Make all projectiles bounce/explode on skies.
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9 changed files with 9 additions and 8 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r789 \cu(Sat 11 Mar 01:06:32 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r789 \cu(2023-03-11 01:06:32)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r790 \cu(Sat 11 Mar 01:07:15 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r790 \cu(2023-03-11 01:07:15)\c-";
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@ -964,7 +964,6 @@ Class MisterGrenade : Actor
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+BOUNCEONFLOORS;
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+BOUNCEONCEILINGS;
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+THRUACTORS;
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+DONTBOUNCEONSKY;
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+CANBOUNCEWATER;
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}
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@ -330,6 +330,7 @@ Class QuadProj : Actor
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+NODAMAGETHRUST;
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+HITMASTER;
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+NOFRICTION;
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+SKYEXPLODE;
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RenderStyle "Add";
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}
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@ -99,6 +99,7 @@ Class LoveHeart : Actor
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+PAINLESS;
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+NODAMAGETHRUST;
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+NOFRICTION;
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+SKYEXPLODE;
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}
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override int DoSpecialDamage( Actor target, int damage, Name damagetype )
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@ -198,6 +198,7 @@ Class HellblazerMissile : Actor
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+HITTRACER;
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+SKYEXPLODE;
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}
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override void PostBeginPlay()
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@ -392,7 +393,6 @@ Class HellblazerMissile2 : HellblazerMissile
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+BOUNCEONCEILINGS;
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+ALLOWBOUNCEONACTORS;
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+DONTBOUNCEONSHOOTABLES;
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+DONTBOUNCEONSKY;
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+CANBOUNCEWATER;
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+INTERPOLATEANGLES;
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+ROLLSPRITE;
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@ -147,7 +147,6 @@ Class EvisceratorChunk : Actor
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+BOUNCEONCEILINGS;
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+ALLOWBOUNCEONACTORS;
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+NODAMAGETHRUST;
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+DONTBOUNCEONSKY;
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+CANBOUNCEWATER;
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+INTERPOLATEANGLES;
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+ROLLSPRITE;
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@ -402,6 +401,7 @@ Class EvisceratorProj : Actor
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+HITTRACER;
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+SKYEXPLODE;
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}
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override void PostBeginPlay()
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{
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@ -410,6 +410,7 @@ Class BiosparkBall : Actor
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+EXPLODEONWATER;
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+FORCEXYBILLBOARD;
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+NOFRICTION;
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+SKYEXPLODE;
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}
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override void PostBeginPlay()
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{
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@ -1527,7 +1528,6 @@ Class BiosparkCore : Actor
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BounceType "Hexen";
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+CANBOUNCEWATER;
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+USEBOUNCESTATE;
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+DONTBOUNCEONSKY;
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+NODAMAGETHRUST;
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+NOTELEPORT;
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+INTERPOLATEANGLES;
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@ -129,7 +129,6 @@ Class ExplodiumMagProj : Actor
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+ALLOWBOUNCEONACTORS;
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+DONTBOUNCEONSHOOTABLES;
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+CANBOUNCEWATER;
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+DONTBOUNCEONSKY;
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+USEBOUNCESTATE;
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BounceFactor 0.4;
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WallBounceFactor 0.4;
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@ -284,6 +283,7 @@ Class ExplodiumMagAttach : ExplodiumMagProj
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{
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+MOVEWITHSECTOR;
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+EXPLODEONWATER;
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+SKYEXPLODE;
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-BOUNCEONFLOORS;
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-BOUNCEONCEILINGS;
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-BOUNCEONWALLS;
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@ -465,6 +465,7 @@ Class CandyGunProj : Actor
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+FORCEXYBILLBOARD;
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+FOILINVUL;
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+EXPLODEONWATER;
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+SKYEXPLODE;
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}
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override void PostBeginPlay()
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{
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@ -609,7 +610,6 @@ Class CandyMagProj : Actor
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+ALLOWBOUNCEONACTORS;
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+DONTBOUNCEONSHOOTABLES;
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+CANBOUNCEWATER;
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+DONTBOUNCEONSKY;
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+USEBOUNCESTATE;
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BounceFactor 0.4;
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WallBounceFactor 0.4;
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