Remove explosive bulletpuffs, they're more trouble than they're worth.

This commit is contained in:
Mari the Deer 2021-01-06 23:28:23 +01:00
commit 2d3e98c6f8
2 changed files with 1 additions and 9 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r736 \cu(Wed 6 Jan 19:53:55 CET 2021)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r737 \cu(Wed 6 Jan 23:28:23 CET 2021)";

View file

@ -1712,14 +1712,6 @@ Class SWWMHandler : EventHandler
p.roll = e.Thing.roll;
}
}
if ( e.Thing is 'BulletPuff' )
{
let s = Actor.Spawn("ExplodiumMagTrail",e.Thing.pos);
s.Scale *= .4;
Actor.Spawn("ExploLight",e.Thing.pos);
e.Thing.A_StartSound("explodium/hit",CHAN_WEAPON,CHANF_OVERLAP,pitch:1.5);
SWWMUtility.DoExplosion(e.Thing,10,7000,80);
}
if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') )
{
e.Thing.GiveInventory("HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK",1);