Updated readme with some Demolitionist lore.

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Mari the Deer 2019-12-18 13:02:44 +01:00
commit 134e611755

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@ -12,12 +12,29 @@ This is the very first fully original mod based on Doom Tournament code.
## The Player
In order to save time with modeling and whatnot, there's only one player class
with one skin: The Demolitionist. Some cute looking robot who deeply enjoys
playing around with all these weapons. The model has some parts that support
player colors, which honestly is a major advantage over the uncolored DT and
Doomreal models. Their voice type can be configured separately from the
player's own gender, by the way.
You are an Akari Labs Demolitionist Bot, one of the very first units, fresh off
the factory. You are the company's greatest achievement in AI-controlled combat
units, trained to efficiently use all sorts of weaponry, built with premium
quality armor plating and robust but flexible joints. In order to show off your
capabilities, your creator has decided to send you out to fight the demonic
invasion brought upon by "those big stinkin' idiots at the UAC".
Additional features:
- Programmable colour tags: Located around various parts of your body, allows
quick and easy differentiation between multiple units.
- Pocket Hammerspace™ containers: These will store and deploy your ammunition
and weapons on demand. Their capacity can be increased by finding
Hammerspace™ Embiggener modules.
- Forx JetBurst™ Units: Can be used for quick dashes in any direction, or even
for triple jumping.
- Targetting Array: Tracks nearby foes and provides basic information on their
stats. Compatible with Omnisight™ mapping modules for tracking key items,
usable objects and nearby exits.
- Akari Labs CuteEmotion™ Display: Equipped onto your visor to show a wide
range of predefined facial expressions in order to convey simple emotions
to others.
- Akari Labs LoudBoi™ Voicebox: Allows you to . Various voice type
options are available.
Note: Since you're a robutt you pretty much can swim indefinitely and are also
inmune to poison.
@ -486,6 +503,8 @@ smoke clouds, a targeter has been implemented, which will show the following:
* Keys and map exits: If you've picked up an Omnisight, key items and any exit
lines will be marked and labeled, along with a little distance indicator in
map units. Note that this doesn't work for script-triggered exits.
* Usable/shootable switches and others: If visible, these will also show up
once you pick up an Omnisight.
These components are toggleable.