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* **pcxpalex:** Extracts the palette from PCX images.
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* **pframes:** Short utility for automating long FrameIndex lists for MODELDEF.
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* **pframes_named:** Same tool but for IQM models, where the Frame directive can be used to pair action names and frame indices.
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* **pngread:** Unfinished program for debugging PNG chunks.
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* **schange:** Program used along with mkwall to update the wallpaper on screen geometry changes.
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* **schange:** Program used along with mkwall to update the wallpaper on screen geometry changes. No longer used.
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* **skse_cosave:** Experiment for dumping information in SKSE co-saves.
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* **soapstone:** Random soapstone messages from all 3 dark souls games. Messages can be generated in bulk.
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* **startuptest:** Tool for showing Hexen-style startup screens (something GZDoom can't do on Linux yet).
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* **startuptest:** Tool for showing Hexen-style startup screens (Used for testing until GZDoom eventually supported these on Linux).
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* **totty:** Sends text from stdin to tty1. Used to send certain commands when remoting into a Raspberry Pi.
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* **u95/u083/u086extract:** Programs for extracting data from Unreal alpha packages. This and other Unreal tools might be shifted to another repo.
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* **ucextract:** Extracts UnrealScript source files from Unreal packages. This tool is not yet functional.
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* **udmfvis:** dmvis clone in C for UDMF maps. No external dependencies.
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* **ufontext:** companion to mkfont, for extracting UE fonts. Currently does not yet extract the textures themselves.
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* **uftxextract:** Extracts FireTextures from UE archives, converted to a format that can be parsed by [my ZScript library](https://github.com/OrdinaryMagician/firetexture_m).
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* **uftxextract:** Extracts FireTextures from UE archives, converted to a format that can be parsed by [my ZScript library](https://git.marisa.pw/OrdinaryMagician/firetexture_m).
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* **umodextract:** .umod archive extractor (sort of).
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* **umxunpack:** Extractor for music in UE archives, with support for Unreal 227's UMX files containing vorbis audio.
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* **unrundeleter:** WIP program to unset the bDeleteMe flag on stuff in UE1 maps. Yes, some mappers are so hellbent on preventing modification that they delete all brushes after baking the geometry.
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