Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments. Various bugfixes (mostly related to bouncing projectiles and others). Divided language files for easier maintenance. Corrected the 1.150 XSG bullet model so it looks more realistic. Extra language strings (vanilla obituaries). Added a replacement gib sound (I'm sorry). Tease the fact Strife support might happen (don't get your hopes up). Activating things with your balls is optional now (disabled by default). Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
This commit is contained in:
parent
5ff841b64c
commit
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68 changed files with 4056 additions and 2367 deletions
251
language.def_voice
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251
language.def_voice
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// English (odd personal GB/US mix, I kinda have a problem with that)
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[default]
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// voice name
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SWWM_VOICENAME_DEFAULT = "Demolitionist";
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// new weapon received
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SWWM_SUBS_DEFAULT_NGETWEAPON = "13";
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SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all...";
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SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find...";
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SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now...";
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SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice...";
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SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
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SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah...";
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SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent...";
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SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes...";
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SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go...";
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SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect...";
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SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it...";
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SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice...";
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SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune...";
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// locked door
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SWWM_SUBS_DEFAULT_NLOCKED = "4";
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SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key.";
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SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key.";
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SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key.";
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SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight.";
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// jammed door (strife)
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SWWM_SUBS_DEFAULT_NJAMMED = "4";
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SWWM_SUBS_DEFAULT_JAMMED1 = "It's stuck.";
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SWWM_SUBS_DEFAULT_JAMMED2 = "No use.";
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SWWM_SUBS_DEFAULT_JAMMED3 = "Jammed.";
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SWWM_SUBS_DEFAULT_JAMMED4 = "Useless.";
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// puzzle item failure
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SWWM_SUBS_DEFAULT_NPUZZFAIL = "6";
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SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn.";
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SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it.";
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SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good.";
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SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope.";
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SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh.";
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SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm.";
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// puzzle item success
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SWWM_SUBS_DEFAULT_NPUZZSUCC = "5";
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SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice.";
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SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it.";
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SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it.";
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SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes.";
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SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet.";
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// first enemy encounter (20 seconds cooldown since all enemies dead)
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SWWM_SUBS_DEFAULT_NFIGHTSTART = "21";
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SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again.";
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SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road.";
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SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die.";
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SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on.";
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SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die.";
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SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight.";
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SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this.";
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SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
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SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me.";
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SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it.";
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SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!";
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SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard.";
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SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it.";
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SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this.";
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SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with.";
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SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge.";
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SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started.";
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SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now...";
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SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show.";
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SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down.";
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SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
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// played at map start
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SWWM_SUBS_DEFAULT_NMAPSTART = "14";
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SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible.";
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SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work.";
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SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up.";
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SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange.";
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SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready.";
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SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to.";
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SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me.";
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SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better.";
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SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in.";
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SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
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SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting.";
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SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
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SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
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SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible.";
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// every time a secret is found
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SWWM_SUBS_DEFAULT_NFINDSECRET = "13";
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SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best.";
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SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit.";
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SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do.";
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SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal.";
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SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all.";
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SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy.";
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SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes.";
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SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park.";
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SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake.";
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SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it.";
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SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
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SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
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SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome.";
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// frag taunts
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SWWM_SUBS_DEFAULT_NSCOREKILL = "27";
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SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
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SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
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SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
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SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me.";
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SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser.";
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SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done.";
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SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye.";
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SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be.";
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SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done.";
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SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
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SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
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SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
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SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
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SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away.";
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SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
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SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
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SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
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SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me.";
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SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that.";
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SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?";
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SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here.";
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SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure.";
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SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
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SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
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SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
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SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
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SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done.";
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// getting hurt by monsters
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SWWM_SUBS_DEFAULT_NGETHIT = "18";
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SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
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SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
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SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
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SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch.";
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SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole...";
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SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me.";
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SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours.";
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SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention.";
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SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now.";
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SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass.";
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SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit.";
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SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?";
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SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that.";
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SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here.";
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SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
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SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
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SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
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SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
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// getting hurt by friendlies
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SWWM_SUBS_DEFAULT_NFRIENDHIT = "7";
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SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?";
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SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?";
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SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?";
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SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude.";
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SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?";
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SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?";
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SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there.";
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// hurting a friendly
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SWWM_SUBS_DEFAULT_NHITFRIEND = "3";
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SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry.";
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SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry.";
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SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry.";
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// greeting another player
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SWWM_SUBS_DEFAULT_NGREET = "7";
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SWWM_SUBS_DEFAULT_GREET1 = "Hi.";
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SWWM_SUBS_DEFAULT_GREET2 = "Hey there.";
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SWWM_SUBS_DEFAULT_GREET3 = "Hey.";
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SWWM_SUBS_DEFAULT_GREET4 = "Hey.";
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SWWM_SUBS_DEFAULT_GREET5 = "Hey.";
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SWWM_SUBS_DEFAULT_GREET6 = "Well hello.";
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SWWM_SUBS_DEFAULT_GREET7 = "Hi there.";
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// ragekit
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SWWM_SUBS_DEFAULT_NRAGEKIT = "6";
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SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!";
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SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!";
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SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!";
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SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!";
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SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!";
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SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!";
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// --- comebacks for korax hub lines ---
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// "Greetings mortal, are you ready to die?"
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SWWM_SUBS_DEFAULT_NKORAXGREET = "13";
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SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh boy. That's it. I'm outta here";
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SWWM_SUBS_DEFAULT_KORAXGREET2 = "Great... That's just great.";
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SWWM_SUBS_DEFAULT_KORAXGREET3 = "I don't want whatever you're selling.";
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SWWM_SUBS_DEFAULT_KORAXGREET4 = "You're... not really my type.";
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SWWM_SUBS_DEFAULT_KORAXGREET5 = "The first word that comes to my mind is 'ugly'.";
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SWWM_SUBS_DEFAULT_KORAXGREET6 = "You look like something that was left in the fridge for too long.";
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SWWM_SUBS_DEFAULT_KORAXGREET7 = "I can see coming here was a mistake.";
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SWWM_SUBS_DEFAULT_KORAXGREET8 = "I'm not comfortable being watched so closely.";
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SWWM_SUBS_DEFAULT_KORAXGREET9 = "Nice attitude...";
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SWWM_SUBS_DEFAULT_KORAXGREET10 = "I could ask you the same question.";
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SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you the same thing.";
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SWWM_SUBS_DEFAULT_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding.";
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SWWM_SUBS_DEFAULT_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'.";
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// "My servants can smell your blood, human"
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SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13";
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SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Creep.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "That's good to know.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Whatever you say.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... yeah... I don't think so...";
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SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "If you say so.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Whatever. Not like I care anyway.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "I don't really give a shit.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Like I give a shit...";
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SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "I'm not so sure about that.";
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SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Just shut up.";
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// "You have played this game too long, mortal, I think I shall remove you from the board"
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SWWM_SUBS_DEFAULT_NKORAXGAME = "14";
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SWWM_SUBS_DEFAULT_KORAXGAME1 = "I really don't care.";
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SWWM_SUBS_DEFAULT_KORAXGAME2 = "Go fuck yourself.";
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SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, go cough up a hairball.";
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SWWM_SUBS_DEFAULT_KORAXGAME4 = "Not gonna happen.";
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SWWM_SUBS_DEFAULT_KORAXGAME5 = "Your threats don't scare me.";
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SWWM_SUBS_DEFAULT_KORAXGAME6 = "Not a chance.";
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SWWM_SUBS_DEFAULT_KORAXGAME7 = "I don't take kindly to threats.";
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SWWM_SUBS_DEFAULT_KORAXGAME8 = "Anything else I should know?";
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SWWM_SUBS_DEFAULT_KORAXGAME9 = "Shut up...";
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SWWM_SUBS_DEFAULT_KORAXGAME10 = "No one talks to me like that. Screw you.";
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SWWM_SUBS_DEFAULT_KORAXGAME11 = "You won't talk when you're dead.";
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SWWM_SUBS_DEFAULT_KORAXGAME12 = "I'd like to see you try.";
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SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, please try.";
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SWWM_SUBS_DEFAULT_KORAXGAME14 = "I don't know what you're talking about, and I don't care.";
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// "Worship me and I may be yet merciful, then again, maybe not"
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SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "What?";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "What a scumbag...";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Pompous ass...";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Someone's a little full of himself.";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "So full of yourself...";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "I've heard enough of your bullshit.";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah...";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears.";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "You must think I'm an idiot.";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "Do I look like an idiot?";
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SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "You have an awfully high opinion of yourself.";
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// "Are you strong enough to face your own masters?"
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SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9";
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SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Can we move this along? I've got places to be.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't appreciate people telling me what to do.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... yes, that's right.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Suppose I've got nothing better to do.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I'm asking myself the same thing.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "None of your damn business.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "That's none of your business.";
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SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Just shut up already...";
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