Make screen flashes additive like in Unreal.
This commit is contained in:
parent
e45976a595
commit
74d01da2e8
2 changed files with 3 additions and 3 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.12 r1 \cu(Fri 22 Apr 13:53:17 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.2.12 r1 \cu(2022-04-22 13:53:17)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.13 \cu(Fri 22 Apr 13:53:54 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.2.13 \cu(2022-04-22 13:53:54)\c-";
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ Class GenericFlash : HUDMessageBase
|
|||
if ( cam && (players[consoleplayer].camera != cam) ) return;
|
||||
double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
|
||||
double falpha = alpha-fractic*(1./duration);
|
||||
Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
Screen.Dim(col,(col.a/255.)*falpha*swwm_flashstrength,0,0,Screen.GetWidth(),Screen.GetHeight(),STYLE_Add);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue