Player and base weapons converted to IQM. Gestures are next.

This commit is contained in:
Mari the Deer 2023-02-27 23:54:59 +01:00
commit 033bd2f824
139 changed files with 291 additions and 441 deletions

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@ -107,7 +107,7 @@ Object QuadravolAmmo3
Frame XZW1 { light QUADAMMOLIGHT }
}
PointLight KINYLUMAMMOLIGHT
/*PointLight KINYLUMAMMOLIGHT
{
Color 0.2 0.8 1.0
Size 20
@ -144,7 +144,7 @@ Object SparksterRAmmo2
Object SparksterRAmmo3
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
}*/
PointLight MISTERAMMOLIGHT
{

View file

@ -6,4 +6,5 @@ Material Texture "models/Eviscerator.png"
Texture "masktex" "models/Eviscerator_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}

View file

@ -6,4 +6,5 @@ Material Texture "models/Spreadgun.png"
Texture "masktex" "models/Spreadgun_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}

View file

@ -6,4 +6,5 @@ Material Texture "models/Wallbuster.png"
Texture "masktex" "models/Wallbuster_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r752 \cu(Tue 28 Feb 00:00:43 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r752 \cu(2023-02-28 00:00:43)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r753 \cu(Tue 28 Feb 00:01:03 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r753 \cu(2023-02-28 00:01:03)\c-";

View file

@ -2,7 +2,7 @@
Model "Demolitionist"
{
Path "models"
Model 0 "DemolitionistPlayer_d.3d"
Model 0 "DemolitionistPlayer.iqm"
SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoFace_Default.png"
SurfaceSkin 0 2 "DemoBody.png"
@ -14,7 +14,8 @@ Model "Demolitionist"
SurfaceSkin 0 8 "DemoKeys.png"
SurfaceSkin 0 9 "ExplodiumGun.png"
SurfaceSkin 0 10 "ExplodiumGun.png"
Scale 0.0025 0.0025 0.0025
AngleOffset -90
Scale 40.96 40.96 40.96
IGNORETRANSLATION
// Still/Walk

View file

@ -167,11 +167,11 @@ Model "QuadravolAmmo3"
Model "SparksterBAmmo"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
@ -180,33 +180,37 @@ Model "SparksterBAmmo"
}
Model "SparksterBAmmo2"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo2_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}
Model "SparksterBAmmo3"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo3_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}
Model "SparksterRAmmo"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
@ -215,23 +219,27 @@ Model "SparksterRAmmo"
}
Model "SparksterRAmmo2"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo2_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}
Model "SparksterRAmmo3"
{
Path "models"
Path "models/extra"
Model 0 "ModernSparksterAmmo3_d.3d"
Skin 0 "DefaultT"
Scale 0.8 0.8 0.8
Model 0 "BaseCube.obj"
Skin 0 "CHIPTILY"
Scale 5 5 5
ZOffset 16
PitchOffset 30
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}

View file

@ -93,16 +93,17 @@ Model "CandyGun"
Path "models"
Model 0 "ExplodiumGunPickup.iqm"
Skin 0 "CandyGun.png"
SurfaceSkin 0 0 "CandyGun.png"
Scale 12 12 12
ZOffset 16
AngleOffset 180
SurfaceSkin 0 1 "CandyGun.png"
FrameIndex XZW1 A 0 0
Model 0 "ExplodiumGunPickupNoMag.iqm"
SurfaceSkin 0 1 ""
FrameIndex XZW1 B 0 0
Model 0 "ExplodiumGunPickupEmpty.iqm"
FrameIndex XZW1 C 0 0
SurfaceSkin 0 1 "CandyGun_EmptyMag.png"
FrameIndex XZW1 C 0 1
}
Model "CandyGun"
@ -140,14 +141,14 @@ Model "CandyGun"
{
Path "models"
Model 3 "ExplodiumGun1st_d.3d"
SurfaceSkin 3 4 "CandyCasing_Used.png"
Model 3 "ExplodiumGun1st_Casing.iqm"
SurfaceSkin 3 0 "CandyCasing_Used.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 0 -2
// Casing
// Casing Drop
FrameIndex XZWC A 3 14
FrameIndex XZWC B 3 15
FrameIndex XZWC C 3 16
@ -158,20 +159,41 @@ Model "CandyGun"
FrameIndex XZWC H 3 21
FrameIndex XZWC I 3 22
FrameIndex XZWC J 3 23
// Casing Check
SurfaceSkin 3 0 "CandyCasing.png"
FrameIndex XZWF B 3 157
FrameIndex XZWF C 3 158
FrameIndex XZWF D 3 159
FrameIndex XZWF E 3 160
FrameIndex XZWF F 3 161
FrameIndex XZWF G 3 162
FrameIndex XZWF H 3 163
FrameIndex XZWF I 3 164
FrameIndex XZWF J 3 165
FrameIndex XZWF K 3 166
FrameIndex XZWF L 3 167
FrameIndex XZWF M 3 168
FrameIndex XZWF N 3 169
FrameIndex XZWF O 3 170
FrameIndex XZWF P 3 171
FrameIndex XZWF Q 3 172
FrameIndex XZWF R 3 173
FrameIndex XZWF S 3 174
FrameIndex XZWF T 3 175
}
Model "CandyGun"
{
Path "models"
Model 1 "ExplodiumGun1st_d.3d"
Model 1 "ExplodiumGun1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "CandyGun.png"
SurfaceSkin 1 5 "CandyGun.png"
SurfaceSkin 1 4 "CandyGun.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 0 -2
@ -221,7 +243,7 @@ Model "CandyGun"
FrameIndex XZW3 H 1 39
FrameIndex XZW3 I 1 40
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 1 5 "CandyGun_EmptyMag.png" // empty mag
SurfaceSkin 1 4 "CandyGun_EmptyMag.png" // empty mag
FrameIndex XZW3 J 1 25
FrameIndex XZW3 K 1 26
FrameIndex XZW3 L 1 27
@ -239,8 +261,8 @@ Model "CandyGun"
FrameIndex XZW3 X 1 39
FrameIndex XZW3 Y 1 40
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "CandyGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "CandyGun.png" // show new mag
FrameIndex XZW3 Z 1 41
FrameIndex XZW4 A 1 42
FrameIndex XZW4 B 1 43
@ -249,11 +271,11 @@ Model "CandyGun"
FrameIndex XZW4 E 1 46
FrameIndex XZW4 F 1 47
FrameIndex XZW4 G 1 48
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZW4 H 1 49
FrameIndex XZW4 I 1 50
FrameIndex XZW4 J 1 51
SurfaceSkin 1 5 "CandyGun.png" // show mag
SurfaceSkin 1 4 "CandyGun.png" // show mag
FrameIndex XZW4 K 1 52
FrameIndex XZW4 L 1 53
FrameIndex XZW4 M 1 54
@ -307,8 +329,8 @@ Model "CandyGun"
FrameIndex XZW6 G 1 102
FrameIndex XZW6 H 1 103
FrameIndex XZW6 I 1 104
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "CandyGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "CandyGun.png" // show new mag
FrameIndex XZW6 J 1 105
FrameIndex XZW6 K 1 106
FrameIndex XZW6 L 1 107
@ -319,7 +341,7 @@ Model "CandyGun"
FrameIndex XZW6 Q 1 112
FrameIndex XZW6 R 1 113
FrameIndex XZW6 S 1 114
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZW6 T 1 115
FrameIndex XZW6 U 1 116
FrameIndex XZW6 V 1 117
@ -327,9 +349,8 @@ Model "CandyGun"
FrameIndex XZW6 X 1 119
FrameIndex XZW6 Y 1 120
FrameIndex XZW6 Z 1 121
SurfaceSkin 1 5 "CandyGun.png" // show mag
SurfaceSkin 1 4 "CandyGun.png" // show mag
// Check Bullet
SurfaceSkin 1 4 "CandyCasing.png" // show casing
FrameIndex XZW7 A 1 157
FrameIndex XZW7 B 1 158
FrameIndex XZW7 C 1 159
@ -349,7 +370,6 @@ Model "CandyGun"
FrameIndex XZW7 Q 1 173
FrameIndex XZW7 R 1 174
FrameIndex XZW7 S 1 175
SurfaceSkin 1 4 "" // hide casing
// Melee
FrameIndex XZW7 T 1 177
FrameIndex XZW7 U 1 178
@ -430,7 +450,7 @@ Model "CandyGun"
FrameIndex XZWB Q 1 145
FrameIndex XZWB R 1 146
SurfaceSkin 1 3 "" // hide gun
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 4 "" // hide mag
FrameIndex XZWB S 1 147
FrameIndex XZWB T 1 148
FrameIndex XZWB U 1 149
@ -441,7 +461,7 @@ Model "CandyGun"
FrameIndex XZWB Z 1 154
/// LAST ROUND
SurfaceSkin 1 3 "CandyGun.png"
SurfaceSkin 1 5 "CandyGun.png"
SurfaceSkin 1 4 "CandyGun.png"
// Fire
FrameIndex XZWC K 1 237
FrameIndex XZWC L 1 238
@ -455,7 +475,7 @@ Model "CandyGun"
// Still
FrameIndex XZW9 X 1 248
// Reload (Part 1)
SurfaceSkin 1 5 "CandyGun_EmptyMag.png" // empty mag
SurfaceSkin 1 4 "CandyGun_EmptyMag.png" // empty mag
FrameIndex XZW9 Z 1 249
FrameIndex XZWC X 1 250
FrameIndex XZWC Y 1 251
@ -473,8 +493,8 @@ Model "CandyGun"
FrameIndex XZWD K 1 263
FrameIndex XZWD L 1 264
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "CandyGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "CandyGun.png" // show new mag
FrameIndex XZWD M 1 265
FrameIndex XZWD N 1 266
FrameIndex XZWD O 1 267
@ -483,11 +503,11 @@ Model "CandyGun"
FrameIndex XZWD R 1 270
FrameIndex XZWD S 1 271
FrameIndex XZWD T 1 272
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZWD U 1 273
FrameIndex XZWD V 1 274
FrameIndex XZWD W 1 275
SurfaceSkin 1 5 "CandyGun.png" // show mag
SurfaceSkin 1 4 "CandyGun.png" // show mag
FrameIndex XZWD X 1 276
FrameIndex XZWD Y 1 277
FrameIndex XZWD Z 1 278

View file

@ -14,13 +14,13 @@ Model "DeepImpact"
{
Path "models"
Model 1 "DeepImpact1st_d.3d"
Model 1 "DeepImpact1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "DeepImpact.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 0 -2

View file

@ -99,8 +99,7 @@ Model "Eviscerator"
ZOffset 20
FrameIndex XZW1 A 0 0
Model 0 "EvisceratorPickupExt.iqm"
FrameIndex XZW1 B 0 0
FrameIndex XZW1 B 0 1
}
Model "Eviscerator"
@ -135,9 +134,9 @@ Model "Eviscerator"
{
Path "models"
Model 3 "Eviscerator1st_d.3d"
SurfaceSkin 3 4 "EvisceratorShell.png"
Scale -0.005 0.0025 0.005
Model 3 "Eviscerator1st_Casing.iqm"
SurfaceSkin 3 0 "EvisceratorShell.png"
Scale -128 64 128
AngleOffset -90
Offset 0 2 0
@ -158,12 +157,12 @@ Model "Eviscerator"
{
Path "models"
Model 1 "Eviscerator1st_d.3d"
Model 1 "Eviscerator1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "Eviscerator.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 2 0

View file

@ -37,20 +37,20 @@ Model "ExplodiumMagProj"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Model 0 "ExplodiumMag.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
FrameIndex XZW1 A 0 1
}
Model "ExplodiumMagAttach"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Model 0 "ExplodiumMag.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
@ -58,11 +58,11 @@ Model "ExplodiumMagAttach"
CORRECTPIXELSTRETCH
AngleOffset 90
FrameIndex XZW1 A 0 0
FrameIndex XZW1 A 0 1
RollOffset 90
FrameIndex XZW1 B 0 0
FrameIndex XZW1 B 0 1
RollOffset -90
FrameIndex XZW1 C 0 0
FrameIndex XZW1 C 0 1
}
Model "ExplodiumGun"
@ -113,14 +113,14 @@ Model "ExplodiumGun"
{
Path "models"
Model 3 "ExplodiumGun1st_d.3d"
SurfaceSkin 3 4 "ExplodiumCasing_Used.png"
Model 3 "ExplodiumGun1st_Casing.iqm"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 0 -2
// Casing
// Casing Drop
SurfaceSkin 3 0 "ExplodiumCasing_Used.png"
FrameIndex XZWA A 3 14
FrameIndex XZWA B 3 15
FrameIndex XZWA C 3 16
@ -131,20 +131,41 @@ Model "ExplodiumGun"
FrameIndex XZWA H 3 21
FrameIndex XZWA I 3 22
FrameIndex XZWA J 3 23
// Casing Check
SurfaceSkin 3 0 "ExplodiumCasing.png"
FrameIndex XZWC Q 3 157
FrameIndex XZWC R 3 158
FrameIndex XZWC S 3 159
FrameIndex XZWC T 3 160
FrameIndex XZWC U 3 161
FrameIndex XZWC V 3 162
FrameIndex XZWC W 3 163
FrameIndex XZWC X 3 164
FrameIndex XZWC Y 3 165
FrameIndex XZWC Z 3 166
FrameIndex XZWD A 3 167
FrameIndex XZWD B 3 168
FrameIndex XZWD C 3 169
FrameIndex XZWD D 3 170
FrameIndex XZWD E 3 171
FrameIndex XZWD F 3 172
FrameIndex XZWD G 3 173
FrameIndex XZWD H 3 174
FrameIndex XZWD I 3 175
}
Model "ExplodiumGun"
{
Path "models"
Model 1 "ExplodiumGun1st_d.3d"
Model 1 "ExplodiumGun1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "ExplodiumGun.png"
SurfaceSkin 1 5 "ExplodiumGun.png"
SurfaceSkin 1 4 "ExplodiumGun.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 0 0 -2
@ -194,7 +215,7 @@ Model "ExplodiumGun"
FrameIndex XZW3 H 1 39
FrameIndex XZW3 I 1 40
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
SurfaceSkin 1 4 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW3 J 1 25
FrameIndex XZW3 K 1 26
FrameIndex XZW3 L 1 27
@ -212,8 +233,8 @@ Model "ExplodiumGun"
FrameIndex XZW3 X 1 39
FrameIndex XZW3 Y 1 40
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "ExplodiumGun.png" // show new mag
FrameIndex XZW3 Z 1 41
FrameIndex XZW4 A 1 42
FrameIndex XZW4 B 1 43
@ -222,11 +243,11 @@ Model "ExplodiumGun"
FrameIndex XZW4 E 1 46
FrameIndex XZW4 F 1 47
FrameIndex XZW4 G 1 48
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZW4 H 1 49
FrameIndex XZW4 I 1 50
FrameIndex XZW4 J 1 51
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
SurfaceSkin 1 4 "ExplodiumGun.png" // show mag
FrameIndex XZW4 K 1 52
FrameIndex XZW4 L 1 53
FrameIndex XZW4 M 1 54
@ -280,8 +301,8 @@ Model "ExplodiumGun"
FrameIndex XZW6 G 1 102
FrameIndex XZW6 H 1 103
FrameIndex XZW6 I 1 104
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "ExplodiumGun.png" // show new mag
FrameIndex XZW6 J 1 105
FrameIndex XZW6 K 1 106
FrameIndex XZW6 L 1 107
@ -292,7 +313,7 @@ Model "ExplodiumGun"
FrameIndex XZW6 Q 1 112
FrameIndex XZW6 R 1 113
FrameIndex XZW6 S 1 114
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZW6 T 1 115
FrameIndex XZW6 U 1 116
FrameIndex XZW6 V 1 117
@ -300,9 +321,8 @@ Model "ExplodiumGun"
FrameIndex XZW6 X 1 119
FrameIndex XZW6 Y 1 120
FrameIndex XZW6 Z 1 121
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
SurfaceSkin 1 4 "ExplodiumGun.png" // show mag
// Check Bullet
SurfaceSkin 1 4 "ExplodiumCasing.png" // show casing
FrameIndex XZW7 A 1 157
FrameIndex XZW7 B 1 158
FrameIndex XZW7 C 1 159
@ -322,7 +342,6 @@ Model "ExplodiumGun"
FrameIndex XZW7 Q 1 173
FrameIndex XZW7 R 1 174
FrameIndex XZW7 S 1 175
SurfaceSkin 1 4 "" // hide casing
// Melee
FrameIndex XZW7 T 1 177
FrameIndex XZW7 U 1 178
@ -396,7 +415,7 @@ Model "ExplodiumGun"
// Still
FrameIndex XZW9 X 1 248
// Reload (Part 1)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
SurfaceSkin 1 4 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW9 Z 1 249
FrameIndex XZWA X 1 250
FrameIndex XZWA Y 1 251
@ -414,8 +433,8 @@ Model "ExplodiumGun"
FrameIndex XZWB K 1 263
FrameIndex XZWB L 1 264
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
SurfaceSkin 1 4 "" // hide mag
SurfaceSkin 1 5 "ExplodiumGun.png" // show new mag
FrameIndex XZWB M 1 265
FrameIndex XZWB N 1 266
FrameIndex XZWB O 1 267
@ -424,11 +443,11 @@ Model "ExplodiumGun"
FrameIndex XZWB R 1 270
FrameIndex XZWB S 1 271
FrameIndex XZWB T 1 272
SurfaceSkin 1 6 "" // hide new mag
SurfaceSkin 1 5 "" // hide new mag
FrameIndex XZWB U 1 273
FrameIndex XZWB V 1 274
FrameIndex XZWB W 1 275
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
SurfaceSkin 1 4 "ExplodiumGun.png" // show mag
FrameIndex XZWB X 1 276
FrameIndex XZWB Y 1 277
FrameIndex XZWB Z 1 278
@ -509,52 +528,64 @@ Model "DualExplodiumGun"
{
Path "models"
Model 4 "ExplodiumGun1st_d.3d"
SurfaceSkin 4 4 "ExplodiumCasing_Used.png"
Model 2 "ExplodiumGun1stL_Casing.iqm"
SurfaceSkin 2 0 "ExplodiumCasing_Used.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 3 0 -2
Offset -3 0 -2
// Casings
// RIGHT
FrameIndex XZWA A 4 14
FrameIndex XZWA B 4 15
FrameIndex XZWA C 4 16
FrameIndex XZWA D 4 17
FrameIndex XZWA E 4 18
FrameIndex XZWA F 4 19
FrameIndex XZWA G 4 20
FrameIndex XZWA H 4 21
FrameIndex XZWA I 4 22
FrameIndex XZWA J 4 23
// LEFT
Model 4 "ExplodiumGun1stL_d.3d"
Offset -3 0 -2
FrameIndex XZWI A 4 14
FrameIndex XZWI B 4 15
FrameIndex XZWI C 4 16
FrameIndex XZWI D 4 17
FrameIndex XZWI E 4 18
FrameIndex XZWI F 4 19
FrameIndex XZWI G 4 20
FrameIndex XZWI H 4 21
FrameIndex XZWI I 4 22
FrameIndex XZWI J 4 23
FrameIndex XZWI A 2 14
FrameIndex XZWI B 2 15
FrameIndex XZWI C 2 16
FrameIndex XZWI D 2 17
FrameIndex XZWI E 2 18
FrameIndex XZWI F 2 19
FrameIndex XZWI G 2 20
FrameIndex XZWI H 2 21
FrameIndex XZWI I 2 22
FrameIndex XZWI J 2 23
}
Model "DualExplodiumGun"
{
Path "models"
Model 3 "ExplodiumGun1stL_d.3d"
Model 2 "ExplodiumGun1st_Casing.iqm"
SurfaceSkin 2 0 "ExplodiumCasing_Used.png"
Scale -128 64 128
AngleOffset -90
Offset 3 0 -2
// Casings
// RIGHT
FrameIndex XZWA A 2 14
FrameIndex XZWA B 2 15
FrameIndex XZWA C 2 16
FrameIndex XZWA D 2 17
FrameIndex XZWA E 2 18
FrameIndex XZWA F 2 19
FrameIndex XZWA G 2 20
FrameIndex XZWA H 2 21
FrameIndex XZWA I 2 22
FrameIndex XZWA J 2 23
}
Model "DualExplodiumGun"
{
Path "models"
Model 3 "ExplodiumGun1stL.iqm"
SurfaceSkin 3 0 "DemoTags.png"
SurfaceSkin 3 1 "DemoArms.png"
SurfaceSkin 3 2 "DemoSoft.png"
SurfaceSkin 3 3 "ExplodiumGun.png"
SurfaceSkin 3 5 "ExplodiumGun.png"
SurfaceSkin 3 4 "ExplodiumGun.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset -3 0 -2
@ -604,7 +635,7 @@ Model "DualExplodiumGun"
FrameIndex XZWC G 3 323
FrameIndex XZWC H 3 324
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 3 3 "ExplodiumGun_EmptyMag.png"
SurfaceSkin 3 4 "ExplodiumGun_EmptyMag.png"
FrameIndex XZWC I 3 310
FrameIndex XZWC J 3 311
FrameIndex XZWC K 3 312
@ -621,7 +652,7 @@ Model "DualExplodiumGun"
FrameIndex XZWC V 3 323
FrameIndex XZWC W 3 324
// Reload (Part 2)
SurfaceSkin 3 3 "ExplodiumGun.png"
SurfaceSkin 3 4 "ExplodiumGun.png"
FrameIndex XZWC X 3 325
FrameIndex XZWC Y 3 326
FrameIndex XZWC Z 3 327
@ -711,7 +742,7 @@ Model "DualExplodiumGun"
// Still
FrameIndex XZWK Z 3 248
// Reload (Part 1)
SurfaceSkin 3 3 "ExplodiumGun_EmptyMag.png"
SurfaceSkin 3 4 "ExplodiumGun_EmptyMag.png"
FrameIndex XZWL A 3 346
FrameIndex XZWL B 3 347
FrameIndex XZWL C 3 348
@ -728,7 +759,7 @@ Model "DualExplodiumGun"
FrameIndex XZWL N 3 359
FrameIndex XZWL O 3 360
// Reload (Part 2)
SurfaceSkin 3 3 "ExplodiumGun.png"
SurfaceSkin 3 4 "ExplodiumGun.png"
FrameIndex XZWL P 3 361
FrameIndex XZWL Q 3 362
FrameIndex XZWL R 3 363
@ -754,14 +785,14 @@ Model "DualExplodiumGun"
{
Path "models"
Model 1 "ExplodiumGun1st_d.3d"
Model 1 "ExplodiumGun1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "ExplodiumGun.png"
SurfaceSkin 1 5 "ExplodiumGun.png"
SurfaceSkin 1 4 "ExplodiumGun.png"
Scale -0.005 0.0025 0.005
Scale -128 64 128
AngleOffset -90
Offset 3 0 -2
@ -811,7 +842,7 @@ Model "DualExplodiumGun"
FrameIndex XZW3 G 1 323
FrameIndex XZW3 H 1 324
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 1 3 "ExplodiumGun_EmptyMag.png"
SurfaceSkin 1 4 "ExplodiumGun_EmptyMag.png"
FrameIndex XZW3 I 1 310
FrameIndex XZW3 J 1 311
FrameIndex XZW3 K 1 312
@ -828,7 +859,7 @@ Model "DualExplodiumGun"
FrameIndex XZW3 V 1 323
FrameIndex XZW3 W 1 324
// Reload (Part 2)
SurfaceSkin 1 3 "ExplodiumGun.png"
SurfaceSkin 1 4 "ExplodiumGun.png"
FrameIndex XZW3 X 1 325
FrameIndex XZW3 Y 1 326
FrameIndex XZW3 Z 1 327
@ -920,7 +951,7 @@ Model "DualExplodiumGun"
// Still
FrameIndex XZWI V 1 248
// Reload (Part 1)
SurfaceSkin 1 3 "ExplodiumGun_EmptyMag.png"
SurfaceSkin 1 4 "ExplodiumGun_EmptyMag.png"
FrameIndex XZWI W 1 346
FrameIndex XZWI X 1 347
FrameIndex XZWI Y 1 348

View file

@ -28,31 +28,13 @@ Model "Hellblazer"
{
Path "models"
Model 0 "HellblazerPickup6.iqm"
Model 0 "HellblazerPickup.iqm"
SurfaceSkin 0 0 "Hellblazer.png"
SurfaceSkin 0 1 "HellblazerAmmo.png"
SurfaceSkin 0 2 "HellblazerMissile.png"
SurfaceSkin 0 3 "HellblazerMissile.png"
SurfaceSkin 0 4 "HellblazerMissile.png"
SurfaceSkin 0 5 "HellblazerMissile.png"
SurfaceSkin 0 6 "HellblazerMissile.png"
SurfaceSkin 0 7 "HellblazerMissile.png"
Scale 28 28 28
ZOffset 20
FrameIndex XZW1 A 0 0
Model 0 "HellblazerPickup5.iqm"
FrameIndex XZW1 B 0 0
Model 0 "HellblazerPickup4.iqm"
FrameIndex XZW1 C 0 0
Model 0 "HellblazerPickup3.iqm"
FrameIndex XZW1 D 0 0
Model 0 "HellblazerPickup2.iqm"
FrameIndex XZW1 E 0 0
Model 0 "HellblazerPickup1.iqm"
FrameIndex XZW1 F 0 0
Model 0 "HellblazerPickup0.iqm"
FrameIndex XZW1 G 0 0
}
Model "HellblazerX"
@ -73,11 +55,11 @@ Model "Hellblazer"
{
Path "models"
Model 2 "Hellblazer1st_d.3d"
SurfaceSkin 2 4 "Hellblazer.png"
Model 2 "Hellblazer1stX.iqm"
SurfaceSkin 2 0 "Hellblazer.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
Offset -2 2 1
// Still / Deselect
@ -226,20 +208,17 @@ Model "Hellblazer"
{
Path "models"
Model 1 "Hellblazer1st_d.3d"
Model 1 "Hellblazer1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "Hellblazer.png"
SurfaceSkin 1 4 "HellblazerAmmo.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
Offset -2 2 1
SurfaceSkin 1 5 "HellblazerAmmo.png"
SurfaceSkin 1 6 "HellblazerAmmo.png"
SurfaceSkin 1 7 "HellblazerAmmo.png"
SurfaceSkin 1 8 "HellblazerAmmo.png"
// Still / Deselect
FrameIndex XZW2 A 1 0
FrameIndex XZW2 B 1 1
@ -375,10 +354,7 @@ Model "Hellblazer"
FrameIndex XZW6 T 1 149
FrameIndex XZW6 U 1 150
// ReloadInter
SurfaceSkin 1 5 ""
SurfaceSkin 1 6 ""
SurfaceSkin 1 7 ""
SurfaceSkin 1 8 ""
SurfaceSkin 1 4 ""
FrameIndex XZW6 V 1 153
FrameIndex XZW6 W 1 154
FrameIndex XZW6 X 1 155

View file

@ -63,13 +63,13 @@ Model "SilverBullet"
{
Path "models"
Model 2 "Silverbullet1st_d.3d"
Model 2 "Silverbullet1st_Casing.iqm"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
DONTCULLBACKFACES
// Casing
SurfaceSkin 2 5 "SilverbulletBullet_Used.png"
SurfaceSkin 2 0 "SilverbulletBullet_Used.png"
FrameIndex XZW7 S 2 30
FrameIndex XZW7 T 2 31
FrameIndex XZW7 U 2 32
@ -83,8 +83,8 @@ Model "SilverBullet"
FrameIndex XZW8 C 2 40
FrameIndex XZW8 D 2 41
// Bullet
SurfaceSkin 2 5 "SilverbulletBullet.png"
SurfaceSkin 2 7 "SilverbulletBullet.png"
SurfaceSkin 2 0 "SilverbulletBullet.png"
SurfaceSkin 2 1 "SilverbulletBullet.png"
FrameIndex XZW8 E 2 30
FrameIndex XZW8 F 2 31
FrameIndex XZW8 G 2 32
@ -97,10 +97,19 @@ Model "SilverBullet"
FrameIndex XZW8 N 2 39
FrameIndex XZW8 O 2 40
FrameIndex XZW8 P 2 41
SurfaceSkin 2 5 ""
SurfaceSkin 2 7 ""
}
Model "SilverBullet"
{
Path "models"
Model 2 "Silverbullet1st_Smoke.iqm"
AngleOffset -90
Scale -128 64 128
DONTCULLBACKFACES
// Jets
SurfaceSkin 2 6 "SilverbulletJetSmoke.png"
SurfaceSkin 2 0 "SilverbulletJetSmoke.png"
FrameIndex XZW8 Q 2 16
FrameIndex XZW8 R 2 17
FrameIndex XZW8 S 2 18
@ -116,14 +125,14 @@ Model "SilverBullet"
{
Path "models"
Model 1 "Silverbullet1st_d.3d"
Model 1 "Silverbullet1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "Silverbullet.png"
SurfaceSkin 1 4 "SilverbulletAmmo.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
// Still / Deselect
FrameIndex XZW2 A 1 0

View file

@ -174,12 +174,11 @@ Model "Sparkster"
Model 0 "SparksterPickup.iqm"
SurfaceSkin 0 0 "Sparkster.png"
SurfaceSkin 0 1 "SparksterAmmo.png"
SurfaceSkin 0 2 "SparksterAmmo.png"
Scale 30 30 30
ZOffset 16
FrameIndex XZW1 A 0 0
Model 0 "SparksterPickupDouble.iqm"
SurfaceSkin 0 2 "SparksterAmmo.png"
FrameIndex XZW1 B 0 0
}
@ -198,11 +197,11 @@ Model "Sparkster"
Model "Sparkster"
{
Path "models/extra"
Path "models"
Model 3 "SparksterVent_d.3d"
Model 3 "SparksterVent.obj"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
DONTCULLBACKFACES
// Still Vent
@ -260,7 +259,7 @@ Model "Sparkster"
{
Path "models"
Model 1 "Sparkster1st_d.3d"
Model 1 "Sparkster1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
@ -268,7 +267,7 @@ Model "Sparkster"
SurfaceSkin 1 4 "SparksterAmmo.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
// Still / Deselect
FrameIndex XZW2 A 1 0
@ -312,8 +311,10 @@ Model "Sparkster"
FrameIndex XZW3 I 1 38
FrameIndex XZW3 J 1 39
FrameIndex XZW3 K 1 40
SurfaceSkin 1 4 ""
FrameIndex XZW3 L 1 41
FrameIndex XZW3 M 1 42
SurfaceSkin 1 4 "SparksterAmmo.png"
FrameIndex XZW3 N 1 43 // Reload2
FrameIndex XZW3 O 1 44
FrameIndex XZW3 P 1 45
@ -385,7 +386,9 @@ Model "Sparkster"
FrameIndex XZW5 Y 1 109
//// DOUBLE MODE
// Still
SurfaceSkin 1 5 "SparksterAmmo.png"
FrameIndex XZW5 Z 1 129 // defined first just to get that Z out of the way
SurfaceSkin 1 5 ""
// AttachExtra
FrameIndex XZW6 A 1 111
FrameIndex XZW6 B 1 112
@ -499,8 +502,10 @@ Model "Sparkster"
FrameIndex XZW9 U 1 217
FrameIndex XZW9 V 1 218
FrameIndex XZW9 W 1 219
SurfaceSkin 1 4 ""
FrameIndex XZW9 X 1 220
FrameIndex XZW9 Y 1 221
SurfaceSkin 1 4 "SparksterAmmo.png"
FrameIndex XZW9 Z 1 222 // ToReload2
// DoubleStacc
SurfaceSkin 1 5 ""

View file

@ -39,8 +39,7 @@ Model "Spreadgun"
ZOffset 16
FrameIndex XZW1 A 0 0
Model 0 "SpreadgunPickupFired.iqm"
FrameIndex XZW1 B 0 0
FrameIndex XZW1 B 0 1
}
Model "Spreadgun"
@ -65,14 +64,14 @@ Model "Spreadgun"
{
Path "models"
Model 1 "Spreadgun1st_d.3d"
Model 1 "Spreadgun1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "Spreadgun.png"
AngleOffset -90
Offset -4 0 -2
Scale -0.005 0.0025 0.005
Scale -128 64 128
///// PRIMED
// Idle / Deselect

View file

@ -77,241 +77,12 @@ Model "Wallbuster"
FrameIndex XZWW Y 3 0
}
/*Model "Wallbuster"
{
// shells
Path "models"
Model 2 "Wallbuster1st_d.3d"
AngleOffset -93
PitchOffset 0.4
Offset 0 2 0
Scale -0.005 0.0025 0.005
////// Unfired
//// Shell0
SurfaceSkin 2 4 "Shell_Normal.png"
// Detach
FrameIndex XZWA E 2 91
FrameIndex XZWA F 2 92
FrameIndex XZWA G 2 93
FrameIndex XZWA H 2 94
FrameIndex XZWA I 2 95
FrameIndex XZWA J 2 96
FrameIndex XZWA K 2 97
FrameIndex XZWA L 2 98
FrameIndex XZWA M 2 99
FrameIndex XZWA N 2 100
// Attach
FrameIndex XZWA O 2 116
FrameIndex XZWA P 2 117
FrameIndex XZWA Q 2 118
FrameIndex XZWA R 2 119
FrameIndex XZWA S 2 120
FrameIndex XZWA T 2 121
FrameIndex XZWA U 2 122
FrameIndex XZWA V 2 123
FrameIndex XZWA W 2 124
FrameIndex XZWA X 2 125
FrameIndex XZWA Y 2 126
FrameIndex XZWA Z 2 127
FrameIndex XZWB A 2 128
FrameIndex XZWB B 2 129
//// Shell1
SurfaceSkin 2 4 ""
SurfaceSkin 2 5 "Shell_Normal.png"
// Detach
FrameIndex XZWB C 2 91
FrameIndex XZWB D 2 92
FrameIndex XZWB E 2 93
FrameIndex XZWB F 2 94
FrameIndex XZWB G 2 95
FrameIndex XZWB H 2 96
FrameIndex XZWB I 2 97
FrameIndex XZWB J 2 98
FrameIndex XZWB K 2 99
FrameIndex XZWB L 2 100
// Attach
FrameIndex XZWB M 2 116
FrameIndex XZWB N 2 117
FrameIndex XZWB O 2 118
FrameIndex XZWB P 2 119
FrameIndex XZWB Q 2 120
FrameIndex XZWB R 2 121
FrameIndex XZWB S 2 122
FrameIndex XZWB T 2 123
FrameIndex XZWB U 2 124
FrameIndex XZWB V 2 125
FrameIndex XZWB W 2 126
FrameIndex XZWB X 2 127
FrameIndex XZWB Y 2 128
FrameIndex XZWB Z 2 129
//// Shell2
SurfaceSkin 2 5 ""
SurfaceSkin 2 6 "Shell_Normal.png"
// Detach
FrameIndex XZWC A 2 91
FrameIndex XZWC B 2 92
FrameIndex XZWC C 2 93
FrameIndex XZWC D 2 94
FrameIndex XZWC E 2 95
FrameIndex XZWC F 2 96
FrameIndex XZWC G 2 97
FrameIndex XZWC H 2 98
FrameIndex XZWC I 2 99
FrameIndex XZWC J 2 100
// Attach
FrameIndex XZWC K 2 116
FrameIndex XZWC L 2 117
FrameIndex XZWC M 2 118
FrameIndex XZWC N 2 119
FrameIndex XZWC O 2 120
FrameIndex XZWC P 2 121
FrameIndex XZWC Q 2 122
FrameIndex XZWC R 2 123
FrameIndex XZWC S 2 124
FrameIndex XZWC T 2 125
FrameIndex XZWC U 2 126
FrameIndex XZWC V 2 127
FrameIndex XZWC W 2 128
FrameIndex XZWC X 2 129
//// Shell3
SurfaceSkin 2 6 ""
SurfaceSkin 2 7 "Shell_Normal.png"
// Detach
FrameIndex XZWC Y 2 91
FrameIndex XZWC Z 2 92
FrameIndex XZWD A 2 93
FrameIndex XZWD B 2 94
FrameIndex XZWD C 2 95
FrameIndex XZWD D 2 96
FrameIndex XZWD E 2 97
FrameIndex XZWD F 2 98
FrameIndex XZWD G 2 99
FrameIndex XZWD H 2 100
// Attach
FrameIndex XZWD I 2 116
FrameIndex XZWD J 2 117
FrameIndex XZWD K 2 118
FrameIndex XZWD L 2 119
FrameIndex XZWD M 2 120
FrameIndex XZWD N 2 121
FrameIndex XZWD O 2 122
FrameIndex XZWD P 2 123
FrameIndex XZWD Q 2 124
FrameIndex XZWD R 2 125
FrameIndex XZWD S 2 126
FrameIndex XZWD T 2 127
FrameIndex XZWD U 2 128
FrameIndex XZWD V 2 129
//// Shell4
SurfaceSkin 2 7 ""
SurfaceSkin 2 8 "Shell_Normal.png"
// Detach
FrameIndex XZWD W 2 91
FrameIndex XZWD X 2 92
FrameIndex XZWD Y 2 93
FrameIndex XZWD Z 2 94
FrameIndex XZWE A 2 95
FrameIndex XZWE B 2 96
FrameIndex XZWE C 2 97
FrameIndex XZWE D 2 98
FrameIndex XZWE E 2 99
FrameIndex XZWE F 2 100
// Attach
FrameIndex XZWE G 2 116
FrameIndex XZWE H 2 117
FrameIndex XZWE I 2 118
FrameIndex XZWE J 2 119
FrameIndex XZWE K 2 120
FrameIndex XZWE L 2 121
FrameIndex XZWE M 2 122
FrameIndex XZWE N 2 123
FrameIndex XZWE O 2 124
FrameIndex XZWE P 2 125
FrameIndex XZWE Q 2 126
FrameIndex XZWE R 2 127
FrameIndex XZWE S 2 128
FrameIndex XZWE T 2 129
////// Fired
//// Shell0
SurfaceSkin 2 8 ""
SurfaceSkin 2 4 "Shell_Normal_Used.png"
// Detach
FrameIndex XZWF L 2 91
FrameIndex XZWF M 2 92
FrameIndex XZWF N 2 93
FrameIndex XZWF O 2 94
FrameIndex XZWF P 2 95
FrameIndex XZWF Q 2 96
FrameIndex XZWF R 2 97
FrameIndex XZWF S 2 98
FrameIndex XZWF T 2 99
FrameIndex XZWF U 2 100
//// Shell1
SurfaceSkin 2 4 ""
SurfaceSkin 2 5 "Shell_Normal_Used.png"
// Detach
FrameIndex XZWF V 2 91
FrameIndex XZWF W 2 92
FrameIndex XZWF X 2 93
FrameIndex XZWF Y 2 94
FrameIndex XZWF Z 2 95
FrameIndex XZWG A 2 96
FrameIndex XZWG B 2 97
FrameIndex XZWG C 2 98
FrameIndex XZWG D 2 99
FrameIndex XZWG E 2 100
//// Shell2
SurfaceSkin 2 5 ""
SurfaceSkin 2 6 "Shell_Normal_Used.png"
// Detach
FrameIndex XZWG F 2 91
FrameIndex XZWG G 2 92
FrameIndex XZWG H 2 93
FrameIndex XZWG I 2 94
FrameIndex XZWG J 2 95
FrameIndex XZWG K 2 96
FrameIndex XZWG L 2 97
FrameIndex XZWG M 2 98
FrameIndex XZWG N 2 99
FrameIndex XZWG O 2 100
//// Shell3
SurfaceSkin 2 6 ""
SurfaceSkin 2 7 "Shell_Normal_Used.png"
// Detach
FrameIndex XZWG P 2 91
FrameIndex XZWG Q 2 92
FrameIndex XZWG R 2 93
FrameIndex XZWG S 2 94
FrameIndex XZWG T 2 95
FrameIndex XZWG U 2 96
FrameIndex XZWG V 2 97
FrameIndex XZWG W 2 98
FrameIndex XZWG X 2 99
FrameIndex XZWG Y 2 100
//// Shell4
SurfaceSkin 2 7 ""
SurfaceSkin 2 8 "Shell_Normal_Used.png"
// Detach
FrameIndex XZWG Z 2 91
FrameIndex XZWH A 2 92
FrameIndex XZWH B 2 93
FrameIndex XZWH C 2 94
FrameIndex XZWH D 2 95
FrameIndex XZWH E 2 96
FrameIndex XZWH F 2 97
FrameIndex XZWH G 2 98
FrameIndex XZWH H 2 99
FrameIndex XZWH I 2 100
}*/
Model "Wallbuster"
{
// main
Path "models"
Model 1 "Wallbuster1st_d.3d"
Model 1 "Wallbuster1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
@ -319,7 +90,7 @@ Model "Wallbuster"
AngleOffset -93
PitchOffset 0.4
Offset 0 2 0
Scale -0.005 0.0025 0.005
Scale -128 64 128
// Still/Deselect
FrameIndex XZW2 A 1 0

View file

@ -322,10 +322,10 @@ Model "Ynykron"
{
Path "models"
Model 2 "Ynykron1st_d.3d"
SurfaceSkin 2 5 "YnykronSmoke.png"
Model 2 "Ynykron1st_Smoke.iqm"
SurfaceSkin 2 0 "YnykronSmoke.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
DONTCULLBACKFACES
// FireVent
@ -367,14 +367,14 @@ Model "Ynykron"
{
Path "models"
Model 1 "Ynykron1st_d.3d"
Model 1 "Ynykron1st.iqm"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "Ynykron.png"
SurfaceSkin 1 4 "YnykronAmmo.png"
AngleOffset -90
Scale -0.005 0.0025 0.005
Scale -128 64 128
// Still / Deselect
FrameIndex XZW2 A 1 0

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models/SparksterVent.obj Normal file
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@ -0,0 +1,22 @@
v 0.110535 -0.053528 -0.593323
v 0.190918 -0.133850 -0.593323
v 0.262634 0.098572 -0.593323
v 0.343018 0.018250 -0.593323
v -0.033630 -0.133911 -0.593323
v 0.053467 -0.060852 -0.593323
v -0.171875 0.030884 -0.593323
v -0.084839 0.103943 -0.593323
vn -0.0000 -0.0000 1.0000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 0.003906 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
s off
f 2/2/1 3/3/1 1/1/1
f 2/2/1 4/4/1 3/3/1
f 6/6/1 7/7/1 5/5/1
f 6/6/1 8/8/1 7/7/1

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