Splash damage issue was quickly addressed.
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10d463ae65
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b080a8283a
2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r759 \cu(Wed 15 Feb 16:02:38 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r759 \cu(2023-02-15 16:02:38)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r760 \cu(Wed 15 Feb 16:59:12 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r760 \cu(2023-02-15 16:59:12)\c-";
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@ -351,7 +351,7 @@ Class GhostPower : Powerup
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Owner.bINVISIBLE = true; // makes sure player doesn't render while still keeping psprites intact
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Owner.bCANTSEEK = true; // seeking missiles don't track
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Owner.bSHADOW = true; // monsters don't aim straight
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Owner.bVISALWAYSFAIL = true; // ensure full invisibility (note: flag also makes you immune to explosions, will be hopefully addressed soon)
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Owner.bVISALWAYSFAIL = true; // ensure full invisibility
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SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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