Fix precise crosshair menu entry not reading the right cvar
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eb2ee7b29f
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4 changed files with 6 additions and 6 deletions
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@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Ammo And Weapons";
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SWWM_SHOTGIB = "Buckshot can Gib";
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SWWM_COLLECTANIM = "Collectible Animations";
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SWWM_SHADOWS = "Simple Shadows";
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SWWM_PHAIR = "Precise Crosshair";
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SWWM_PRECISECROSSHAIR = "Precise Crosshair";
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TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
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TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
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@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progr
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TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option.";
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TOOLTIP_SWWM_COLLECTANIM = "Play special first person animations when picking up collectibles.";
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TOOLTIP_SWWM_SHADOWS = "Enables round shadows for various entities. Requires a map restart to take full effect.";
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TOOLTIP_SWWM_PHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen.";
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TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen.";
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// knowledge base
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SWWM_COMINGSOON = "(coming soon)";
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SWWM_MISSTAB = "Mission";
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@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Munición y Armas";
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SWWM_SHOTGIB = "Los Perdigones pueden Desviscerar";
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SWWM_COLLECTANIM = "Animaciones de Coleccionables";
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SWWM_SHADOWS = "Sombras Simples";
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SWWM_PHAIR = "Mira Precisa";
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SWWM_PRECISECROSSHAIR = "Mira Precisa";
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TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador.";
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TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de efectos te causan malestar.";
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@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "Por defecto, los enemigos solo dropean munición para
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TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, así que aquí está como opción.";
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TOOLTIP_SWWM_COLLECTANIM = "Muestra animaciones especiales en primera persona al recoger coleccionables.";
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TOOLTIP_SWWM_SHADOWS = "Activa sombras redondas para varias entidades. Requiere un reinicio de mapa para tomar efecto completamente.";
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TOOLTIP_SWWM_PHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla.";
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TOOLTIP_SWWM_PRECISECROSSHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla.";
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// knowledge base
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SWWM_COMINGSOON = "(próximamente)";
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SWWM_MISSTAB = "Misión";
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r561 \cu(Tue 20 Oct 11:37:14 CEST 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r562 \cu(Tue 20 Oct 12:14:43 CEST 2020)";
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@ -32,7 +32,7 @@ OptionMenu "SWWMOptionMenu"
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Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
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StaticText " "
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StaticText "$SWWM_OTITLE", "Blue"
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Option "$SWWM_PHAIR", "swwm_phair", "YesNo"
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Option "$SWWM_PRECISECROSSHAIR", "swwm_precisecrosshair", "YesNo"
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Option "$SWWM_SHADOWS", "swwm_shadows", "YesNo"
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Option "$SWWM_BLOOD", "swwm_blood", "YesNo"
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ScaleSlider "$SWWM_MAXBLOOD", "swwm_maxblood", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"
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