Fix abort when using item sense near chanceboxes.

This commit is contained in:
Mari the Deer 2023-09-14 21:12:20 +02:00
commit 620db2ffba
2 changed files with 3 additions and 3 deletions

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@ -75,7 +75,7 @@ extend Class SWWMStatusBar
else if ( i is 'MagAmmo' ) col = s.vipitem?Font.FindFontColor('VIPTan'):Font.CR_TAN;
else if ( (i is 'BackpackItem') || (i is 'HammerspaceEmbiggener') ) col = Font.CR_DARKBROWN;
else if ( i is 'Ammo' ) col = s.vipitem?Font.FindFontColor('VIPBrown'):Font.CR_BROWN;
else if ( (i is 'PowerupGiver') || (i is 'AmmoFabricator') || Inventory(i).bBIGPOWERUP ) col = s.vipitem?Font.FindFontColor('VIPPurple'):Font.CR_PURPLE;
else if ( (i is 'PowerupGiver') || (i is 'AmmoFabricator') || (i is 'Chancebox') || ((i is 'Inventory') && Inventory(i).bBIGPOWERUP) ) col = s.vipitem?Font.FindFontColor('VIPPurple'):Font.CR_PURPLE;
else if ( (i is 'Health') || (i is 'HealthPickup') || (i is 'SWWMHealth') ) col = Font.CR_RED;
else if ( (i is 'Armor') || (i is 'SWWMSpareArmor') ) col = Font.CR_GREEN;
else if ( i is 'PuzzleItem' ) col = Font.CR_LIGHTBLUE;