Mykradvo should still spawn in Deathmatch.

(Especially because it is an essential part of DM-TheBase5)
This commit is contained in:
Mari the Deer 2022-02-16 17:58:52 +01:00
commit 7b6f9ccf71
2 changed files with 2 additions and 7 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r161 \cu(Mon 14 Feb 20:09:39 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r161 \cu(2022-02-14 20:09:39)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r161 \cu(Wed 16 Feb 17:58:52 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r161 \cu(2022-02-16 17:58:52)\c-";

View file

@ -2906,11 +2906,6 @@ Class Mykradvo : Inventory
A_SetTics(Random[Mykradvo](10,50));
}
override bool ShouldSpawn()
{
return !deathmatch;
}
override bool CanPickup( Actor toucher )
{
// in DM, we can't be picked up unless we can be used