Update MariFX link in README.
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2 changed files with 3 additions and 3 deletions
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@ -58,7 +58,7 @@ Recommended GZDoom settings are as follows:
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- **Renderer:** Hardware only, Vulkan backend recommended if possible, avoid OpenGL ES on desktop *(it will disable custom material and postprocess shaders)*.
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- **Textures:** Either `None` or `None (Trilinear)`. The graphics in this mod were designed with no filtering in mind.
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- **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://github.com/OrdinaryMagician/marifx_m).
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- **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisakirisa.me/OrdinaryMagician/marifx_m).
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- **Lighting:** Dynamic lights should be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models.
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- **Audio:** Increasing sound channels to their maximum limit is advised.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1053 \cu(Sat 16 Dec 09:54:14 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1053 \cu(2023-12-16 09:54:14)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1054 \cu(Mon 18 Dec 23:08:57 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1054 \cu(2023-12-18 23:08:57)\c-";
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