To encourage buttslams, damage is now triple.

This commit is contained in:
Mari the Deer 2020-08-20 11:21:26 +02:00
commit 068fe0c983
2 changed files with 2 additions and 2 deletions

View file

@ -674,7 +674,7 @@ Class Demolitionist : PlayerPawn
if ( FindInventory("RagekitPower") ) flg |= DMG_FOILINVUL;
if ( !a.player && !a.bDONTBLAST ) a.bBLASTED = true;
int dmg = int(15+spd*2.5);
if ( dir dot viewdir < -.3 ) dmg *= 2; // BUTTSLAM
if ( dir dot viewdir < -.3 ) dmg *= 3; // BUTTSLAM
dmg = a.DamageMobj(self,self,dmg,'Dash',flg);
if ( FindInventory("RagekitPower") )
{