Fix missing nextpos assignment for colliding Biospark beam.

This commit is contained in:
Mari the Deer 2023-03-15 16:27:30 +01:00
commit 1af92aa95c
2 changed files with 3 additions and 2 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r791 \cu(Sat 11 Mar 01:27:09 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r791 \cu(2023-03-11 01:27:09)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r792 \cu(Wed 15 Mar 16:27:30 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r792 \cu(2023-03-15 16:27:30)\c-";

View file

@ -1050,6 +1050,7 @@ Class BiosparkBeam : SWWMNonInteractiveActor
bAMBUSH = true;
if ( swwm_omnibust ) BusterWall.Bust(t.Results,GetMissileDamage(0,0),target,t.Results.HitVector,t.Results.HitPos.z);
speed = t.Results.Distance; // shortens in minimap
nextpos = t.Results.HitPos;
return;
}
nextpos = t.Results.HitPos;