Fix a small melee use oversight.
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parent
03616d51ce
commit
2010962b03
2 changed files with 4 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r519 \cu(Tue 27 Sep 21:44:21 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r519 \cu(2022-09-27 21:44:21)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r520 \cu(Tue 27 Sep 21:46:09 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r520 \cu(2022-09-27 21:46:09)\c-";
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@ -532,9 +532,9 @@ extend Class SWWMWeapon
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}
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}
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invoker.wallponch = false;
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// check for shootables
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SWWMBulletTrail.DoTrail(self,origin,dir,DEFMELEERANGE*rangemul,0);
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}
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// check for shootables
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SWWMBulletTrail.DoTrail(self,origin,dir,DEFMELEERANGE*rangemul,0);
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bool res = TryMelee((raging?.3:.2)*spreadmul,dmg,hitsound,rangemul,kickmul,flags,impactclass);
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if ( res && !(flags&MELEE_Rip) ) return res;
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// check for walls instead
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