64 lines
3.7 KiB
Markdown
64 lines
3.7 KiB
Markdown
Random single-file programs I've written in my spare time for small tasks.
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* bleep: I got bored and decided to write a pc speaker music program.
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* ckmextract: Extracts ESP and BSA from Skyrim steam workshop mod archives.
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* cube2enviro: A simple GL 4.4 program. Loads a cubemap and draws a flattened
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hemisphere environment map that can be used in Unreal.
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* ddsinfo: Shows contents of a DDS header.
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* dood: Reads an ENDOOM lump and mirrors every word "down the middle".
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* dtexdupes: Small tool I've used once or twice to clean up my doom projects of
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duplicate textures.
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* fmod\_playbank (formerly fuck\_fmod): Tool for playback of .fsb files.
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* fuzz: A fancy blocky noise filter using proto-AliceGL designs.
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* glfuzz: OpenGL version of the filter.
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* iwad64ex: A small, failed experiment for ripping the Hexen 64 IWAD.
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* lutconv: A program for converting various "3D" LUT textures to actual 3D LUTs
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in DDS volume maps. Successor to mkvolume. Used for MariENB. Plus two
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additional tools for "deconverting" volume maps, and one for smoothing them
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out to reduce potential banding.
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* mazestuff: A dungeon generator for roguelikes. This was made as part of a
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commission for a friend, hence the very detailed comments.
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* memrd/memsk/memwr: Quick 'n dirty tools for memory manipulation on running
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programs.
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* mkfont: A tool I use to convert UE fonts exported with UTPT into fonts for
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GZDoom. Requires ImageMagick to be installed.
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* mkgauss: Make an array of gaussian blur kernel values with passed radius and
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sigma. Used for shader development.
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* mksoundwad: Program used during the early days of Tim Allen Doom. Deprecated
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as notsanae now also replaces sounds through an OpenAL hook.
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* mkssao: Make an array of SSAO samples. Also for shader development.
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* mkvolume: Old program for making LUT volume maps.
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* mkwall: A program I use on a daily basis to set my wallpaper on every Linux
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machine.
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* osnorm: Experiment for generating object-space normals from an .obj model.
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* pcxpalex.c: Extracts the palette from PCX images.
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* pframes: Short utility for automating long FrameIndex lists for MODELDEF.
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* schange: Program used along with mkwall to update the wallpaper on screen
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geometry changes.
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* skse_cosave: Experiment for dumping information in SKSE co-saves.
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* soapstone: Random soapstone messages from all 3 dark souls games. Messages
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can be generated in bulk.
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* totty: Sends text from stdin to tty1. Used to send certain commands when
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remoting into a Raspberry Pi.
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* u95/u083/u086extract: Programs for extracting data from Unreal alpha
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packages. This and other Unreal tools might be shifted to another repo.
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* udmfvis: dmvis clone in C for UDMF maps. No external dependencies.
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* ufontext: companion to mkfont, for extracting UE fonts. Currently does not
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yet extract the textures themselves.
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* umxunpack: Extractor for music in UE archives, with support for Unreal 227's
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UMX files containing vorbis audio.
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* unrundeleter: WIP program to unset the bDeleteMe flag on stuff in UE1 maps.
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Yes, some mappers are so hellbent on preventing modification that they delete
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all brushes after baking the geometry.
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* usndextract: Extracts sounds from UE archives.
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* utxextract: Extracts textures from UE archives.
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* vc2sdl: Passes the contents of the VC4 framebuffer to a SDL window. Was used
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for video playback experiments on a Raspberry Pi with a SPI LCD.
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* wavrip: Cheap WAV file extractor that naively searchs for RIFF headers.
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* withhands: Talk like W.D. Gaster.
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* zfs-rootfs.patch: The original patch for archzfs to support my specific
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rootfs dataset mountpoint quirks.
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* zimagekver: Quick program to extract version info from an ARM Linux kernel
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image.
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All programs and code here are under the GPLv3 unless stated otherwise.
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