swwmgz_m/gldefs/weapons/eviscerator.txt

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260 B
Text

// eviscerator
Material Texture "models/Eviscerator.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Eviscerator_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}