Reduce knockback of golden shell.

This commit is contained in:
Mari the Deer 2020-06-04 21:19:14 +02:00
commit 6b77a59f87
2 changed files with 4 additions and 4 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r304 (Thu 4 Jun 19:31:14 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r305 (Thu 4 Jun 21:19:14 CEST 2020)";

View file

@ -1564,7 +1564,7 @@ Class GoldenImpact : Actor
{
Super.PostBeginPlay();
A_AlertMonsters(40000);
SWWMHandler.DoBlast(self,600,1200000);
SWWMHandler.DoBlast(self,600,120000);
A_Explode(7777,600);
A_QuakeEx(9,9,9,40,0,5000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollintensity:1.5);
A_StartSound("spreadgun/goldexpl",CHAN_VOICE,attenuation:.3);
@ -1691,7 +1691,7 @@ Class GoldenSubImpact : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMHandler.DoBlast(self,400,900000);
SWWMHandler.DoBlast(self,400,90000);
A_Explode(777,400);
A_QuakeEx(7,7,7,20,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:200,rollintensity:.8);
A_SprayDecal("BigScorch",-172);
@ -1816,7 +1816,7 @@ Class GoldenSubSubImpact : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
SWWMHandler.DoBlast(self,200,600000);
SWWMHandler.DoBlast(self,200,60000);
A_Explode(77,200);
A_QuakeEx(4,4,4,15,0,1000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:100,rollintensity:.4);
A_SprayDecal("Scorch",-172);