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5 changed files with 16 additions and 15 deletions
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@ -69,11 +69,7 @@ All the hard stuff *(some of these aren't guaranteed)*.
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- **[Hexen]** Demolition Quest *(a JRPG, kinda like early FF / BoF)*
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* **Mothgirl summon for Lämp easter egg**
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- Layers of White *(Summon the White Lady)*
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* **Replace all hitscan with *"light projectiles"***
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* **Crouch sliding *(+ proper crouch dashing)***
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* **Expand third person animations**
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- 4-directional movement variants
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- Height-dependent headpats (current animation was designed for dogs on same floor)
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* ***(Maybe)* Replace all hitscan with *"light projectiles"***
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* **Additional gestures + gesture menu**
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- Clap
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- The Bird
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@ -85,7 +81,7 @@ All the hard stuff *(some of these aren't guaranteed)*.
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* **Photo Mode**
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- Dedicated poses
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- Stickers
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* **Virtual Training Map**
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* ***(Maybe)* Virtual Training Map**
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- Featuring Maidbot as assistant
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## Unspecified
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@ -107,25 +103,26 @@ Add-ons and other related stuff.
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- Unique bosses
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- Some extra enemy variants
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- Coverage for all supported WADs *(oof)*
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* **Ibuki side mod *(Red Oni):***
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* **[Doom]** **Ibuki side mod *(Red Oni):***
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- A more *"mundane"* arsenal
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- Featuring a very big girl with very big... Assets
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- Possibly will have its own DLC Weaponset too
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- Featuring a toggleable companion
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- Nudity, in a Doom mod? Wow, never seen that one before
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- This one's surprisingly meant to be more of a power trip than SWWM GZ
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* **Saya side mod *(Red-Eyed Rampage)***
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- See, I got tired of playing modded Fallout 4 so...
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* **[Doom]** **Saya side mod *(Red-Eyed Rampage)***
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- The first mod where you play as a mere squishy person
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- Spellcasting!
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- A more interesting take on "infinite lives"
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- Even more fun weapons, including one made by a god!
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- Spellcards!
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- A more interesting take on *"infinite lives"*
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- Featuring the Pancor Jackhammer *(lol)*
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* **[Hexen]** **Kirin side mod *(Red Star of Innocence)***
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- Finally, you get to play as the precious femboy emperor
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- Anarukon firearms? Anarukon firearms
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- Designed entirely for Hexen's funky gameplay™
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- Watch as our boy complains about *"puzzles"*
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- Some unique touches to spice things up
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- Basically a lite version of what you could expect in **UNDEATH**
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* ***(Maybe)* Hardcore Mode sub-mod:**
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* ***(Maybe)* Hardcore Mode side mod:**
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- Featuring Demolitionist on Maidbot frame
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- More complex game mechanics
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- Manual Hammerspace management
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r26 \cu(Thu 14 Oct 17:04:45 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r26 \cu(2021-10-14 17:04:45)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r27 \cu(Thu 14 Oct 18:24:12 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r27 \cu(2021-10-14 18:24:12)\c-";
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@ -11,6 +11,7 @@ enum EDoExplosionFlags
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DE_HOWL = 64, // 25% chance for hit enemies to howl
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DE_COUNTENEMIES = 128, // only count hits for hostiles
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DE_COUNTSTEALTH = 256, // only count hits for inactive monsters
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DE_COUNTFHKILLS = 512 // only count kills for enemies that were at full health
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};
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Struct SWWMProjectionData
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@ -1187,9 +1188,12 @@ Class SWWMUtility
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if ( (!(flags&DE_COUNTENEMIES) || hostile) && (!(flags&DE_COUNTSTEALTH) || inactive) ) nhit++;
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int dmg = int(Damage*damagescale);
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if ( dmg <= 0 ) continue; // no harm
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int oldhp = a.Health;
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int basehp = a.GetSpawnHealth();
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int ndmg = a.DamageMobj(Source,Instigator,dmg,(DamageType=='')?Source.DamageType:DamageType,DMG_EXPLOSION,atan2(-dir.y,-dir.x));
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if ( a && !(flags&DE_NOBLEED) ) a.TraceBleed((ndmg>0)?ndmg:dmg,Source);
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if ( (flags&DE_HOWL) && a && (a.Health > 0) && a.bISMONSTER && !Random[DoBlast](0,3) ) a.Howl();
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if ( (flags&DE_COUNTFHKILLS) && (oldhp < basehp) ) continue; // was not at full health
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if ( (!a || (a.Health <= 0)) && (!(flags&DE_COUNTENEMIES) || hostile) && (!(flags&DE_COUNTSTEALTH) || inactive) ) nkill++;
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}
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}
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