Gore finetuning.
This commit is contained in:
parent
045560672d
commit
810b92b5e4
3 changed files with 26 additions and 15 deletions
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@ -105,7 +105,7 @@ shock,30,yes,any
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slayer,40,yes,any
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slemg,100,yes,any
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sneeze,20,yes,any
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step,60,yes,any
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step,30,yes,any
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stomp,50,yes,any
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sunny,15,yes,any
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tele,0,no,any
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r575 \cu(Tue 13 Jul 17:04:42 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r575 \cu(2021-07-13 17:04:42)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r576 \cu(Tue 20 Jul 12:08:22 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r576 \cu(2021-07-20 12:08:22)\c-";
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@ -96,7 +96,7 @@ Class mkBloodSpray : Actor
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SetOrigin(level.Vec3Offset(target.pos,setofs),false);
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int sz = max(1,args[0]/2);
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double ang, pt;
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int cnt = sz-Random[Blood](0,2);
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int cnt = sz-Random[Blood](0,4);
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for ( int i=0; i<cnt; i++ )
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{
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let d = Spawn("mkBloodDrop",pos);
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@ -109,8 +109,8 @@ Class mkBloodSpray : Actor
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d.scale *= str*.15*FRandom[Blood](.6,1.4);
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}
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bool flying = IsTargetFlying();
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if ( flying ) str *= 1.-(.1/sz);
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else str *= 1.-(.3/sz);
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if ( flying ) str *= 1.-(.15/sz);
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else str *= 1.-(.4/sz);
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if ( (str <= .05) || ((cnt-- <= 0) && !flying) ) Destroy();
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}
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}
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@ -377,6 +377,7 @@ Class mkBloodSmoke : Actor
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if ( waterlevel > 0 ) A_FadeOut();
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A_FadeOut(.03);
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A_SetScale(scale.x*1.02);
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vel *= .98;
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if ( tics > 0 ) tics--;
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while ( !tics )
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{
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@ -419,13 +420,13 @@ Class mkFlyingGib : Actor
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double ang = FRandom[Gibs](0,360);
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double pt = FRandom[Gibs](-60,20);
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Vector3 dir = (cos(pt)*cos(ang),cos(pt)*sin(ang),sin(-pt));
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vel += dir*FRandom[Gibs](5.,20.);
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vel += dir*FRandom[Gibs](5.,15.);
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if ( master )
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{
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vel += master.vel*1.5;
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CopyBloodColor(master);
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}
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rollvel = FRandom[Gibs](10,50)*RandomPick[Gibs](-1,1);
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rollvel = FRandom[Gibs](10,50)*RandomPick[Gibs](-1,1)*clamp(vel.length()/10.,.25,4.);
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scale *= FRandom[Gibs](.5,1.5);
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if ( master && master.bloodcolor ) shadecol = Color(master.bloodcolor.r/2,master.bloodcolor.g/2,master.bloodcolor.b/2);
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else shadecol = Color(80,0,0);
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@ -458,7 +459,7 @@ Class mkFlyingGib : Actor
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vel.xy *= .98;
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return;
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}
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if ( bleeding && !Random[Blood](0,3) )
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if ( bleeding && !Random[Blood](0,2) )
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{
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let s = Spawn("mkBloodSmoke",pos);
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s.SetShade(shadecol);
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@ -473,12 +474,14 @@ Class mkFlyingGib : Actor
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action void A_Bleed()
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{
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invoker.rollvel = FRandom[Gibs](10,50)*RandomPick[Gibs](-1,1)*clamp(vel.length()/10.,.25,4.);
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if ( invoker.lastbleed > level.maptime ) return;
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invoker.lastbleed = level.maptime+5;
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double ang;
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double pt;
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Vector3 dir;
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if ( invoker.lastbleed > level.maptime ) return;
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invoker.lastbleed = level.maptime+5;
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for ( int i=0; i<4; i++ )
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int numpt = Random[Blood](2,4);
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for ( int i=0; i<numpt; i++ )
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{
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let b = Spawn("mkBloodDrop",pos);
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ang = FRandom[Gibs](0,360);
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@ -499,7 +502,7 @@ Class mkFlyingGib : Actor
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Scale .65;
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Gravity .5;
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BounceType "Doom";
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BounceFactor .6;
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BounceFactor .2;
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+MISSILE;
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+DROPOFF;
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+NOBLOCKMAP;
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@ -531,7 +534,9 @@ Class mkFlyingGib : Actor
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SGIB # -1
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{
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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roll = RandomPick[Gibs](0,180)+Random[Gibs](-5,5);
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pitch = Random[Gibs](-5,5);
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if ( abs(roll) < abs(180-roll) ) roll = Random[Gibs](-5,5);
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else roll = Random[Gibs](175,185);
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A_Stop();
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}
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Stop;
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@ -552,9 +557,14 @@ Class mkGibber : Actor
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double ang, pt;
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Vector3 dir;
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bool dummy;
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for ( int i=0; i<gibsize; i++ )
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for ( int i=0; i<2*gibsize; i++ )
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{
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a = Spawn("mkBloodSmoke2",pos+(FRandom[Gibs](-.8,.8)*radius,FRandom[Gibs](-.8,.8)*radius,FRandom[Gibs](0.,.9)*height));
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ang = FRandom[Gibs](0,360);
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pt = FRandom[Gibs](-90,90);
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dir = (cos(pt)*cos(ang),cos(pt)*sin(ang),sin(-pt));
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a.vel = dir*FRandom[Gibs](.2,.8);
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a.vel += vel*.02;
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a.SetShade(shadecol);
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}
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for ( int i=0; i<gibsize; i++ )
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@ -572,6 +582,7 @@ Class mkGibber : Actor
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pt = FRandom[Gibs](-90,90);
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dir = (cos(pt)*cos(ang),cos(pt)*sin(ang),sin(-pt));
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a.vel = dir*FRandom[Gibs](8.,24.);
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a.vel += vel*.1;
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a.scale *= 2.+FRandom[Gibs](.3,1.6);
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a.SetShade(shadecol);
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a.CopyBloodColor(self);
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