Fix freeze when shooting through very specific bodies of 3D floor water with buckshot.
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2 changed files with 4 additions and 1 deletions
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@ -1862,6 +1862,9 @@ Class InvisibleSplasher : Actor
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{
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Mass 100;
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VSpeed -2;
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Radius 2;
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Radius 2;
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+NOBLOCKMAP; // needed to prevent infinite loops with some 3D floor water (yes, you read that right)
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}
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States
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{
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