Fix dash interruption by gibs/corpses from BD monsters.
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2 changed files with 2 additions and 2 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r522 (Thu 3 Sep 16:12:10 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r523 (Thu 3 Sep 16:20:14 CEST 2020)";
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@ -657,7 +657,7 @@ Class Demolitionist : PlayerPawn
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A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
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a.A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
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bumptic = gametic+int(20+spd/4.);
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if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) )
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if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) && a.bSOLID )
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{
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if ( bumped ) continue;
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bumped = true;
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