Add a 8px offset to healthbars, might help against blocking out faraway monsters.
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parent
e802327ca5
commit
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2 changed files with 4 additions and 4 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1007 \cu(Sun 19 Nov 16:35:26 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1007 \cu(2023-11-19 16:35:26)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1008 \cu(Sun 19 Nov 20:10:39 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1008 \cu(2023-11-19 20:10:39)\c-";
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@ -177,7 +177,7 @@ extend Class SWWMStatusBar
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double df = 1.-(clamp((dist-fadedist)/fadedist,0.,.5)*2.);
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alph *= df;
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}
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Vector2 barpos = vpos-(27,7);
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Vector2 barpos = vpos-(27,15);
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if ( drawvalues )
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{
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String val = String.Format("%d %d",ct.maxhealth,ct.maxhealth);
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@ -256,7 +256,7 @@ extend Class SWWMStatusBar
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double fin = clamp(ct.fadein+fractic,0.,5.)/5.;
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double fout = clamp(ct.lifespan-fractic,0.,25.)/25.;
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double alph = fin*fout;
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Vector2 barpos = vpos-(27,7);
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Vector2 barpos = vpos-(27,15);
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Font fnt = swwm_bigtags?mSmallFontOutline:mTinyFontOutline;
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int col = Font.CR_WHITE;
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if ( teamplay )
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