I think that's all envmaps covered.

This commit is contained in:
Mari the Deer 2022-11-28 17:06:12 +01:00
commit 61d5042a72
27 changed files with 494 additions and 6 deletions

View file

@ -1,3 +1,34 @@
HardwareShader Texture "models/ExplodiumBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumBullet_mask.png"
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/ExplodiumCasing.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/ExplodiumCasing_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/Shell_Normal.png"
{
Shader "shaders/glsl/Envmask.fp"
@ -84,6 +115,143 @@ HardwareShader Texture "models/SparksterAmmo.png"
Define "ENVFACT" = ".75"
Define "RIMFACT" = ".9"
}
HardwareShader Texture "models/SilverBulletAmmo.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletAmmo_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/goldenv.png"
Texture "rimtex2" "models/envmap/goldrim.png"
Texture "envtex3" "models/envmap/silverenv.png"
Texture "rimtex3" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".6"
Define "RIMFACT" = ".5"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.1"
Define "RIMFACT2" = "1.3"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = ".2"
}
HardwareShader Texture "models/SilverBulletAmmo_Empty.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletAmmo_Empty_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/SilverBulletBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletBullet_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "ENVFACT" = "1.1"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/SilverBulletBullet_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBulletBullet_Used_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "ENVFACT" = "1.1"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".2"
}
HardwareShader Texture "models/YnykronAmmo.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/YnykronAmmo_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/dekaenv.png"
Texture "rimtex2" "models/envmap/dekarim.png"
Texture "envtex3" "models/envmap/puroenv.png"
Texture "rimtex3" "models/envmap/purorim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.1"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = ".3"
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = "1.1"
Define "RIMSTEP3" = ".2"
}
HardwareShader Texture "models/CandyBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumBullet_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/CandyCasing.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
HardwareShader Texture "models/CandyCasing_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/ExplodiumCasing_Used_mask.png"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
}
Brightmap Texture "models/YnykronAmmo.png"
{
map "models/YnykronAmmo_bright.png"
}
HardwareShader Texture "models/YnykronRod.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/YnykronRod_mask.png"
Texture "envtex" "models/envmap/puroenv.png"
Texture "rimtex" "models/envmap/purorim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = ".2"
}
Brightmap Texture "models/YnykronRod.png"
{
map "models/YnykronRod_bright.png"
}
Brightmap Texture "models/Fabricator.png"
{
map "models/Fabricator_bright.png"

View file

@ -66,63 +66,372 @@ Brightmap Texture "models/DemoTags.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTags.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlue.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlue.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsCyan.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsCyan.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsDragonfly.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsDragonfly.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsGold.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsGold.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsMagenta.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsMagenta.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsOrange.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsOrange.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPeach.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPeach.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPink.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPink.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPurple.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPurple.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRed.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRed.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsViolet.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsViolet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsWhite.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsWhite.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsYellow.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsYellow.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlack.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlack.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRust.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRust.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoArms.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoBody.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoBody_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Texture "envtex3" "models/envmap/ekaenv.png"
Texture "rimtex3" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoHead.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoHead_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoLegs.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoLegs_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Texture "envtex3" "models/envmap/lavaenv.png"
Texture "rimtex3" "models/envmap/lavarim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoKeys.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoKeys_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Texture "envtex2" "models/envmap/goldenv.png"
Texture "rimtex2" "models/envmap/goldrim.png"
Texture "envtex3" "models/envmap/iceenv.png"
Texture "rimtex3" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".5"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoMisc.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoMisc_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Texture "envtex3" "models/envmap/iceenv.png"
Texture "rimtex3" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = ".2"
Define "ENV_THREELAYER"
Define "ENVFACT2" = ".9"
Define "RIMFACT2" = "1.2"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".5"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoSoft.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoSoft_mask.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".5"
Define "RIMSTEP" = ".0"
}

View file

@ -2,6 +2,17 @@ Brightmap Texture "models/SayaBean.png"
{
Map "models/SayaBean_bright.png"
}
HardwareShader Texture "models/SayasMug.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SayasMug_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
}
Brightmap Texture "models/DemoPlush.png"
{
Map "models/DemoPlush_bright.png"

View file

@ -2,15 +2,15 @@ HardwareShader Texture "models/SilverBullet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/SilverBullet_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Texture "envtex2" "models/envmap/ekaenv.png"
Texture "rimtex2" "models/envmap/ekarim.png"
Texture "envtex3" "models/envmap/goldenv.png"
Texture "rimtex3" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".2"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = ".8"

View file

@ -1,3 +1,3 @@
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