Fix Eviscerator chunks still smoking after hitting a target.
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3 changed files with 3 additions and 4 deletions
3
TODO.md
3
TODO.md
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@ -3,12 +3,11 @@ Fundamental things:
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- Silver Bullet
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- Ynykron
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- Wallbuster
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- Clean up / rewrite lore entries
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- Spanish lore entry retranslation
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Not so fundamental things:
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- Chanceboxes
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- Extra Demolitionist animations (swim, weapon melee/reload/idle)
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- Separate HUD and healthbar/damnum scaling factors
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Extra things:
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- Art for custom intermission
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r254 (Tue 19 May 17:22:31 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r255 (Wed 20 May 11:02:52 CEST 2020)";
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@ -123,7 +123,7 @@ Class EvisceratorChunk : Actor
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};
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oldvel = vel;
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Super.Tick();
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if ( isFrozen() ) return;
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if ( isFrozen() || InStateSequence(CurState,FindState("XDeath") ) return;
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lifetime += lifespeed;
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A_SetTranslation(tls[clamp(int(lifetime*10),0,7)]);
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if ( !Random[Eviscerator](0,3) && (lifetime < .7) )
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