Remove explosive bulletpuffs, they're more trouble than they're worth.
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361f1fb851
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2d3e98c6f8
2 changed files with 1 additions and 9 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r736 \cu(Wed 6 Jan 19:53:55 CET 2021)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r737 \cu(Wed 6 Jan 23:28:23 CET 2021)";
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@ -1712,14 +1712,6 @@ Class SWWMHandler : EventHandler
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p.roll = e.Thing.roll;
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}
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}
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if ( e.Thing is 'BulletPuff' )
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{
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let s = Actor.Spawn("ExplodiumMagTrail",e.Thing.pos);
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s.Scale *= .4;
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Actor.Spawn("ExploLight",e.Thing.pos);
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e.Thing.A_StartSound("explodium/hit",CHAN_WEAPON,CHANF_OVERLAP,pitch:1.5);
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SWWMUtility.DoExplosion(e.Thing,10,7000,80);
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}
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if ( e.Thing.bISMONSTER && !(e.Thing is 'PlayerPawn') )
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{
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e.Thing.GiveInventory("HOLYCOWIMTOTALLYGOINGSOFASTOHFUCK",1);
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