Increase hammer shockwave damage/radius.

This commit is contained in:
Mari the Deer 2022-08-12 16:34:02 +02:00
commit 55137d1cb8
2 changed files with 4 additions and 4 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r310 \cu(Fri 12 Aug 16:14:11 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r310 \cu(2022-08-12 16:14:11)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r311 \cu(Fri 12 Aug 16:34:02 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r311 \cu(2022-08-12 16:34:02)\c-";

View file

@ -19,7 +19,7 @@ Class HammerShockwave : Actor
{
Super.PostBeginPlay();
A_QuakeEx(5,5,5,20,0,300+special1*4,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:200,rollIntensity:.8);
SWWMUtility.DoExplosion(self,30+special1/2,100000+special1*2000,80+special1/2,40,DE_BLAST|DE_EXTRAZTHRUST,'HammerShockwave',target);
SWWMUtility.DoExplosion(self,50+special1,100000+special1*2000,80+special1,40,DE_BLAST|DE_EXTRAZTHRUST,'HammerShockwave',target);
for ( int i=0; i<360; i+=5 )
{
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](1,3);
@ -95,6 +95,6 @@ Class HammerRadiusShockwave : DemolitionistRadiusShockwave
{
Obituary "$O_HAMMER";
DamageType 'HammerShockwave';
DamageFunction int(100*alpha);
DamageFunction int(200*alpha);
}
}