nvm they fixed it
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6af5629d8b
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2 changed files with 2 additions and 15 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1063 \cu(Wed 20 Dec 16:30:57 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1063 \cu(2023-12-20 16:30:57)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1064 \cu(Fri 22 Dec 08:18:51 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1064 \cu(2023-12-22 08:18:51)\c-";
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@ -264,19 +264,6 @@ extend Class SWWMHandler
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e.Thing.SetTag("$FN_FCAPTAIN");
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else if ( e.Thing.GetClassName() == "NightmareDemon" )
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e.Thing.SetTag("$FN_NDEMON");
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// eviternity 2 hotfix for LOUD SPLASHING
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// I don't know why these don't have the DONTSPLASH flag set
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// but they definitely should
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else if ( (e.Thing.GetClassName() == "EviLeaf1")
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|| (e.Thing.GetClassName() == "EviLeaf2")
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|| (e.Thing.GetClassName() == "EviLeaf3")
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|| (e.Thing.GetClassName() == "EviLeaf4")
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|| (e.Thing.GetClassName() == "EviLeaf5")
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|| (e.Thing.GetClassName() == "EviLeaf6")
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|| (e.Thing.GetClassName() == "SnowFalling")
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|| (e.Thing.GetClassName() == "RainFalling")
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|| (e.Thing.GetClassName() == "RainFallingBlack") )
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e.Thing.bDONTSPLASH = true;
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// doom vacation stuff
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else if ( indoomvacation )
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{
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