Fix dash interruption by gibs/corpses from BD monsters.
This commit is contained in:
parent
c6d7ac9ca8
commit
351c88fe2a
2 changed files with 2 additions and 2 deletions
|
|
@ -657,7 +657,7 @@ Class Demolitionist : PlayerPawn
|
|||
A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
|
||||
a.A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
|
||||
bumptic = gametic+int(20+spd/4.);
|
||||
if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) )
|
||||
if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || (a.Mass >= Mass*1.5)) && a.bSOLID )
|
||||
{
|
||||
if ( bumped ) continue;
|
||||
bumped = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue