Mortal Rifle overpressure shot was accidentally too OP.
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ca2df207cb
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625feb0c6e
3 changed files with 4 additions and 4 deletions
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@ -831,7 +831,7 @@ Class MisterRifle : SWWMWeapon
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{
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SWWMUtility.DoKnockback(mrt.HitList[i].HitActor,mrt.HitList[i].x+(0,0,0.025),80000);
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let p = SWWMPuff.Setup(mrt.HitList[i].HitLocation,mrt.HitList[i].x,invoker,self,mrt.HitList[i].HitActor);
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mrt.HitList[i].HitActor.DamageMobj(p,self,4444,'CoAb44',DMG_FOILINVUL|DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
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mrt.HitList[i].HitActor.DamageMobj(p,self,444,'CoAb44',DMG_FOILINVUL|DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
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if ( !mrt.HitList[i].HitActor || (mrt.HitList[i].HitActor.Health <= 0) )
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mrc.nkill++;
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}
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@ -804,7 +804,7 @@ Class MisterRailHit : SWWMNonInteractiveActor
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}
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virtual void Explode( bool thruwall = false )
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{
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let [nhit, nkill] = SWWMUtility.DoExplosion(self,44,120000,100,100,DE_EXTRAZTHRUST|DE_COUNTENEMIES,ignoreme:target);
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let [nhit, nkill] = SWWMUtility.DoExplosion(self,4,120000,100,100,DE_EXTRAZTHRUST|DE_COUNTENEMIES,ignoreme:target);
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if ( mrc ) mrc.nkill += nkill;
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}
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States
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