Slight buff to Hellblazer missiles.
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a91e73f51e
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2c2d15fe19
2 changed files with 4 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r61 \cu(Tue 30 Nov 18:14:49 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r61 \cu(2021-11-30 18:14:49)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r61 \cu(Tue 30 Nov 18:16:39 CET 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r61 \cu(2021-11-30 18:16:39)\c-";
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@ -334,7 +334,7 @@ Class HellblazerMissile : Actor
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(4.5);
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SWWMUtility.DoExplosion(self,200,320000,200,90);
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SWWMUtility.DoExplosion(self,250,320000,200,90);
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A_NoGravity();
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A_QuakeEx(5,5,5,15,0,1500,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:.8);
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A_StopSound(CHAN_BODY);
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@ -431,7 +431,7 @@ Class HellblazerCrackshot : HellblazerMissile
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(3.);
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SWWMUtility.DoExplosion(self,160,320000,160,60);
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SWWMUtility.DoExplosion(self,200,320000,160,60);
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A_NoGravity();
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A_QuakeEx(4,4,4,12,0,1200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:400,rollIntensity:.6);
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A_StopSound(CHAN_BODY);
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