Voodoo dolls should have blob shadows.
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2 changed files with 4 additions and 2 deletions
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@ -2,6 +2,7 @@
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Class SWWMVoodooDoll : PlayerPawn
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{
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Vector3 lastvel;
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SWWMShadow myshadow;
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override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
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{
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@ -11,6 +12,7 @@ Class SWWMVoodooDoll : PlayerPawn
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override void Tick()
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{
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Super.Tick();
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if ( !myshadow ) myshadow = SWWMShadow.Track(self);
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// mikoportal compat
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if ( !(pos.z ~== -32768) ) return;
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if ( vel.length() <= lastvel.length() )
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