Fix Jump animation lingering on tiny jumps.
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r517 \cu(Mon 31 May 16:17:59 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r517 \cu(2021-05-31 16:17:59)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r518 \cu(Mon 31 May 16:23:12 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r518 \cu(2021-05-31 16:23:12)\c-";
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@ -2934,7 +2934,7 @@ Class Demolitionist : PlayerPawn
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Goto Spawn+1;
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Jump:
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#### # 2;
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XZWJ ABCDEF 2;
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XZWJ ABCDEF 2 A_JumpIf(player.onground&&!bNoGravity&&(waterlevel<3),"FallEnd");
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Goto FallLoop;
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Fall:
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// start fall
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