VISALWAYSFAIL has been renamed to MVISBLOCKED (just bleeding edge things™).
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b080a8283a
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2 changed files with 6 additions and 6 deletions
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@ -330,7 +330,7 @@ Class GhostPower : Powerup
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Actor snd;
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bool bSavedInvisible, bSavedCantSeek, bSavedShadow, bSavedVisAlwaysFail;
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bool bSavedInvisible, bSavedCantSeek, bSavedShadow, bSavedMVisBlocked;
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Default
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{
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@ -347,11 +347,11 @@ Class GhostPower : Powerup
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bSavedInvisible = Owner.bINVISIBLE;
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bSavedCantSeek = Owner.bCANTSEEK;
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bSavedShadow = Owner.bSHADOW;
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bSavedVisAlwaysFail = Owner.bVISALWAYSFAIL;
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bSavedMVisBlocked = Owner.bMVISBLOCKED;
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Owner.bINVISIBLE = true; // makes sure player doesn't render while still keeping psprites intact
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Owner.bCANTSEEK = true; // seeking missiles don't track
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Owner.bSHADOW = true; // monsters don't aim straight
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Owner.bVISALWAYSFAIL = true; // ensure full invisibility
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Owner.bMVISBLOCKED = true; // ensure full invisibility
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SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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@ -364,7 +364,7 @@ Class GhostPower : Powerup
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Owner.bINVISIBLE = bSavedInvisible;
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Owner.bCANTSEEK = bSavedCantSeek;
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Owner.bSHADOW = bSavedShadow;
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Owner.bVISALWAYSFAIL = bSavedVisAlwaysFail;
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Owner.bMVISBLOCKED = bSavedMVisBlocked;
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Owner.A_StartSound("powerup/ghostend",CHAN_ITEMEXTRA,CHANF_OVERLAP);
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SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
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if ( Owner is 'Demolitionist' )
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