More generous parry windows.
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a1ade68731
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5 changed files with 7 additions and 7 deletions
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@ -476,7 +476,7 @@ Class DeepImpact : SWWMWeapon
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XZW2 A 3 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 H 4 A_StartSound("demolitionist/reloadbeg",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 I 3;
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XZW4 J 2 A_Parry(8);
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XZW4 J 2 A_Parry(9);
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XZW4 KLM 1;
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XZW4 N 3 A_Melee(60);
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XZW4 O 3 { invoker.PlayUpSound(self); }
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@ -624,9 +624,9 @@ Class PusherWeapon : SWWMWeapon
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Goto Ready;
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User1:
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XZW2 A 2 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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XZW5 ABCD 2;
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XZW5 E 1 A_Parry(8);
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XZW5 FGH 1;
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XZW5 ABC 2;
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XZW5 D 2 A_Parry(9);
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XZW5 EFGH 1;
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XZW5 I 0 A_Melee(70);
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XZW5 IJ 2;
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XZW5 K 2 { invoker.PlayUpSound(self); }
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@ -2725,7 +2725,7 @@ Class Spreadgun : SWWMWeapon
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XZWJ QRSTUV 1;
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Goto ReadyFired;
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DummyMelee:
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TNT1 A 3 A_Parry(6);
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TNT1 A 3 A_Parry(9);
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TNT1 A 1 A_Melee();
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Stop;
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User1:
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@ -534,7 +534,7 @@ Class ExplodiumGun : SWWMWeapon
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XZW7 V 1
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{
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A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP);
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A_Parry(6);
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A_Parry(9);
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}
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XZW7 WX 1;
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XZW7 Y 1 A_Melee();
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@ -1118,7 +1118,7 @@ Class CandyGun : SWWMWeapon
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XZW7 V 1
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{
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A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP);
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A_Parry(6);
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A_Parry(9);
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}
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XZW7 WX 1;
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XZW7 Y 1 A_Melee();
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