Eviternity 2 final release, update map checksums.
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2ee5700130
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4 changed files with 14 additions and 15 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1149 \cu(Tue Sep 17 09:55:05 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1149 \cu(2024-09-17 09:55:05)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1149 \cu(Mon Sep 30 20:47:23 CEST 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1149 \cu(2024-09-30 20:47:23)\c-";
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@ -492,14 +492,13 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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for ( int i=0; i<13; i++ )
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AddThing(4206900+i,(1472+64*i,640,0),0,SKILLS_ALL,MTF_SINGLE|MTF_COOPERATIVE);
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break;
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// Eviternity 2 MAP01 (RC6)
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// Eviternity 2 MAP01
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case '8EB38D5289C47BB68D64F2832EFA096D':
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// special trigger for a bunch of dialogues
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AddThing(4206931,(0,0,0));
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break;
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// Eviternity 2 MAP26 (RC6 & Hotfix)
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case 'BC766A8054C0650D57246007E671AA44':
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case '31E561AB0B1E091E22822BD4C968099B':
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// Eviternity 2 MAP26
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case '0E61C7B0E0118304B9AE74F63C11CAEC':
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{
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// add a "sector actor hits floor" action for going down into the hole™
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// and make it trigger a dialogue
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@ -232,7 +232,7 @@ extend Class SWWMHandler
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return MAP_HMAP60;
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if ( mapsum ~== "5C5E5C08AF3572F31CF27318679F2B4E" )
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return MAP_EVMAP30;
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if ( mapsum ~== "966EF50BC1C9994F0F303CD1835014FF" ) // subject to change, not final
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if ( mapsum ~== "CF2B3E2589CA6FBB6EE3E3A09F19BA18" )
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return MAP_EVIIMAP30;
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return MAP_NONE;
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}
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@ -134,7 +134,7 @@ extend Class SWWMHandler
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SWWMUtility.MarkAchievement("trash",s.myplayer);
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}
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// re-enable retries after Eviternity 2 MAP33
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if ( level.GetChecksum() ~== "F26EDC83D2FC0F6C92AD5618D95260CA" )
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if ( level.GetChecksum() ~== "442504BA06E5EFB6C7EBD452E159522D" )
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gdat.disablerevive = false;
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// reset score on dead players (death exit™)
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for ( int i=0; i<MAXPLAYERS; i++ )
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@ -352,27 +352,27 @@ extend Class SWWMHandler
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// MAP25
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else if ( csum ~== "196BC735473C593F924A59B238574C35" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.SLA");
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// Eviternity 2 (RC6)
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// Eviternity 2
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// MAP01
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else if ( csum ~== "8EB38D5289C47BB68D64F2832EFA096D" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2A");
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// MAP05
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else if ( csum ~== "012DE6C932E56CE461DC07BA8CB982A4" )
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else if ( csum ~== "457CAF066596B6AF59F7273C8D5461B7" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2E");
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// MAP10
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else if ( csum ~== "066653E60ACC99D7B8EB5EBBFEF4F11A" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2F");
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// MAP15
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else if ( csum ~== "3E19DC2DCB46D6021A411FCB5A06824C" )
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else if ( csum ~== "8FB3513B313002B1287610F545F0FDFF" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2G");
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// MAP20
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else if ( csum ~== "D814A15AD93F27D012BEE230E3ECCA3E" )
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else if ( csum ~== "641A394145EF638B972E87C4CDFB34EF" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2H");
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// MAP25
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else if ( csum ~== "C8E8DBB90E1437426C0FD27F3119B12D" )
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else if ( csum ~== "67A80E78AEBA38AB0A0DD0616040F4F2" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2I");
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// MAP33
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else if ( csum ~== "F26EDC83D2FC0F6C92AD5618D95260CA" )
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else if ( csum ~== "442504BA06E5EFB6C7EBD452E159522D" )
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SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EV2P");
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// Deathkings
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// Blight
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@ -458,7 +458,7 @@ extend Class SWWMHandler
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// have ground anchoring disabled, as it will make some
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// segments impossible due to the player's feet immediately
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// touching the instant-kill lava
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if ( level.GetChecksum() ~== "F26EDC83D2FC0F6C92AD5618D95260CA" )
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if ( level.GetChecksum() ~== "442504BA06E5EFB6C7EBD452E159522D" )
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{
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nogroundanchor = true;
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allclearsector = 18414; // only check all-clear if the player is standing in this sector
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