Fix dash interruption by gibs/corpses from BD monsters.

This commit is contained in:
Mari the Deer 2020-09-03 16:20:14 +02:00
commit 351c88fe2a
2 changed files with 2 additions and 2 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \cwGZ\c- r522 (Thu 3 Sep 16:12:10 CEST 2020)";
SWWM_MODVER="\chSWWM \cwGZ\c- r523 (Thu 3 Sep 16:20:14 CEST 2020)";

View file

@ -657,7 +657,7 @@ Class Demolitionist : PlayerPawn
A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
a.A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
bumptic = gametic+int(20+spd/4.);
if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) )
if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) && a.bSOLID )
{
if ( bumped ) continue;
bumped = true;