Minimap key color glitch hackaround.
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2 changed files with 4 additions and 3 deletions
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@ -291,7 +291,8 @@ Class SWWMSimpleTracker play
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vipitem = SWWMUtility.IsVipItem(target);
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lastupdate = level.maptime;
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iskey = (target is 'Key');
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if ( iskey ) keycolor = Key.GetMapColorForKey(Key(target));
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if ( iskey && !Key(target).Owner ) // owned keys glitch out and return the wrong color
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keycolor = Key.GetMapColorForKey(Key(target));
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if ( isitem )
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{
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if ( !target.bSPECIAL || Inventory(target).Owner )
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