Fix precise crosshair menu entry not reading the right cvar

This commit is contained in:
Mari the Deer 2020-10-20 12:14:43 +02:00
commit 514232a3f8
4 changed files with 6 additions and 6 deletions

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@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Ammo And Weapons";
SWWM_SHOTGIB = "Buckshot can Gib";
SWWM_COLLECTANIM = "Collectible Animations";
SWWM_SHADOWS = "Simple Shadows";
SWWM_PHAIR = "Precise Crosshair";
SWWM_PRECISECROSSHAIR = "Precise Crosshair";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progr
TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option.";
TOOLTIP_SWWM_COLLECTANIM = "Play special first person animations when picking up collectibles.";
TOOLTIP_SWWM_SHADOWS = "Enables round shadows for various entities. Requires a map restart to take full effect.";
TOOLTIP_SWWM_PHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen.";
TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";

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@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Munición y Armas";
SWWM_SHOTGIB = "Los Perdigones pueden Desviscerar";
SWWM_COLLECTANIM = "Animaciones de Coleccionables";
SWWM_SHADOWS = "Sombras Simples";
SWWM_PHAIR = "Mira Precisa";
SWWM_PRECISECROSSHAIR = "Mira Precisa";
TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador.";
TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de efectos te causan malestar.";
@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "Por defecto, los enemigos solo dropean munición para
TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, así que aquí está como opción.";
TOOLTIP_SWWM_COLLECTANIM = "Muestra animaciones especiales en primera persona al recoger coleccionables.";
TOOLTIP_SWWM_SHADOWS = "Activa sombras redondas para varias entidades. Requiere un reinicio de mapa para tomar efecto completamente.";
TOOLTIP_SWWM_PHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla.";
TOOLTIP_SWWM_PRECISECROSSHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla.";
// knowledge base
SWWM_COMINGSOON = "(próximamente)";
SWWM_MISSTAB = "Misión";

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@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r561 \cu(Tue 20 Oct 11:37:14 CEST 2020)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r562 \cu(Tue 20 Oct 12:14:43 CEST 2020)";

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@ -32,7 +32,7 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
StaticText " "
StaticText "$SWWM_OTITLE", "Blue"
Option "$SWWM_PHAIR", "swwm_phair", "YesNo"
Option "$SWWM_PRECISECROSSHAIR", "swwm_precisecrosshair", "YesNo"
Option "$SWWM_SHADOWS", "swwm_shadows", "YesNo"
Option "$SWWM_BLOOD", "swwm_blood", "YesNo"
ScaleSlider "$SWWM_MAXBLOOD", "swwm_maxblood", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"