Adapt material shaders to be cache-friendly. (Less defines, more uniforms)
This commit is contained in:
parent
1fb1e51ba8
commit
1369d85c6b
29 changed files with 532 additions and 680 deletions
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@ -7,10 +7,9 @@ Material Texture "models/DemoFace_Blank.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Blink.png"
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{
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@ -19,10 +18,9 @@ Material Texture "models/DemoFace_Blink.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Booty.png"
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{
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@ -31,10 +29,9 @@ Material Texture "models/DemoFace_Booty.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Dead.png"
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{
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@ -43,10 +40,9 @@ Material Texture "models/DemoFace_Dead.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Default.png"
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{
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@ -55,10 +51,9 @@ Material Texture "models/DemoFace_Default.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Dizzy.png"
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{
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@ -67,10 +62,9 @@ Material Texture "models/DemoFace_Dizzy.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Evil.png"
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{
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@ -79,10 +73,9 @@ Material Texture "models/DemoFace_Evil.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Grin.png"
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{
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@ -91,10 +84,9 @@ Material Texture "models/DemoFace_Grin.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Hurt.png"
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{
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@ -103,10 +95,9 @@ Material Texture "models/DemoFace_Hurt.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_HurtLeft.png"
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{
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@ -115,10 +106,9 @@ Material Texture "models/DemoFace_HurtLeft.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_HurtRight.png"
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{
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@ -127,10 +117,9 @@ Material Texture "models/DemoFace_HurtRight.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Off.png"
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{
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@ -138,10 +127,9 @@ Material Texture "models/DemoFace_Off.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Ouch.png"
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{
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@ -150,10 +138,9 @@ Material Texture "models/DemoFace_Ouch.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Sad.png"
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{
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@ -162,10 +149,9 @@ Material Texture "models/DemoFace_Sad.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Smug.png"
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{
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@ -174,10 +160,9 @@ Material Texture "models/DemoFace_Smug.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Unamused.png"
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{
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@ -186,10 +171,9 @@ Material Texture "models/DemoFace_Unamused.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoFace_Wink.png"
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{
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@ -198,10 +182,9 @@ Material Texture "models/DemoFace_Wink.png"
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Texture "masktex" "models/DemoFace_mask.png"
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Texture "envtex" "models/envmap/glss4env.png"
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Texture "rimtex" "models/envmap/glss4rim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".4"
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Define "RIMFACT" = ".6"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = ".4" "1." "1."
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Uniform vec3 "RimFact" = ".6" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTags.png"
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{
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@ -210,10 +193,9 @@ Material Texture "models/DemoTags.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsBlue.png"
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{
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@ -222,10 +204,9 @@ Material Texture "models/DemoTagsBlue.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsCyan.png"
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{
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@ -234,10 +215,9 @@ Material Texture "models/DemoTagsCyan.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsDragonfly.png"
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{
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@ -246,10 +226,9 @@ Material Texture "models/DemoTagsDragonfly.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsGold.png"
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{
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@ -258,10 +237,9 @@ Material Texture "models/DemoTagsGold.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsMagenta.png"
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{
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@ -270,10 +248,9 @@ Material Texture "models/DemoTagsMagenta.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsOrange.png"
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{
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@ -282,10 +259,9 @@ Material Texture "models/DemoTagsOrange.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsPeach.png"
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{
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@ -294,10 +270,9 @@ Material Texture "models/DemoTagsPeach.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
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Uniform vec3 "EnvFact" = "1.2" "1." "1."
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Uniform vec3 "RimFact" = "1.4" "1." "1."
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Uniform vec3 "RimStep" = "0." ".5" ".5"
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}
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Material Texture "models/DemoTagsPink.png"
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{
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@ -306,10 +281,9 @@ Material Texture "models/DemoTagsPink.png"
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Texture "masktex" "models/DemoTags_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.2"
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Define "RIMFACT" = "1.4"
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Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsPurple.png"
|
||||
{
|
||||
|
|
@ -318,10 +292,9 @@ Material Texture "models/DemoTagsPurple.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsRed.png"
|
||||
{
|
||||
|
|
@ -330,10 +303,9 @@ Material Texture "models/DemoTagsRed.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsViolet.png"
|
||||
{
|
||||
|
|
@ -342,10 +314,9 @@ Material Texture "models/DemoTagsViolet.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsWhite.png"
|
||||
{
|
||||
|
|
@ -354,10 +325,9 @@ Material Texture "models/DemoTagsWhite.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsYellow.png"
|
||||
{
|
||||
|
|
@ -366,10 +336,9 @@ Material Texture "models/DemoTagsYellow.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsBlack.png"
|
||||
{
|
||||
|
|
@ -378,10 +347,9 @@ Material Texture "models/DemoTagsBlack.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoTagsRust.png"
|
||||
{
|
||||
|
|
@ -390,10 +358,9 @@ Material Texture "models/DemoTagsRust.png"
|
|||
Texture "masktex" "models/DemoTags_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoArms.png"
|
||||
{
|
||||
|
|
@ -403,14 +370,10 @@ Material Texture "models/DemoArms.png"
|
|||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Texture "envtex2" "models/envmap/iceenv.png"
|
||||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = "1.2"
|
||||
Define "RIMFACT2" = "1.4"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1.2" "1."
|
||||
Uniform vec3 "RimFact" = "1.3" "1.4" "1."
|
||||
Uniform vec3 "RimStep" = "0." "0." ".5"
|
||||
}
|
||||
Material Texture "models/DemoBody.png"
|
||||
{
|
||||
|
|
@ -422,17 +385,10 @@ Material Texture "models/DemoBody.png"
|
|||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Texture "envtex3" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex3" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = "1.2"
|
||||
Define "RIMFACT2" = "1.4"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = ".8"
|
||||
Define "RIMFACT3" = ".9"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1.2" ".8"
|
||||
Uniform vec3 "RimFact" = "1.3" "1.4" ".9"
|
||||
Uniform vec3 "RimStep" = "0." "0." "0."
|
||||
}
|
||||
Material Texture "models/DemoHead.png"
|
||||
{
|
||||
|
|
@ -442,14 +398,10 @@ Material Texture "models/DemoHead.png"
|
|||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Texture "envtex2" "models/envmap/iceenv.png"
|
||||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = "1.2"
|
||||
Define "RIMFACT2" = "1.4"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1.2" "1."
|
||||
Uniform vec3 "RimFact" = "1.3" "1.4" "1."
|
||||
Uniform vec3 "RimStep" = "0." "0." ".5"
|
||||
}
|
||||
Material Texture "models/DemoLegs.png"
|
||||
{
|
||||
|
|
@ -461,17 +413,10 @@ Material Texture "models/DemoLegs.png"
|
|||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Texture "envtex3" "models/envmap/lavaenv.png"
|
||||
Texture "rimtex3" "models/envmap/lavarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = "1.2"
|
||||
Define "RIMFACT2" = "1.4"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = ".8"
|
||||
Define "RIMFACT3" = ".9"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1.2" ".8"
|
||||
Uniform vec3 "RimFact" = "1.3" "1.4" ".9"
|
||||
Uniform vec3 "RimStep" = "0." "0." "0."
|
||||
}
|
||||
Material Texture "models/DemoKeys.png"
|
||||
{
|
||||
|
|
@ -483,17 +428,10 @@ Material Texture "models/DemoKeys.png"
|
|||
Texture "rimtex2" "models/envmap/goldrim.png"
|
||||
Texture "envtex3" "models/envmap/iceenv.png"
|
||||
Texture "rimtex3" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = "1.2"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = ".5"
|
||||
Define "RIMFACT3" = ".8"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".9" ".8" ".5"
|
||||
Uniform vec3 "RimFact" = "1.2" ".9" ".8"
|
||||
Uniform vec3 "RimStep" = "0." "0." ".5"
|
||||
}
|
||||
Material Texture "models/DemoMisc.png"
|
||||
{
|
||||
|
|
@ -505,17 +443,10 @@ Material Texture "models/DemoMisc.png"
|
|||
Texture "rimtex2" "models/envmap/silverrim.png"
|
||||
Texture "envtex3" "models/envmap/iceenv.png"
|
||||
Texture "rimtex3" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.1"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = ".9"
|
||||
Define "RIMFACT2" = "1.2"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = ".5"
|
||||
Define "RIMFACT3" = ".8"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = "1.2" ".9" ".5"
|
||||
Uniform vec3 "RimFact" = "1.1" "1.2" ".8"
|
||||
Uniform vec3 "RimStep" = ".2" "0." "0."
|
||||
}
|
||||
Material Texture "models/DemoSoft.png"
|
||||
{
|
||||
|
|
@ -523,6 +454,9 @@ Material Texture "models/DemoSoft.png"
|
|||
Texture "masktex" "models/DemoSoft_mask.png"
|
||||
Texture "envtex" "models/envmap/darkenv.png"
|
||||
Texture "rimtex" "models/envmap/darkrim.png"
|
||||
Uniform vec3 "EnvFact" = ".3" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".5" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".3"
|
||||
Define "RIMFACT" = ".5"
|
||||
|
|
|
|||
|
|
@ -8,14 +8,10 @@ Material Texture "models/SheenBullet.png"
|
|||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Texture "envtex2" "models/envmap/telenv.png"
|
||||
Texture "rimtex2" "models/envmap/telrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = "1.1"
|
||||
Define "RIMFACT2" = "1.3"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".9" "1.1" "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1.3" "1."
|
||||
Uniform vec3 "RimStep" = ".2" "0." ".5"
|
||||
}
|
||||
Material Texture "models/SheenBullet_Fired.png"
|
||||
{
|
||||
|
|
@ -25,14 +21,10 @@ Material Texture "models/SheenBullet_Fired.png"
|
|||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Texture "envtex2" "models/envmap/telenv.png"
|
||||
Texture "rimtex2" "models/envmap/telrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = "1.1"
|
||||
Define "RIMFACT2" = "1.3"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".9" "1.1" "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1.3" "1."
|
||||
Uniform vec3 "RimStep" = ".2" "0." ".5"
|
||||
}
|
||||
Material Texture "models/SheenAmmoBox.png"
|
||||
{
|
||||
|
|
@ -42,14 +34,10 @@ Material Texture "models/SheenAmmoBox.png"
|
|||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Texture "envtex2" "models/envmap/telenv.png"
|
||||
Texture "rimtex2" "models/envmap/telrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".7"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".7" ".8" "1."
|
||||
Uniform vec3 "RimFact" = ".8" ".9" "1."
|
||||
Uniform vec3 "RimStep" = ".2" "0." ".5"
|
||||
}
|
||||
Material Texture "models/QuadCell.png"
|
||||
{
|
||||
|
|
@ -60,14 +48,10 @@ Material Texture "models/QuadCell.png"
|
|||
Texture "rimtex" "models/envmap/lavarim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".8" ".8" "1."
|
||||
Uniform vec3 "RimFact" = ".9" ".9" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
Material Texture "models/QuadCell_Used.png"
|
||||
{
|
||||
|
|
@ -77,14 +61,10 @@ Material Texture "models/QuadCell_Used.png"
|
|||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".8" ".8" "1."
|
||||
Uniform vec3 "RimFact" = ".9" ".9" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
|
||||
PointLight QUADAMMOLIGHT
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@ Material Texture "models/CombatHammer.png"
|
|||
Texture "masktex" "models/CombatHammer_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.2"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = ".4"
|
||||
Uniform vec3 "EnvFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.5" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".4" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Material Texture "models/MortalSight.png"
|
|||
{
|
||||
Brightmap "brightmaps/fullbright.png"
|
||||
Shader "shaders/glsl/Overbright.fp"
|
||||
Define "OVERFACT" = "4."
|
||||
Uniform float "OverFact" = "4."
|
||||
}
|
||||
Material Texture "models/MortalRifle.png"
|
||||
{
|
||||
|
|
@ -14,11 +14,10 @@ Material Texture "models/MortalRifle.png"
|
|||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Texture "envtex2" "models/envmap/iceenv.png"
|
||||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.2"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalMag.png"
|
||||
{
|
||||
|
|
@ -29,11 +28,10 @@ Material Texture "models/MortalMag.png"
|
|||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Texture "envtex2" "models/envmap/iceenv.png"
|
||||
Texture "rimtex2" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.2"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalMag_Empty.png"
|
||||
{
|
||||
|
|
@ -42,10 +40,9 @@ Material Texture "models/MortalMag_Empty.png"
|
|||
Texture "masktex" "models/MortalMag_Empty_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1.5"
|
||||
Define "RIMFACT" = "1.2"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1.5" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.2" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalRound.png"
|
||||
{
|
||||
|
|
@ -53,7 +50,9 @@ Material Texture "models/MortalRound.png"
|
|||
Texture "masktex" "models/MortalRound_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalRound_Used.png"
|
||||
{
|
||||
|
|
@ -61,7 +60,9 @@ Material Texture "models/MortalRound_Used.png"
|
|||
Texture "masktex" "models/MortalRound_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalGrenade.png"
|
||||
{
|
||||
|
|
@ -70,7 +71,9 @@ Material Texture "models/MortalGrenade.png"
|
|||
Texture "masktex" "models/MortalGrenade_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalGrenade_Used.png"
|
||||
{
|
||||
|
|
@ -79,18 +82,21 @@ Material Texture "models/MortalGrenade_Used.png"
|
|||
Texture "masktex" "models/MortalGrenade_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/MortalLED.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "MORTLED1"
|
||||
Uniform int "CanvasFlags" = "0x00"
|
||||
}
|
||||
Material Texture "models/MortalLED2.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "MORTLED2"
|
||||
Define "ALPHA_KEY" = "vec3(0.)" // key out pure black
|
||||
Uniform int "CanvasFlags" = "0x04" // key out pure black
|
||||
}
|
||||
|
||||
PointLight MISTERRIFLELIGHT
|
||||
|
|
|
|||
|
|
@ -7,20 +7,21 @@ Material Texture "models/PlasmaBlast.png"
|
|||
Texture "masktex" "models/PlasmaBlast_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1."
|
||||
Define "RIMFACT" = "1."
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/PlasmaLED_R.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "PLASBLDR"
|
||||
Uniform int "CanvasFlags" = "0x00"
|
||||
}
|
||||
Material Texture "models/PlasmaLED_L.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "PLASBLDL"
|
||||
Uniform int "CanvasFlags" = "0x00"
|
||||
}
|
||||
Material Texture "models/PlasmaBlast_1stR.png"
|
||||
{
|
||||
|
|
@ -28,15 +29,12 @@ Material Texture "models/PlasmaBlast_1stR.png"
|
|||
Texture "masktex" "models/PlasmaBlast_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1."
|
||||
Define "RIMFACT" = "1."
|
||||
Define "RIMSTEP" = "0."
|
||||
Texture "fadetex" "PLASBFDR"
|
||||
Texture "battex" "models/PlasmaBlast_battery.png"
|
||||
Texture "chgtex" "models/PlasmaBlast_charge.png"
|
||||
Texture "gradtex" "models/PlasmaBlast_grad.png"
|
||||
Texture "noisetex" "textures/roughwarp.png"
|
||||
Uniform vec3 "EnvParams" = "1." "1." "0."
|
||||
}
|
||||
Material Texture "models/PlasmaBlast_1stL.png"
|
||||
{
|
||||
|
|
@ -44,13 +42,10 @@ Material Texture "models/PlasmaBlast_1stL.png"
|
|||
Texture "masktex" "models/PlasmaBlast_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = "1."
|
||||
Define "RIMFACT" = "1."
|
||||
Define "RIMSTEP" = "0."
|
||||
Texture "fadetex" "PLASBFDL"
|
||||
Texture "battex" "models/PlasmaBlast_battery.png"
|
||||
Texture "chgtex" "models/PlasmaBlast_charge.png"
|
||||
Texture "gradtex" "models/PlasmaBlast_grad.png"
|
||||
Texture "noisetex" "textures/roughwarp.png"
|
||||
Uniform vec3 "EnvParams" = "1." "1." "0."
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,19 +8,16 @@ Material Texture "models/Quadravol.png"
|
|||
Texture "rimtex" "models/envmap/darkrim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".6"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".4" ".8" "1."
|
||||
Uniform vec3 "RimFact" = ".6" ".9" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
Material Texture "models/QuadLED.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "QUADRLED"
|
||||
Uniform int "CanvasFlags" = "0x00"
|
||||
}
|
||||
|
||||
PointLight QUADP1LIGHT
|
||||
|
|
|
|||
|
|
@ -8,19 +8,16 @@ Material Texture "models/SheenHMG.png"
|
|||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".7"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".6"
|
||||
Define "RIMFACT2" = ".4"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".7" ".6" "1."
|
||||
Uniform vec3 "RimFact" = ".9" ".4" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
Material Texture "models/SheenLED.png"
|
||||
{
|
||||
Shader "shaders/glsl/CanvasProxy.fp"
|
||||
Texture "scrtex" "SHEENLED"
|
||||
Uniform int "CanvasFlags" = "0x00"
|
||||
}
|
||||
|
||||
PointLight SHEENTLIGHT
|
||||
|
|
|
|||
|
|
@ -4,208 +4,187 @@ Material Texture "models/envmap/blodenv.png"
|
|||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/blodrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = ".35"
|
||||
Uniform vec3 "EnvParams" = ".5" "1.5" ".35"
|
||||
}
|
||||
Material Texture "models/envmap/bluenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/darkenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/darkrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".3"
|
||||
Define "RIMFACT" = "1.1"
|
||||
Uniform vec3 "EnvParams" = ".3" "1.1" ".5"
|
||||
}
|
||||
Material Texture "models/envmap/dekaenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/dekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/ekaenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glassenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glassrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glss2env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss2rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glss3env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss3rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glss4env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss4rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glss5env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss5rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/glss6env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss6rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Uniform vec3 "EnvParams" = ".5" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/goldenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/greenenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/greenrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/iceenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Uniform vec3 "EnvParams" = ".6" "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/kinyenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/kinyrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvParams" = "1." "1.5" "0."
|
||||
}
|
||||
Material Texture "models/envmap/lavaenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/lavarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = ".35"
|
||||
Uniform vec3 "EnvParams" = "1." "1.5" ".35"
|
||||
}
|
||||
Material Texture "models/envmap/leadenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/nokrenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/nokrrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvParams" = "1." "1.5" "0."
|
||||
}
|
||||
Material Texture "models/envmap/nukenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/nukrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".25"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".25"
|
||||
}
|
||||
Material Texture "models/envmap/ockoenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/ockorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/pronoenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/pronorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/puroenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/purorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/purpenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/redenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/reflenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/reflrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/rfl2env.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/rfl2rim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/silverenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/tarenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/tarrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMFACT" = "1.5"
|
||||
Define "RIMSTEP" = ".25"
|
||||
Uniform vec3 "EnvParams" = "1." "1.5" ".25"
|
||||
}
|
||||
Material Texture "models/envmap/telenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/telrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "models/envmap/watrenv.png"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/watrrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
}
|
||||
Material Texture "ERRORENV"
|
||||
{
|
||||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = "1." "1." ".5"
|
||||
Define "AMBIENT_GLOW"
|
||||
}
|
||||
Material Texture "BARRIENV"
|
||||
|
|
@ -213,9 +192,6 @@ Material Texture "BARRIENV"
|
|||
Shader "shaders/glsl/Envmap.fp"
|
||||
Texture "rimtex" "models/envmap/glss3rim.png"
|
||||
Texture "bartex" "models/barrierbar.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvParams" = ".5" "2." ".3"
|
||||
Define "BARRIER_MAP"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = "2."
|
||||
Define "RIMSTEP" = ".3"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,9 @@ Material Texture "models/ExplodiumBullet.png"
|
|||
Texture "masktex" "models/ExplodiumBullet_mask.png"
|
||||
Texture "envtex" "models/envmap/lavaenv.png"
|
||||
Texture "rimtex" "models/envmap/lavarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/ExplodiumCasing.png"
|
||||
{
|
||||
|
|
@ -17,9 +16,9 @@ Material Texture "models/ExplodiumCasing.png"
|
|||
Texture "masktex" "models/ExplodiumCasing_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/ExplodiumCasing_Used.png"
|
||||
{
|
||||
|
|
@ -27,9 +26,9 @@ Material Texture "models/ExplodiumCasing_Used.png"
|
|||
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Shell_Normal.png"
|
||||
{
|
||||
|
|
@ -37,9 +36,9 @@ Material Texture "models/Shell_Normal.png"
|
|||
Texture "masktex" "models/Shell_Normal_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Shell_Normal_Used.png"
|
||||
{
|
||||
|
|
@ -47,9 +46,9 @@ Material Texture "models/Shell_Normal_Used.png"
|
|||
Texture "masktex" "models/Shell_Normal_Used_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Shell_Gold.png"
|
||||
{
|
||||
|
|
@ -59,12 +58,10 @@ Material Texture "models/Shell_Gold.png"
|
|||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Texture "envtex2" "models/envmap/goldenv.png"
|
||||
Texture "rimtex2" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".6"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".4" ".6" "1."
|
||||
Uniform vec3 "RimFact" = ".8" ".9" "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Shell_Gold_Used.png"
|
||||
{
|
||||
|
|
@ -74,12 +71,10 @@ Material Texture "models/Shell_Gold_Used.png"
|
|||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Texture "envtex2" "models/envmap/goldenv.png"
|
||||
Texture "rimtex2" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".6"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".4" ".6" "1."
|
||||
Uniform vec3 "RimFact" = ".8" ".9" "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/EvisceratorShell.png"
|
||||
{
|
||||
|
|
@ -87,10 +82,9 @@ Material Texture "models/EvisceratorShell.png"
|
|||
Texture "masktex" "models/EvisceratorShell_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/HellblazerMissile.png"
|
||||
{
|
||||
|
|
@ -98,10 +92,9 @@ Material Texture "models/HellblazerMissile.png"
|
|||
Texture "masktex" "models/HellblazerMissile_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SparksterAmmo.png"
|
||||
{
|
||||
|
|
@ -110,9 +103,9 @@ Material Texture "models/SparksterAmmo.png"
|
|||
Texture "masktex" "models/SparksterAmmo_mask.png"
|
||||
Texture "envtex" "models/envmap/dekaenv.png"
|
||||
Texture "rimtex" "models/envmap/dekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".75"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".75" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SilverBulletAmmo.png"
|
||||
{
|
||||
|
|
@ -124,17 +117,10 @@ Material Texture "models/SilverBulletAmmo.png"
|
|||
Texture "rimtex2" "models/envmap/goldrim.png"
|
||||
Texture "envtex3" "models/envmap/silverenv.png"
|
||||
Texture "rimtex3" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".5"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = "1.1"
|
||||
Define "RIMFACT2" = "1.3"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = ".8"
|
||||
Define "RIMFACT3" = ".9"
|
||||
Define "RIMSTEP3" = ".2"
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".6" "1.1" ".8"
|
||||
Uniform vec3 "RimFact" = ".5" "1.3" ".9"
|
||||
Uniform vec3 "RimStep" = "0." "0." ".2"
|
||||
}
|
||||
Material Texture "models/SilverBulletAmmo_Empty.png"
|
||||
{
|
||||
|
|
@ -142,10 +128,9 @@ Material Texture "models/SilverBulletAmmo_Empty.png"
|
|||
Texture "masktex" "models/SilverBulletAmmo_Empty_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".7"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SilverBulletBullet.png"
|
||||
{
|
||||
|
|
@ -155,13 +140,10 @@ Material Texture "models/SilverBulletBullet.png"
|
|||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Texture "envtex2" "models/envmap/silverenv.png"
|
||||
Texture "rimtex2" "models/envmap/silverrim.png"
|
||||
Define "ENVFACT" = "1.1"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.1" ".8" "1."
|
||||
Uniform vec3 "RimFact" = "1.3" ".9" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
Material Texture "models/SilverBulletBullet_Used.png"
|
||||
{
|
||||
|
|
@ -171,13 +153,10 @@ Material Texture "models/SilverBulletBullet_Used.png"
|
|||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Texture "envtex2" "models/envmap/silverenv.png"
|
||||
Texture "rimtex2" "models/envmap/silverrim.png"
|
||||
Define "ENVFACT" = "1.1"
|
||||
Define "RIMFACT" = "1.3"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1.1" ".8" "1."
|
||||
Uniform vec3 "RimFact" = "1.3" ".9" "1."
|
||||
Uniform vec3 "RimStep" = "0." ".2" ".5"
|
||||
}
|
||||
Material Texture "models/CandyBullet.png"
|
||||
{
|
||||
|
|
@ -185,10 +164,9 @@ Material Texture "models/CandyBullet.png"
|
|||
Texture "masktex" "models/ExplodiumBullet_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Uniform vec3 "EnvFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/CandyCasing.png"
|
||||
{
|
||||
|
|
@ -196,9 +174,9 @@ Material Texture "models/CandyCasing.png"
|
|||
Texture "masktex" "models/ExplodiumCasing_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/CandyCasing_Used.png"
|
||||
{
|
||||
|
|
@ -206,9 +184,9 @@ Material Texture "models/CandyCasing_Used.png"
|
|||
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/YnykronAmmo.png"
|
||||
{
|
||||
|
|
@ -221,17 +199,10 @@ Material Texture "models/YnykronAmmo.png"
|
|||
Texture "rimtex2" "models/envmap/dekarim.png"
|
||||
Texture "envtex3" "models/envmap/puroenv.png"
|
||||
Texture "rimtex3" "models/envmap/purorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = "1.1"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".3"
|
||||
Define "ENVFACT3" = ".8"
|
||||
Define "RIMFACT3" = "1.1"
|
||||
Define "RIMSTEP3" = ".2"
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".8" "1.1" ".8"
|
||||
Uniform vec3 "RimFact" = ".9" ".9" "1.1"
|
||||
Uniform vec3 "RimStep" = "0." ".3" ".2"
|
||||
}
|
||||
Material Texture "models/YnykronRod.png"
|
||||
{
|
||||
|
|
@ -240,10 +211,9 @@ Material Texture "models/YnykronRod.png"
|
|||
Texture "masktex" "models/YnykronRod_mask.png"
|
||||
Texture "envtex" "models/envmap/puroenv.png"
|
||||
Texture "rimtex" "models/envmap/purorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = "1.1"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimFact" = "1.1" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Fabricator.png"
|
||||
{
|
||||
|
|
@ -252,9 +222,9 @@ Material Texture "models/Fabricator.png"
|
|||
Texture "masktex" "models/Fabricator_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Fabricator_Tier2.png"
|
||||
{
|
||||
|
|
@ -263,9 +233,9 @@ Material Texture "models/Fabricator_Tier2.png"
|
|||
Texture "masktex" "models/Fabricator_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Fabricator_Tier3.png"
|
||||
{
|
||||
|
|
@ -274,9 +244,9 @@ Material Texture "models/Fabricator_Tier3.png"
|
|||
Texture "masktex" "models/Fabricator_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Fabricator_Tier4.png"
|
||||
{
|
||||
|
|
@ -285,9 +255,9 @@ Material Texture "models/Fabricator_Tier4.png"
|
|||
Texture "masktex" "models/Fabricator_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Embiggener.png"
|
||||
{
|
||||
|
|
@ -296,9 +266,9 @@ Material Texture "models/Embiggener.png"
|
|||
Texture "masktex" "models/Embiggener_mask.png"
|
||||
Texture "envtex" "models/envmap/redenv.png"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Embiggener_Tier2.png"
|
||||
{
|
||||
|
|
@ -307,9 +277,9 @@ Material Texture "models/Embiggener_Tier2.png"
|
|||
Texture "masktex" "models/Embiggener_mask.png"
|
||||
Texture "envtex" "models/envmap/greenenv.png"
|
||||
Texture "rimtex" "models/envmap/greenrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Embiggener_Tier3.png"
|
||||
{
|
||||
|
|
@ -318,9 +288,9 @@ Material Texture "models/Embiggener_Tier3.png"
|
|||
Texture "masktex" "models/Embiggener_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Embiggener_Tier4.png"
|
||||
{
|
||||
|
|
@ -329,9 +299,9 @@ Material Texture "models/Embiggener_Tier4.png"
|
|||
Texture "masktex" "models/Embiggener_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Embiggener_Tier5.png"
|
||||
{
|
||||
|
|
@ -340,9 +310,9 @@ Material Texture "models/Embiggener_Tier5.png"
|
|||
Texture "masktex" "models/Embiggener_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".6"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".6" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
||||
PointLight GOLDSHELLLIGHT
|
||||
|
|
|
|||
|
|
@ -10,10 +10,9 @@ Material Texture "models/SayasMug.png"
|
|||
Texture "masktex" "models/SayasMug_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".4"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = ".4"
|
||||
Uniform vec3 "EnvFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".4" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DemoPlush.png"
|
||||
{
|
||||
|
|
@ -42,9 +41,9 @@ Material Texture "models/Chancebox.png"
|
|||
Texture "masktex" "models/Chancebox_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".7"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform vec3 "EnvFact" = ".7" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
||||
PointLight CHANCELIGHT
|
||||
|
|
|
|||
|
|
@ -7,7 +7,9 @@ Material Texture "models/DoomRedKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/redenv.png"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomYellowKey.png"
|
||||
{
|
||||
|
|
@ -16,7 +18,9 @@ Material Texture "models/DoomYellowKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomBlueKey.png"
|
||||
{
|
||||
|
|
@ -25,7 +29,9 @@ Material Texture "models/DoomBlueKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomGreenKey.png"
|
||||
{
|
||||
|
|
@ -34,7 +40,9 @@ Material Texture "models/DoomGreenKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/greenenv.png"
|
||||
Texture "rimtex" "models/envmap/greenrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomOrangeKey.png"
|
||||
{
|
||||
|
|
@ -43,7 +51,9 @@ Material Texture "models/DoomOrangeKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomBlackKey.png"
|
||||
{
|
||||
|
|
@ -52,7 +62,9 @@ Material Texture "models/DoomBlackKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomWhiteKey.png"
|
||||
{
|
||||
|
|
@ -61,7 +73,9 @@ Material Texture "models/DoomWhiteKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomSilverKey.png"
|
||||
{
|
||||
|
|
@ -70,7 +84,9 @@ Material Texture "models/DoomSilverKey.png"
|
|||
Texture "masktex" "models/DoomKey_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomKeyLight.png"
|
||||
{
|
||||
|
|
@ -88,8 +104,9 @@ Material Texture "models/DoomRedSkull.png"
|
|||
Texture "masktex" "models/DoomSkull_mask.png"
|
||||
Texture "envtex" "models/envmap/redenv.png"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomBlueSkull.png"
|
||||
{
|
||||
|
|
@ -98,8 +115,9 @@ Material Texture "models/DoomBlueSkull.png"
|
|||
Texture "masktex" "models/DoomSkull_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomYellowSkull.png"
|
||||
{
|
||||
|
|
@ -108,8 +126,9 @@ Material Texture "models/DoomYellowSkull.png"
|
|||
Texture "masktex" "models/DoomSkull_mask.png"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DoomPurpleSkull.png"
|
||||
{
|
||||
|
|
@ -118,8 +137,9 @@ Material Texture "models/DoomPurpleSkull.png"
|
|||
Texture "masktex" "models/DoomSkull_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
|
||||
pointlight SWWMREDKEY
|
||||
|
|
|
|||
|
|
@ -7,8 +7,9 @@ Material Texture "models/Nugget_Armor.png"
|
|||
Texture "masktex" "models/Nugget_mask.png"
|
||||
Texture "envtex" "models/envmap/greenenv.png"
|
||||
Texture "rimtex" "models/envmap/greenrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Nugget.png"
|
||||
{
|
||||
|
|
@ -17,8 +18,9 @@ Material Texture "models/Nugget.png"
|
|||
Texture "masktex" "models/Nugget_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/TetraHealth.png"
|
||||
{
|
||||
|
|
@ -27,7 +29,9 @@ Material Texture "models/TetraHealth.png"
|
|||
Texture "masktex" "models/TetraHealth_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/CubeHealth.png"
|
||||
{
|
||||
|
|
@ -36,7 +40,9 @@ Material Texture "models/CubeHealth.png"
|
|||
Texture "masktex" "models/CubeHealth_mask.png"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Refresher.png"
|
||||
{
|
||||
|
|
@ -45,7 +51,9 @@ Material Texture "models/Refresher.png"
|
|||
Texture "masktex" "models/Refresher_mask.png"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/BlastSuit.png"
|
||||
{
|
||||
|
|
@ -55,11 +63,10 @@ Material Texture "models/BlastSuit.png"
|
|||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Texture "envtex2" "models/envmap/darkenv.png"
|
||||
Texture "rimtex2" "models/envmap/darkrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENVFACT2" = ".3"
|
||||
Define "RIMFACT2" = ".5"
|
||||
Define "RIMSTEP2" = ".0"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1." ".3" "1."
|
||||
Uniform vec3 "RimFact" = "1." ".5" "1."
|
||||
Uniform vec3 "RimStep" = ".5" "0." ".5"
|
||||
}
|
||||
Material Texture "models/WarArmor.png"
|
||||
{
|
||||
|
|
@ -67,7 +74,9 @@ Material Texture "models/WarArmor.png"
|
|||
Texture "masktex" "models/WarArmor_mask.png"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/GhostArtifact.png"
|
||||
{
|
||||
|
|
@ -76,7 +85,9 @@ Material Texture "models/GhostArtifact.png"
|
|||
Texture "masktex" "models/GhostArtifact_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Gravity.png"
|
||||
{
|
||||
|
|
@ -85,7 +96,9 @@ Material Texture "models/Gravity.png"
|
|||
Texture "masktex" "models/Gravity_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Ragekit.png"
|
||||
{
|
||||
|
|
@ -94,7 +107,9 @@ Material Texture "models/Ragekit.png"
|
|||
Texture "masktex" "models/Ragekit_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Omnisight.png"
|
||||
{
|
||||
|
|
@ -109,8 +124,10 @@ Material Texture "models/Lamp.png"
|
|||
Texture "rimtex" "models/envmap/darkrim.png"
|
||||
Texture "envtex2" "models/envmap/silverenv.png"
|
||||
Texture "rimtex2" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Lamp_off.png"
|
||||
{
|
||||
|
|
@ -120,8 +137,10 @@ Material Texture "models/Lamp_off.png"
|
|||
Texture "rimtex" "models/envmap/darkrim.png"
|
||||
Texture "envtex2" "models/envmap/silverenv.png"
|
||||
Texture "rimtex2" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Invinciball.png"
|
||||
{
|
||||
|
|
@ -129,7 +148,9 @@ Material Texture "models/Invinciball.png"
|
|||
Texture "masktex" "models/Invinciball_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/Moth_White.png"
|
||||
{
|
||||
|
|
@ -142,7 +163,9 @@ Material Texture "models/Barrier.png"
|
|||
Texture "masktex" "models/Barrier_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Sprite "MKRVA0"
|
||||
{
|
||||
|
|
@ -179,7 +202,9 @@ Material Texture "models/DivineSprite.png"
|
|||
Texture "masktex" "models/DivineSprite_mask.png"
|
||||
Texture "envtex" "models/envmap/puroenv.png"
|
||||
Texture "rimtex" "models/envmap/purorim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/DevaSigil.png"
|
||||
{
|
||||
|
|
@ -187,9 +212,9 @@ Material Texture "models/DevaSigil.png"
|
|||
Texture "masktex" "models/DevaSigil_mask.png"
|
||||
Texture "envtex" "models/envmap/ekaenv.png"
|
||||
Texture "rimtex" "models/envmap/ekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".5" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SafetyTether.png"
|
||||
{
|
||||
|
|
@ -198,9 +223,9 @@ Material Texture "models/SafetyTether.png"
|
|||
Texture "masktex" "models/SafetyTether_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".5" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SafetyTether_off.png"
|
||||
{
|
||||
|
|
@ -208,9 +233,9 @@ Material Texture "models/SafetyTether_off.png"
|
|||
Texture "masktex" "models/SafetyTether_mask.png"
|
||||
Texture "envtex" "models/envmap/silverenv.png"
|
||||
Texture "rimtex" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = ".8"
|
||||
Uniform vec3 "EnvFact" = ".5" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".8" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
||||
PointLight ARMORNUGGETLIGHT
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@ Material Texture "chiptilb"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/bluenv.png"
|
||||
Texture "rimtex" "models/envmap/blurim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptilc"
|
||||
{
|
||||
|
|
@ -14,7 +16,9 @@ Material Texture "chiptilc"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/kinyenv.png"
|
||||
Texture "rimtex" "models/envmap/kinyrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptile"
|
||||
{
|
||||
|
|
@ -22,7 +26,9 @@ Material Texture "chiptile"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptilg"
|
||||
{
|
||||
|
|
@ -30,7 +36,9 @@ Material Texture "chiptilg"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/greenenv.png"
|
||||
Texture "rimtex" "models/envmap/greenrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptilm"
|
||||
{
|
||||
|
|
@ -38,7 +46,9 @@ Material Texture "chiptilm"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/purpenv.png"
|
||||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptilr"
|
||||
{
|
||||
|
|
@ -46,7 +56,9 @@ Material Texture "chiptilr"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/redenv.png"
|
||||
Texture "rimtex" "models/envmap/redrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptilw"
|
||||
{
|
||||
|
|
@ -54,7 +66,9 @@ Material Texture "chiptilw"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/iceenv.png"
|
||||
Texture "rimtex" "models/envmap/icerim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "chiptily"
|
||||
{
|
||||
|
|
@ -62,7 +76,9 @@ Material Texture "chiptily"
|
|||
Texture "masktex" "chiptilw"
|
||||
Texture "envtex" "models/envmap/goldenv.png"
|
||||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
||||
// interface
|
||||
|
|
|
|||
|
|
@ -8,11 +8,10 @@ Material Texture "models/CandyGun.png"
|
|||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
Material Texture "models/CandyGun_EmptyMag.png"
|
||||
{
|
||||
|
|
@ -22,9 +21,8 @@ Material Texture "models/CandyGun_EmptyMag.png"
|
|||
Texture "rimtex" "models/envmap/purprim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".9"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = "0." ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,5 +6,7 @@ Material Texture "models/DeepImpact.png"
|
|||
Texture "masktex" "models/DeepImpact_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,5 +6,7 @@ Material Texture "models/Eviscerator.png"
|
|||
Texture "masktex" "models/Eviscerator_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,11 +8,10 @@ Material Texture "models/ExplodiumGun.png"
|
|||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".3"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".3" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/ExplodiumGun_EmptyMag.png"
|
||||
{
|
||||
|
|
@ -22,9 +21,8 @@ Material Texture "models/ExplodiumGun_EmptyMag.png"
|
|||
Texture "rimtex" "models/envmap/goldrim.png"
|
||||
Texture "envtex2" "models/envmap/leadenv.png"
|
||||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".3"
|
||||
Define "RIMFACT" = ".4"
|
||||
Define "RIMSTEP" = ".2"
|
||||
Define "ENV_TWOLAYER"
|
||||
Define "ENV_LAYERS" = "2"
|
||||
Uniform vec3 "EnvFact" = ".3" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".4" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".2" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,17 +10,10 @@ Material Texture "models/Hellblazer.png"
|
|||
Texture "rimtex2" "models/envmap/leadrim.png"
|
||||
Texture "envtex3" "models/envmap/silverenv.png"
|
||||
Texture "rimtex3" "models/envmap/silverrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".3"
|
||||
Define "RIMFACT" = ".2"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = "1.2"
|
||||
Define "RIMFACT2" = ".8"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENVFACT3" = "1.1"
|
||||
Define "RIMFACT3" = "1.3"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".3" "1.2" "1.1"
|
||||
Uniform vec3 "RimFact" = ".2" ".8" "1.3"
|
||||
Uniform vec3 "RimStep" = "0." ".2" "0."
|
||||
}
|
||||
|
||||
PointLight BLAZERLIGHT
|
||||
|
|
|
|||
|
|
@ -10,17 +10,10 @@ Material Texture "models/SilverBullet.png"
|
|||
Texture "rimtex2" "models/envmap/ekarim.png"
|
||||
Texture "envtex3" "models/envmap/goldenv.png"
|
||||
Texture "rimtex3" "models/envmap/goldrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".7"
|
||||
Define "RIMFACT" = ".8"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = ".8"
|
||||
Define "RIMFACT2" = ".9"
|
||||
Define "RIMSTEP2" = ".2"
|
||||
Define "ENVFACT3" = "1.1"
|
||||
Define "RIMFACT3" = "1.3"
|
||||
Define "RIMSTEP3" = "0."
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".7" ".8" "1.1"
|
||||
Uniform vec3 "RimFact" = ".8" ".9" "1.3"
|
||||
Uniform vec3 "RimStep" = "0." ".2" "0."
|
||||
}
|
||||
|
||||
Material Texture "models/SilverBulletJetSmoke.png"
|
||||
|
|
|
|||
|
|
@ -6,9 +6,10 @@ Material Texture "models/Sparkster.png"
|
|||
Texture "masktex" "models/Sparkster_mask.png"
|
||||
Texture "envtex" "models/envmap/dekaenv.png"
|
||||
Texture "rimtex" "models/envmap/dekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".75"
|
||||
Define "RIMFACT" = ".9"
|
||||
Uniform int "EnvLayers" = 1
|
||||
Uniform vec3 "EnvFact" = ".75" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
Material Texture "models/SparksterBall.png"
|
||||
{
|
||||
|
|
@ -16,9 +17,10 @@ Material Texture "models/SparksterBall.png"
|
|||
Texture "masktex" "models/SparksterBall_mask.png"
|
||||
Texture "envtex" "models/envmap/dekaenv.png"
|
||||
Texture "rimtex" "models/envmap/dekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".8"
|
||||
Define "RIMFACT" = ".95"
|
||||
Uniform int "EnvLayers" = 1
|
||||
Uniform vec3 "EnvFact" = ".75" "1." "1."
|
||||
Uniform vec3 "RimFact" = ".9" "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
||||
FlickerLight2 SPARKLIGHT
|
||||
|
|
|
|||
|
|
@ -6,5 +6,7 @@ Material Texture "models/Spreadgun.png"
|
|||
Texture "masktex" "models/Spreadgun_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,5 +6,7 @@ Material Texture "models/Wallbuster.png"
|
|||
Texture "masktex" "models/Wallbuster_mask.png"
|
||||
Texture "envtex" "models/envmap/leadenv.png"
|
||||
Texture "rimtex" "models/envmap/leadrim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Uniform vec3 "EnvFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimFact" = "1." "1." "1."
|
||||
Uniform vec3 "RimStep" = ".5" ".5" ".5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,17 +10,10 @@ Material Texture "models/Ynykron.png"
|
|||
Texture "rimtex2" "models/envmap/ockorim.png"
|
||||
Texture "envtex3" "models/envmap/dekaenv.png"
|
||||
Texture "rimtex3" "models/envmap/dekarim.png"
|
||||
Define "RIM_LIGHTING"
|
||||
Define "ENVFACT" = ".5"
|
||||
Define "RIMFACT" = ".7"
|
||||
Define "RIMSTEP" = "0."
|
||||
Define "ENV_THREELAYER"
|
||||
Define "ENVFACT2" = ".9"
|
||||
Define "RIMFACT2" = "1.1"
|
||||
Define "RIMSTEP2" = "0."
|
||||
Define "ENVFACT3" = "1.1"
|
||||
Define "RIMFACT3" = ".9"
|
||||
Define "RIMSTEP3" = ".3"
|
||||
Define "ENV_LAYERS" = "3"
|
||||
Uniform vec3 "EnvFact" = ".5" ".9" "1.1"
|
||||
Uniform vec3 "RimFact" = ".7" "1.1" ".9"
|
||||
Uniform vec3 "RimStep" = "0." "0." ".3"
|
||||
}
|
||||
|
||||
Material Texture "models/YnykronSmoke.png"
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1186 \cu(lun 24 feb 2025 13:57:06 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1186 \cu(2025-02-24 13:57:06)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1187 \cu(mié 26 feb 2025 13:37:31 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1187 \cu(2025-02-26 13:37:31)\c-";
|
||||
|
|
|
|||
|
|
@ -1,30 +1,33 @@
|
|||
// Proxy shader for canvas textures
|
||||
|
||||
#define STRAIGHT_UVS ((CanvasFlags&0x01) != 0)
|
||||
#define DONT_FIX_ALPHA ((CanvasFlags&0x02) != 0)
|
||||
#define ALPHA_KEY ((CanvasFlags&0x04) != 0)
|
||||
#define NO_FULLBRIGHT ((CanvasFlags&0x08) != 0)
|
||||
|
||||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
// canvas textures are upside-down when used by models
|
||||
// this is the default use-case here, so for other situations,
|
||||
// there's a macro for it™
|
||||
#ifdef STRAIGHT_UVS
|
||||
mat.Base = texture(scrtex,vTexCoord.st);
|
||||
#else
|
||||
mat.Base = texture(scrtex,vec2(vTexCoord.s,1.-vTexCoord.t));
|
||||
#endif
|
||||
if ( STRAIGHT_UVS )
|
||||
mat.Base = texture(scrtex,vTexCoord.st);
|
||||
else
|
||||
mat.Base = texture(scrtex,vec2(vTexCoord.s,1.-vTexCoord.t));
|
||||
// drawing with render styles applied can alter the alpha of the
|
||||
// canvas itself, which may not be intended, so cap it to 100% here
|
||||
// unless explicitly disabled
|
||||
#ifndef DONT_FIX_ALPHA
|
||||
mat.Base.a = 1.;
|
||||
#endif
|
||||
// treat a color (usually pure black) as fully transparent
|
||||
if ( !DONT_FIX_ALPHA )
|
||||
mat.Base.a = 1.;
|
||||
// treat pure black as fully transparent
|
||||
// used by some special textures
|
||||
#ifdef ALPHA_KEY
|
||||
if ( mat.Base.rgb == ALPHA_KEY )
|
||||
mat.Base.a = 0.;
|
||||
#endif
|
||||
if ( ALPHA_KEY )
|
||||
{
|
||||
if ( mat.Base.rgb == vec3(0.) )
|
||||
mat.Base.a = 0.;
|
||||
}
|
||||
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
||||
// by default, canvas textures are treated as fullbright
|
||||
#ifndef NO_FULLBRIGHT
|
||||
mat.Bright = vec4(1.);
|
||||
#endif
|
||||
if ( !NO_FULLBRIGHT )
|
||||
mat.Bright = vec4(1.);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,16 +1,6 @@
|
|||
// equirectangular envmap + gradient rim
|
||||
#define RECIPROCAL_PI2 0.15915494
|
||||
|
||||
#ifndef RIMSTEP
|
||||
#define RIMSTEP .5
|
||||
#endif
|
||||
#ifndef ENVFACT
|
||||
#define ENVFACT 1.
|
||||
#endif
|
||||
#ifndef RIMFACT
|
||||
#define RIMFACT 1.
|
||||
#endif
|
||||
|
||||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
vec3 norm = normalize(vWorldNormal.xyz);
|
||||
|
|
@ -18,12 +8,10 @@ void SetupMaterial( inout Material mat )
|
|||
vec3 rvec = normalize(reflect(eye,norm));
|
||||
vec2 uv = vec2(atan(rvec.z,rvec.x)*RECIPROCAL_PI2+.5,asin(rvec.y)*RECIPROCAL_PI2+.5);
|
||||
vec2 uv2 = vec2(atan(rvec.z,abs(rvec.x))*RECIPROCAL_PI2+.5,asin(rvec.y)*RECIPROCAL_PI2+.5);
|
||||
vec3 envcol = textureGrad(tex,uv,dFdx(uv2),dFdy(uv2)).rgb*ENVFACT;
|
||||
#ifdef RIM_LIGHTING
|
||||
float rim = smoothstep(RIMSTEP,1.,1.-abs(dot(eye,norm)));
|
||||
vec3 envcol = textureGrad(tex,uv,dFdx(uv2),dFdy(uv2)).rgb*EnvParams.x;
|
||||
float rim = smoothstep(EnvParams.z,1.,1.-abs(dot(eye,norm)));
|
||||
vec3 rimcol = textureLod(rimtex,vec2(.25+.5*rim,.5),0.).rgb;
|
||||
envcol = mix(envcol,rimcol,rim*RIMFACT);
|
||||
#endif
|
||||
envcol = mix(envcol,rimcol,rim*EnvParams.y);
|
||||
#ifdef BARRIER_MAP
|
||||
vec3 grad = texture(bartex,vec2(0.,vTexCoord.t*5.+timer)).rgb;
|
||||
envcol = (envcol+grad)*.25;
|
||||
|
|
|
|||
|
|
@ -2,35 +2,15 @@
|
|||
// allows for up to three different layers of environment mapping (RGB mask)
|
||||
#define RECIPROCAL_PI2 0.15915494
|
||||
|
||||
#ifndef RIMSTEP
|
||||
#define RIMSTEP .5
|
||||
#endif
|
||||
#ifndef ENVFACT
|
||||
#define ENVFACT 1.
|
||||
#endif
|
||||
#ifndef RIMFACT
|
||||
#define RIMFACT 1.
|
||||
// keeping this as a define while using vec3 uniforms for the parameters
|
||||
// ensures that we only need to compile three versions of this material shader
|
||||
// (at least, because I don't know for sure how VKDoom handles this stuff)
|
||||
#ifndef ENV_LAYERS
|
||||
#define ENV_LAYERS 1
|
||||
#endif
|
||||
|
||||
#ifndef RIMSTEP2
|
||||
#define RIMSTEP2 .5
|
||||
#endif
|
||||
#ifndef ENVFACT2
|
||||
#define ENVFACT2 1.
|
||||
#endif
|
||||
#ifndef RIMFACT2
|
||||
#define RIMFACT2 1.
|
||||
#endif
|
||||
|
||||
#ifndef RIMSTEP3
|
||||
#define RIMSTEP3 .5
|
||||
#endif
|
||||
#ifndef ENVFACT3
|
||||
#define ENVFACT3 1.
|
||||
#endif
|
||||
#ifndef RIMFACT3
|
||||
#define RIMFACT3 1.
|
||||
#endif
|
||||
#define ENV_TWOLAYER ((ENV_LAYERS == 2) || (ENV_LAYERS == 3))
|
||||
#define ENV_THREELAYER (ENV_LAYERS == 3)
|
||||
|
||||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
|
|
@ -44,29 +24,23 @@ void SetupMaterial( inout Material mat )
|
|||
vec2 dTdx = dFdx(uv2);
|
||||
vec2 dTdy = dFdy(uv2);
|
||||
float rf = 1.-abs(dot(eye,norm));
|
||||
vec3 envcol = textureGrad(envtex,uv,dTdx,dTdy).rgb*ENVFACT;
|
||||
#ifdef RIM_LIGHTING
|
||||
float rim = smoothstep(RIMSTEP,1.,rf);
|
||||
vec3 envcol = textureGrad(envtex,uv,dTdx,dTdy).rgb*EnvFact.x;
|
||||
float rim = smoothstep(RimStep.x,1.,rf);
|
||||
vec3 rimcol = textureLod(rimtex,vec2(.25+.5*rim,.5),0.).rgb;
|
||||
envcol = mix(envcol,rimcol,rim*RIMFACT);
|
||||
#endif
|
||||
envcol = mix(envcol,rimcol,rim*RimFact.x);
|
||||
mat.Base = vec4(base.rgb+envcol*mask.x,base.a);
|
||||
#if defined(ENV_TWOLAYER) || defined(ENV_THREELAYER)
|
||||
envcol = textureGrad(envtex2,uv,dTdx,dTdy).rgb*ENVFACT2;
|
||||
#ifdef RIM_LIGHTING
|
||||
rim = smoothstep(RIMSTEP2,1.,rf);
|
||||
#if ( ENV_TWOLAYER )
|
||||
envcol = textureGrad(envtex2,uv,dTdx,dTdy).rgb*EnvFact.y;
|
||||
rim = smoothstep(RimStep.y,1.,rf);
|
||||
rimcol = textureLod(rimtex2,vec2(.25+.5*rim,.5),0.).rgb;
|
||||
envcol = mix(envcol,rimcol,rim*RIMFACT2);
|
||||
#endif
|
||||
envcol = mix(envcol,rimcol,rim*RimFact.y);
|
||||
mat.Base.rgb += envcol*mask.y;
|
||||
#endif
|
||||
#if defined(ENV_THREELAYER)
|
||||
envcol = textureGrad(envtex3,uv,dTdx,dTdy).rgb*ENVFACT3;
|
||||
#ifdef RIM_LIGHTING
|
||||
rim = smoothstep(RIMSTEP3,1.,rf);
|
||||
#if ( ENV_THREELAYER )
|
||||
envcol = textureGrad(envtex3,uv,dTdx,dTdy).rgb*EnvFact.z;
|
||||
rim = smoothstep(RimStep.z,1.,rf);
|
||||
rimcol = textureLod(rimtex3,vec2(.25+.5*rim,.5),0.).rgb;
|
||||
envcol = mix(envcol,rimcol,rim*RIMFACT3);
|
||||
#endif
|
||||
envcol = mix(envcol,rimcol,rim*RimFact.z);
|
||||
mat.Base.rgb += envcol*mask.z;
|
||||
#endif
|
||||
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
mat.Base = getTexel(vTexCoord.st);
|
||||
mat.Base.rgb *= OVERFACT;
|
||||
mat.Base.rgb *= OverFact;
|
||||
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
||||
mat.Bright = texture(brighttexture,vTexCoord.st);
|
||||
mat.Bright.rgb *= OVERFACT;
|
||||
mat.Bright.rgb *= OverFact;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,16 +2,6 @@
|
|||
// + dynamic glows (Plasma Blaster specific)
|
||||
#define RECIPROCAL_PI2 0.15915494
|
||||
|
||||
#ifndef RIMSTEP
|
||||
#define RIMSTEP .5
|
||||
#endif
|
||||
#ifndef ENVFACT
|
||||
#define ENVFACT 1.
|
||||
#endif
|
||||
#ifndef RIMFACT
|
||||
#define RIMFACT 1.
|
||||
#endif
|
||||
|
||||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
vec4 base = getTexel(vTexCoord.st);
|
||||
|
|
@ -21,12 +11,10 @@ void SetupMaterial( inout Material mat )
|
|||
vec3 rvec = normalize(reflect(eye,norm));
|
||||
vec2 uv = vec2(atan(rvec.z,rvec.x)*RECIPROCAL_PI2+.5,asin(rvec.y)*RECIPROCAL_PI2+.5);
|
||||
vec2 uv2 = vec2(atan(rvec.z,abs(rvec.x))*RECIPROCAL_PI2+.5,asin(rvec.y)*RECIPROCAL_PI2+.5);
|
||||
vec3 envcol = textureGrad(envtex,uv,dFdx(uv2),dFdy(uv2)).rgb*ENVFACT;
|
||||
#ifdef RIM_LIGHTING
|
||||
float rim = smoothstep(RIMSTEP,1.,1.-abs(dot(eye,norm)));
|
||||
vec3 envcol = textureGrad(envtex,uv,dFdx(uv2),dFdy(uv2)).rgb*EnvParams.x;
|
||||
float rim = smoothstep(EnvParams.z,1.,1.-abs(dot(eye,norm)));
|
||||
vec3 rimcol = textureLod(rimtex,vec2(.25+.5*rim,.5),0.).rgb;
|
||||
envcol = mix(envcol,rimcol,rim*RIMFACT);
|
||||
#endif
|
||||
envcol = mix(envcol,rimcol,rim*EnvParams.y);
|
||||
mat.Base = vec4(base.rgb+envcol*mask,base.a);
|
||||
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
||||
mat.Bright = texture(brighttexture,vTexCoord.st);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue