To encourage buttslams, damage is now triple.
This commit is contained in:
parent
a24972697f
commit
068fe0c983
2 changed files with 2 additions and 2 deletions
|
|
@ -1,2 +1,2 @@
|
|||
[default]
|
||||
SWWM_MODVER="\chSWWM \cwGZ\c- r496 (Wed 19 Aug 20:34:53 CEST 2020)";
|
||||
SWWM_MODVER="\chSWWM \cwGZ\c- r497 (Thu 20 Aug 11:21:26 CEST 2020)";
|
||||
|
|
|
|||
|
|
@ -674,7 +674,7 @@ Class Demolitionist : PlayerPawn
|
|||
if ( FindInventory("RagekitPower") ) flg |= DMG_FOILINVUL;
|
||||
if ( !a.player && !a.bDONTBLAST ) a.bBLASTED = true;
|
||||
int dmg = int(15+spd*2.5);
|
||||
if ( dir dot viewdir < -.3 ) dmg *= 2; // BUTTSLAM
|
||||
if ( dir dot viewdir < -.3 ) dmg *= 3; // BUTTSLAM
|
||||
dmg = a.DamageMobj(self,self,dmg,'Dash',flg);
|
||||
if ( FindInventory("RagekitPower") )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue