Fix Eviscerator chunks still smoking after hitting a target.
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3 changed files with 3 additions and 4 deletions
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@ -123,7 +123,7 @@ Class EvisceratorChunk : Actor
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};
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oldvel = vel;
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Super.Tick();
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if ( isFrozen() ) return;
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if ( isFrozen() || InStateSequence(CurState,FindState("XDeath") ) return;
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lifetime += lifespeed;
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A_SetTranslation(tls[clamp(int(lifetime*10),0,7)]);
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if ( !Random[Eviscerator](0,3) && (lifetime < .7) )
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