51 lines
1.1 KiB
Text
51 lines
1.1 KiB
Text
// biospark carbine
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Material Texture "models/Sparkster.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Sparkster_mask.png"
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Texture "envtex" "models/envmap/dekaenv.png"
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Texture "rimtex" "models/envmap/dekarim.png"
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Uniform int "EnvLayers" = 1
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Uniform vec3 "EnvFact" = ".75" "1." "1."
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Uniform vec3 "RimFact" = ".9" "1." "1."
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Uniform vec3 "RimStep" = ".5" ".5" ".5"
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}
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Material Texture "models/SparksterBall.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/SparksterBall_mask.png"
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Texture "envtex" "models/envmap/dekaenv.png"
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Texture "rimtex" "models/envmap/dekarim.png"
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Uniform int "EnvLayers" = 1
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Uniform vec3 "EnvFact" = ".75" "1." "1."
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Uniform vec3 "RimFact" = ".9" "1." "1."
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Uniform vec3 "RimStep" = ".5" ".5" ".5"
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}
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FlickerLight2 SPARKLIGHT
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{
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Color 0.8 1.0 0.4
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Size 70
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SecondarySize 80
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Attenuate 1
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Interval 0.4
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}
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FlickerLight2 HUGESPARKLIGHT
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{
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Color 0.8 1.0 0.4
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Size 150
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SecondarySize 160
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Attenuate 1
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Interval 0.4
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}
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Object BiosparkBall
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{
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Frame "BSPK" { light "SPARKLIGHT" }
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}
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Object BigBiospark
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{
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Frame "HSPK" { light "HUGESPARKLIGHT" }
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}
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