swwmgz_m/gldefs.demolitionist

437 lines
12 KiB
Text

Brightmap Texture "models/DemoFace_Blank.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Blink.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Booty.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Dead.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Default.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Dizzy.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Evil.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Grin.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Hurt.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_HurtLeft.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_HurtRight.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Ouch.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Sad.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Smug.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Unamused.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoFace_Wink.png"
{
Map "models/DemoFace_bright.png"
}
Brightmap Texture "models/DemoTags.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTags.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlue.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlue.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsCyan.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsCyan.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsDragonfly.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsDragonfly.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsGold.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsGold.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsMagenta.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsMagenta.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsOrange.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsOrange.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPeach.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPeach.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPink.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPink.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPurple.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsPurple.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRed.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRed.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsViolet.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsViolet.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsWhite.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsWhite.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsYellow.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsYellow.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlack.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsBlack.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRust.png"
{
Map "models/DemoTags_bright.png"
}
HardwareShader Texture "models/DemoTagsRust.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoArms.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoArms_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoBody.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoBody_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Texture "envtex3" "models/envmap/ekaenv.png"
Texture "rimtex3" "models/envmap/ekarim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoHead.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoHead_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_TWOLAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
}
HardwareShader Texture "models/DemoLegs.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoLegs_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Texture "envtex3" "models/envmap/lavaenv.png"
Texture "rimtex3" "models/envmap/lavarim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.3"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".8"
Define "RIMFACT3" = ".9"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoKeys.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoKeys_mask.png"
Texture "envtex" "models/envmap/silverenv.png"
Texture "rimtex" "models/envmap/silverrim.png"
Texture "envtex2" "models/envmap/goldenv.png"
Texture "rimtex2" "models/envmap/goldrim.png"
Texture "envtex3" "models/envmap/iceenv.png"
Texture "rimtex3" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".9"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = ".8"
Define "RIMFACT2" = ".9"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".5"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoMisc.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoMisc_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Texture "envtex3" "models/envmap/iceenv.png"
Texture "rimtex3" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = ".2"
Define "ENV_THREELAYER"
Define "ENVFACT2" = ".9"
Define "RIMFACT2" = "1.2"
Define "RIMSTEP2" = "0."
Define "ENVFACT3" = ".5"
Define "RIMFACT3" = ".8"
Define "RIMSTEP3" = "0."
}
HardwareShader Texture "models/DemoSoft.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoSoft_mask.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".5"
Define "RIMSTEP" = ".0"
}