Fix scroll jitter in demolitionist menu.
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14d55e3235
commit
1f7e50de81
9 changed files with 10 additions and 10 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r191 \cu(Wed 20 Jul 20:55:47 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r191 \cu(2022-07-20 20:55:47)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r191 \cu(Thu 21 Jul 12:50:22 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r191 \cu(2022-07-21 12:50:22)\c-";
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@ -95,7 +95,7 @@ Class DemolitionistMenuTextBox ui
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void Drawer( double fractic, bool dark = false )
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{
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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double xx = x+6;
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double yy = 17-ssmofs;
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Screen.SetClipRect(int((master.origin.x+xx)*master.hs),int((master.origin.y+17)*master.hs),int(w*master.hs),int((master.ws.y-34)*master.hs));
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@ -156,7 +156,7 @@ Class DemolitionistChatTab : DemolitionistMenuTab
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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double xx = 3;
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double yy = 23;
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Screen.SetClipRect(int((master.origin.x+3)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-12)*master.hs),int((master.ws.y-46)*master.hs));
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@ -459,7 +459,7 @@ Class DemolitionistInventoryTab : DemolitionistMenuTab
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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double xx = 9;
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double yy = 23;
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Screen.SetClipRect(int((master.origin.x+9)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-18)*master.hs),int((master.ws.y-46)*master.hs));
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@ -302,7 +302,7 @@ Class DemolitionistKeychainTab : DemolitionistMenuTab
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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double xx = 9;
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double yy = 23;
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Screen.SetClipRect(int((master.origin.x+9)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-18)*master.hs),int((master.ws.y-46)*master.hs));
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@ -398,7 +398,7 @@ Class DemolitionistLibraryTab : DemolitionistMenuTab
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Screen.DrawText(master.mSmallFont,Font.CR_GOLD,master.origin.x+lwidth-15,master.origin.y+yy,"‼",DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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xx = 3;
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yy = 32;
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double ssmofs = smofs[section]*(1.-fractic)+((smofs[section]*.6)+(ofs[section]*.4))*fractic;
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double ssmofs = (smofs[section]~==ofs[section])?smofs[section]:(smofs[section]*(1.-fractic)+((smofs[section]*.6)+(ofs[section]*.4))*fractic);
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Screen.SetClipRect(int((master.origin.x+3)*master.hs),int((master.origin.y+32)*master.hs),int((lwidth-6)*master.hs),int((master.ws.y-50)*master.hs));
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lists[section].Drawer((xx,yy-ssmofs));
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Screen.ClearClipRect();
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@ -122,7 +122,7 @@ Class DemolitionistSecretTab : DemolitionistMenuTab
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override void Drawer( double fractic )
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{
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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double xx = 20;
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double yy;
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if ( maxofs <= 0 ) yy = master.ws.y/2-160;
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@ -553,7 +553,7 @@ Class DemolitionistStatsTab : DemolitionistMenuTab
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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double ssmofs = smofs[section]*(1.-fractic)+((smofs[section]*.6)+(ofs[section]*.4))*fractic;
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double ssmofs = (smofs[section]~==ofs[section])?smofs[section]:(smofs[section]*(1.-fractic)+((smofs[section]*.6)+(ofs[section]*.4))*fractic);
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if ( section == 3 )
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{
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// achievement drawer has different margins
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@ -391,7 +391,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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double xx = 9;
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double yy = 23;
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Screen.SetClipRect(int((master.origin.x+9)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-18)*master.hs),int((master.ws.y-46)*master.hs));
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double ssmofs = smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic;
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double ssmofs = (smofs~==ofs)?smofs:(smofs*(1.-fractic)+((smofs*.6)+(ofs*.4))*fractic);
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invlist[bSell].Drawer((xx-ssmofs,yy));
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Screen.ClearClipRect();
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if ( maxofs <= 0 ) return;
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