More markdown tweaks
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README.md
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README.md
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@ -1,4 +1,4 @@
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### SWWM GZ
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### 
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#### Revived through Doom Tournament
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---
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@ -10,7 +10,7 @@ This is the very first fully original add-on on top of Doom Tournament.
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---
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### The weapons
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### _The weapons_
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The arsenal this mod brings to the table is composed mainly of stupidly
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overpowered weapons, which has been my specialty for years.
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@ -21,7 +21,7 @@ so don't forget to bind those too.
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All weapons also have a quick melee attack using the Weapon State 1 button,
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this is optional but may help to have it bound too.
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#### Pusher (slot 1), replaces Chainsaw
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#### _Pusher (slot 1), replaces Chainsaw_
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What was going to be the new melee weapon in Ultra Suite 2, but it never
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happened. A pimped up jackhammer.
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@ -33,7 +33,7 @@ pushes it back out with immense force. This will pretty much pierce a hole
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through anything, plus there's a random chance you'll lose grip on the weapon
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and it'll go flying until it hits something.
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#### Deep Impact Airblaster (slot 1), replaces Fist
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#### _Deep Impact Airblaster (slot 1), replaces Fist_
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The signature SWWM melee weapon, an Impact Hammer on steroids.
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@ -49,7 +49,7 @@ after using secondary fire you will always be without any air for primary.
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Equipped by default on spawned players.
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#### Explodium Gun (slot 2), replaces Pistol
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#### _Explodium Gun (slot 2), replaces Pistol_
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Primary firearm, another staple of the series, but more volatile than ever.
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A pocket rocket, a trusty ol' gun that uses Explodium-filled bullets to wreak
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@ -67,7 +67,7 @@ to the ammo left in it.
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Equipped by default on spawned players. Cannot be dual wielded, that'd just be
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too much. Has infinite ammo.
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#### Spreadgun (slot 3), replaces Shotgun
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#### _Spreadgun (slot 3), replaces Shotgun_
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Coming from the Doom modding side of things, this gun really packs a punch, but
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is kind of unwieldy to use, and can sometimes jam.
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@ -106,7 +106,7 @@ available, with varying spawn rates:
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rest of your upper body. Unlike the others, this one is only available as a
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rare drop from boss monsters.
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#### Blackmann Wallbuster (slot 4), replaces Super Shotgun
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#### _Blackmann Wallbuster (slot 4), replaces Super Shotgun_
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A ludicrously overkill weapon, courtesy of the always-overkill Blackmann Arms.
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Sporting 5 groups of 5 barrels, for a grand total of 25. Everything in front
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@ -140,7 +140,7 @@ better as a list:
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People like to nickname it the "Ballbuster". You'll see why.
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#### Eviscerator (slot 5), replaces Chaingun
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#### _Eviscerator (slot 5), replaces Chaingun_
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The pleasure of shrapnel spamming. Make hot steaming pain rain upon your
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enemies.
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@ -154,7 +154,7 @@ Reload toggles between wide spread (default) and tight spread for primary.
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This weapon made the Unreal Engine cry, so GZDoom may suffer a lot too.
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#### Hellblazer (slot 6), replaces Rocket Launcher
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#### _Hellblazer (slot 6), replaces Rocket Launcher_
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Another signature weapon of the SWWM series. Rebranded to distance itself from
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its original inspiration.
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@ -176,7 +176,7 @@ Zoom enters scoped mode, for long range shots.
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This thing is more explosive than it looks, so if you're reading this, Icarus,
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DO NOT use it at close range.
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#### Legacy Sparkster (slot 7), replaces Plasma Rifle
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#### _Legacy Sparkster (slot 7), replaces Plasma Rifle_
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No dicking around with model numbers here. This is a legacy model that uses
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what's best described as "sentient lightning".
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@ -194,7 +194,7 @@ be even shot down.
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If the beam hits either of the other energy blobs, they will detonate with
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highly amplified damage and range.
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#### Blackmann-Forx Silver Bullet JET (slot 8), replaces Plasma Rifle (rare)
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#### _Blackmann-Forx Silver Bullet JET (slot 8), replaces Plasma Rifle (rare)_
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A lighter (43kg), higher caliber (1.150 XSB) variant of the original Silver
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Bullet, with built-in recoil compensation. This thing kills almost everything
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@ -212,7 +212,7 @@ Zoom uses the scope. Can be held to go up to 16x.
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The jet recoil compensators can potentially deal damage to yourself if you
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don't have any armor, so be careful.
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#### Candy Gun (slot 9), replaces BFG9000
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#### _Candy Gun (slot 9), replaces BFG9000_
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Coming from an old unreleased weapon mini-mod, the candy gun is like an
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explodium gun on steroids.
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@ -233,7 +233,7 @@ spare guns, by the way.
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Pickups for this weapon may come in various amounts, from single units to packs
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of 5 if you're lucky.
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#### Ynykron Artifact (slot 0), replaces BFG9000 (rare)
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#### _Ynykron Artifact (slot 0), replaces BFG9000 (rare)_
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Popularly known as the "Death Cannon". One of the four ultimate weapons
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commissioned by the mad dictator god Nedoshiaan, before his defeat.
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@ -257,7 +257,7 @@ obscene pre-fire delay, so it's much easier to land a shot.
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---
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### The pickups
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### _The pickups_
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Of course some powerups are needed, too.
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@ -272,26 +272,26 @@ lowest tier healing items taking priority). Armor is immediately carried if you
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don't have any of that type on you, or if your existing armor drains and you
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have a spare.
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#### Health Nugget, replaces Health Bonus
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#### _Health Nugget, replaces Health Bonus_
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Health nuggets increase health by 5% up to a cap of 2000.
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#### Health Tetrahedron, replaces Stimpak
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#### _Health Tetrahedron, replaces Stimpak_
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Health tetrahedrons provide a 50% health boost up to a cap of 1000.
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#### Health Cube, replaces Medkit
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#### _Health Cube, replaces Medkit_
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Health cubes provide a 100% health boost up to a cap of 1000.
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#### Refresher, replaces Soulsphere
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#### _Refresher, replaces Soulsphere_
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This artifact provides a massive boost of health to 5000, plus a regeneration
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effect that heals 10% every 5 seconds, for up to 60 seconds, thus it doubles
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as a powerup. Like other health items, the Refresher is auto-activated if
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you're about to die, though it sometimes won't be enough to save you.
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#### Armor Nugget, replaces Armor Bonus
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#### _Armor Nugget, replaces Armor Bonus_
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Cumulative armor items that can increase resistance to all damage by as much
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as you can find. Each nugget adds 5% to the total. Above 100%, damage gets
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@ -300,14 +300,14 @@ The upper cap for these is 500%.
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Protection decreases by a 10% of absorbed damage.
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#### Blast Suit, replaces Green Armor
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#### _Blast Suit, replaces Green Armor_
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The blast suit is a nice little light armor which provides a 75% reduction to
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damage and an additional 50% to splash damage.
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Can handle a total of 5000 damage before breaking.
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#### War Armor, replaces Blue Armor
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#### _War Armor, replaces Blue Armor_
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Decent armor, protects very well against all damage. Reduction factors are as
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follows:
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@ -317,13 +317,13 @@ follows:
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The armor can eat up a total of 10000 damage before breaking.
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#### Grilled Cheese Sandwich, replaces Megasphere
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#### _Grilled Cheese Sandwich, replaces Megasphere_
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The ultimate meal. Grants a full 10000 health and magically gives you a full
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stack of armor nuggets, a blast suit and a war armor. In addition it prevents
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you from dying at all if it autoactivates on low health.
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#### Ghost Artifact, replaces Blur Sphere
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#### _Ghost Artifact, replaces Blur Sphere_
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Actual 100% invisibility guaranteed, a relic from the old UnSX days.
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@ -334,7 +334,7 @@ Firing of course nullifies the effect for a while.
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This powerup lasts 60 seconds.
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#### Ragekit, replaces Berserk
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#### _Ragekit, replaces Berserk_
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The ragekit is a special item that has some... interesting effects.
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@ -343,7 +343,7 @@ the side effect of turning you into a screaming beast.
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Ragequit happens after 30 seconds.
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#### Gravity suppressor, replaces Radsuit
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#### _Gravity suppressor, replaces Radsuit_
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Continuing with the "replace jump boots with flight" decision in previous mods,
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this time you'll be getting a proper easy to control antigravity powerup.
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@ -351,7 +351,7 @@ this time you'll be getting a proper easy to control antigravity powerup.
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For 60 seconds, you can swim around in the air. Just be careful with height
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when the effect is about to run out.
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#### Fucking Invinciball, replaces Invulnerability
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#### _Fucking Invinciball, replaces Invulnerability_
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This thing makes you impervious to pretty much everything excluding the Ynykron
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Artifact.
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@ -360,35 +360,35 @@ You're fucking invincible for a total of 90 seconds.
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---
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### The HUD
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### _The HUD_
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Pretty simplistic so it doesn't get in the way of the action. Some things may
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be configurable.
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#### Top left corner
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#### _Top left corner_
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Chat and critical messages. Max lines of each type configurable, along with
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their lifespan.
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#### Top right corner
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#### _Top right corner_
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Obituaries. Same options.
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#### Bottom left corner
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#### _Bottom left corner_
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Your health and armor, along with an inventory bar.
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#### Bottom border
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#### _Bottom border_
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Pickup messages. Can configure how many to display and how long they stay, plus
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an additional option to merge repeated messages (given a multiplier suffix).
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#### Bottom right corner
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#### _Bottom right corner_
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Current equipped weapon stats. Ammo(s) and such. Below it, the weapon
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slots.
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#### Targeter
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#### _Targeter_
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Because in the middle of the chaos that is this mod you might have a hard time
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trying to figure out where everything is in between explosions and massive
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@ -408,7 +408,7 @@ These components are toggleable.
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---
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### The Player Classes
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### _The Player Classes_
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In order to save time with modeling and whatnot, there's only one player class
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with one skin: The Demolitionist. A rather ambiguous-looking fully suited up
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