Brightmaps were zero bytes in size for some reason.

This commit is contained in:
Mari the Deer 2021-10-14 18:24:12 +02:00
commit 14c831d35e
5 changed files with 16 additions and 15 deletions

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@ -69,11 +69,7 @@ All the hard stuff *(some of these aren't guaranteed)*.
- **[Hexen]** Demolition Quest *(a JRPG, kinda like early FF / BoF)*
* **Mothgirl summon for Lämp easter egg**
- Layers of White *(Summon the White Lady)*
* **Replace all hitscan with *"light projectiles"***
* **Crouch sliding *(+ proper crouch dashing)***
* **Expand third person animations**
- 4-directional movement variants
- Height-dependent headpats (current animation was designed for dogs on same floor)
* ***(Maybe)* Replace all hitscan with *"light projectiles"***
* **Additional gestures + gesture menu**
- Clap
- The Bird
@ -85,7 +81,7 @@ All the hard stuff *(some of these aren't guaranteed)*.
* **Photo Mode**
- Dedicated poses
- Stickers
* **Virtual Training Map**
* ***(Maybe)* Virtual Training Map**
- Featuring Maidbot as assistant
## Unspecified
@ -107,25 +103,26 @@ Add-ons and other related stuff.
- Unique bosses
- Some extra enemy variants
- Coverage for all supported WADs *(oof)*
* **Ibuki side mod *(Red Oni):***
* **[Doom]** **Ibuki side mod *(Red Oni):***
- A more *"mundane"* arsenal
- Featuring a very big girl with very big... Assets
- Possibly will have its own DLC Weaponset too
- Featuring a toggleable companion
- Nudity, in a Doom mod? Wow, never seen that one before
- This one's surprisingly meant to be more of a power trip than SWWM GZ
* **Saya side mod *(Red-Eyed Rampage)***
- See, I got tired of playing modded Fallout 4 so...
* **[Doom]** **Saya side mod *(Red-Eyed Rampage)***
- The first mod where you play as a mere squishy person
- Spellcasting!
- A more interesting take on "infinite lives"
- Even more fun weapons, including one made by a god!
- Spellcards!
- A more interesting take on *"infinite lives"*
- Featuring the Pancor Jackhammer *(lol)*
* **[Hexen]** **Kirin side mod *(Red Star of Innocence)***
- Finally, you get to play as the precious femboy emperor
- Anarukon firearms? Anarukon firearms
- Designed entirely for Hexen's funky gameplay™
- Watch as our boy complains about *"puzzles"*
- Some unique touches to spice things up
- Basically a lite version of what you could expect in **UNDEATH**
* ***(Maybe)* Hardcore Mode sub-mod:**
* ***(Maybe)* Hardcore Mode side mod:**
- Featuring Demolitionist on Maidbot frame
- More complex game mechanics
- Manual Hammerspace management

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r26 \cu(Thu 14 Oct 17:04:45 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r26 \cu(2021-10-14 17:04:45)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r27 \cu(Thu 14 Oct 18:24:12 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r27 \cu(2021-10-14 18:24:12)\c-";

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@ -11,6 +11,7 @@ enum EDoExplosionFlags
DE_HOWL = 64, // 25% chance for hit enemies to howl
DE_COUNTENEMIES = 128, // only count hits for hostiles
DE_COUNTSTEALTH = 256, // only count hits for inactive monsters
DE_COUNTFHKILLS = 512 // only count kills for enemies that were at full health
};
Struct SWWMProjectionData
@ -1187,9 +1188,12 @@ Class SWWMUtility
if ( (!(flags&DE_COUNTENEMIES) || hostile) && (!(flags&DE_COUNTSTEALTH) || inactive) ) nhit++;
int dmg = int(Damage*damagescale);
if ( dmg <= 0 ) continue; // no harm
int oldhp = a.Health;
int basehp = a.GetSpawnHealth();
int ndmg = a.DamageMobj(Source,Instigator,dmg,(DamageType=='')?Source.DamageType:DamageType,DMG_EXPLOSION,atan2(-dir.y,-dir.x));
if ( a && !(flags&DE_NOBLEED) ) a.TraceBleed((ndmg>0)?ndmg:dmg,Source);
if ( (flags&DE_HOWL) && a && (a.Health > 0) && a.bISMONSTER && !Random[DoBlast](0,3) ) a.Howl();
if ( (flags&DE_COUNTFHKILLS) && (oldhp < basehp) ) continue; // was not at full health
if ( (!a || (a.Health <= 0)) && (!(flags&DE_COUNTENEMIES) || hostile) && (!(flags&DE_COUNTSTEALTH) || inactive) ) nkill++;
}
}