Splash damage issue was quickly addressed.

This commit is contained in:
Mari the Deer 2023-02-15 16:59:12 +01:00
commit b080a8283a
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r759 \cu(Wed 15 Feb 16:02:38 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r759 \cu(2023-02-15 16:02:38)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r760 \cu(Wed 15 Feb 16:59:12 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r760 \cu(2023-02-15 16:59:12)\c-";

View file

@ -351,7 +351,7 @@ Class GhostPower : Powerup
Owner.bINVISIBLE = true; // makes sure player doesn't render while still keeping psprites intact
Owner.bCANTSEEK = true; // seeking missiles don't track
Owner.bSHADOW = true; // monsters don't aim straight
Owner.bVISALWAYSFAIL = true; // ensure full invisibility (note: flag also makes you immune to explosions, will be hopefully addressed soon)
Owner.bVISALWAYSFAIL = true; // ensure full invisibility
SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.04;