Oh look another oopsie.

This commit is contained in:
Mari the Deer 2021-08-11 14:21:18 +02:00
commit 1d6a7fb0c6
2 changed files with 6 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r592 \cu(Tue 10 Aug 23:41:54 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r592 \cu(2021-08-10 23:41:54)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r593 \cu(Wed 11 Aug 14:21:18 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r593 \cu(2021-08-11 14:21:18)\c-";

View file

@ -639,6 +639,8 @@ Class mkGibber : Actor
color shadecol;
Class<Actor> gibtype; // allow custom gib types (will be used for monster pack)
Property GibType: gibtype;
virtual void BurstGibs()
{
Actor a;
@ -659,7 +661,7 @@ Class mkGibber : Actor
}
for ( int i=0; i<gibsize; i++ )
{
[dummy, a] = A_SpawnItemEx(gibtype?gibtype:"mkFlyingGib",FRandom[Gibs](-.5,.5)*radius,FRandom[Gibs](-.5,.5)*radius,FRandom[Gibs](.1,.9)*height,flags:SXF_ABSOLUTEANGLE|SXF_USEBLOODCOLOR);
[dummy, a] = A_SpawnItemEx(gibtype,FRandom[Gibs](-.5,.5)*radius,FRandom[Gibs](-.5,.5)*radius,FRandom[Gibs](.1,.9)*height,flags:SXF_ABSOLUTEANGLE|SXF_USEBLOODCOLOR);
a.translation = translation;
a.CopyBloodColor(self);
a.scale *= scale.x;
@ -728,6 +730,7 @@ Class mkGibber : Actor
+NOINTERACTION;
Radius 32;
Height 16;
mkGibber.GibType "mkFlyingGib";
}
}