Mission and cluster texts for Sigil and No Rest for the Living.

Tweak and reformat all cluster texts to fit a width of 300 pixels.
This commit is contained in:
Mari the Deer 2021-02-10 01:10:30 +01:00
commit 308b17702c
8 changed files with 646 additions and 502 deletions

View file

@ -1035,23 +1035,7 @@ Class SWWMHandler : EventHandler
// reset inventory (including unclearables) on forced pistol starts (must have visited at least one map, though)
// known bug: the previous weapon will play its select sound regardless, this is ENTIRELY IMPOSSIBLE to fix
if ( swwm_pistolstart && (s.lstats.Size() > 0) && ((s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB)) )
{
if ( swwm_resetscore ) c.credits = c.hcredits = 0;
Actor last = p.mo;
while ( last.inv )
{
let inv = last.inv;
if ( !(inv is 'SWWMCollectible') )
{
inv.Destroy();
if ( !inv.bDestroyed ) last = inv;
}
else last = inv;
}
p.mo.GiveDefaultInventory();
p.mo.BringUpWeapon();
p.health = p.mo.Health = p.mo.SpawnHealth();
}
SWWMUtility.WipeInventory(p.mo,swwm_resetscore);
}
override void PlayerRespawned( PlayerEvent e )