Fix missing nextpos assignment for colliding Biospark beam.
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2 changed files with 3 additions and 2 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r791 \cu(Sat 11 Mar 01:27:09 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r791 \cu(2023-03-11 01:27:09)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r792 \cu(Wed 15 Mar 16:27:30 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r792 \cu(2023-03-15 16:27:30)\c-";
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@ -1050,6 +1050,7 @@ Class BiosparkBeam : SWWMNonInteractiveActor
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bAMBUSH = true;
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if ( swwm_omnibust ) BusterWall.Bust(t.Results,GetMissileDamage(0,0),target,t.Results.HitVector,t.Results.HitPos.z);
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speed = t.Results.Distance; // shortens in minimap
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nextpos = t.Results.HitPos;
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return;
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}
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nextpos = t.Results.HitPos;
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