Fix broken math on Ghost Artifact shader.
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3ed76fc228
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2724f77389
2 changed files with 4 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r86 \cu(Fri 17 Dec 20:41:55 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r86 \cu(2021-12-17 20:41:55)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r87 \cu(Sat 18 Dec 00:03:22 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r87 \cu(2021-12-18 00:03:22)\c-";
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@ -7,8 +7,8 @@ void main()
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float p = distance(uv,vec2(.5))/sqrt(2.);
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for ( float i=0.; i<4.; i+=1. )
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{
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vec2 suv = fract((.5-uv)*(1.-i*p*p)+.5);
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vec2 suv = (.5-uv)*(1.-i*p*p)+.5;
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col += texture(InputTexture,suv).rgb*pow(p,2.)*vec3(.6,.8,1.3);
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}
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FragColor = vec4(col,1.0);
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FragColor = vec4(col,1.);
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}
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